Deployed 1c94e94d with MkDocs version: 1.5.2

gh-pages
1 year ago
parent f2328327f4
commit a1b60e825f

@ -7206,7 +7206,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
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<span class="w"> </span><span class="p">},</span>
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@ -7257,7 +7257,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
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<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
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@ -7266,7 +7266,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
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@ -7326,7 +7326,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
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@ -7377,7 +7377,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
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@ -7430,7 +7430,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
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@ -7466,7 +7466,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
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@ -7510,7 +7510,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
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@ -7546,7 +7546,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
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@ -7588,7 +7588,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
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@ -7692,7 +7692,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
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@ -7780,7 +7780,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
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@ -7859,7 +7859,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
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@ -9602,7 +9602,7 @@ Also they often even rename the release name in to Portuguese.</p>
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@ -9738,7 +9738,7 @@ Also they often even rename the release name in to Portuguese.</p>
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<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
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@ -9774,7 +9774,7 @@ Also they often even rename the release name in to Portuguese.</p>
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<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
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@ -10131,7 +10131,7 @@ For example a lot of EVO releases end up stripping the group name, so they appea
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@ -10249,7 +10249,7 @@ For example a lot of EVO releases end up stripping the group name, so they appea
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
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<span class="w"> </span><span class="p">},</span>
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@ -10300,7 +10300,7 @@ For example a lot of EVO releases end up stripping the group name, so they appea
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
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<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
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<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -18865,6 +18865,15 @@ This applies to all releases that are x265/HEVC that are not Remux.</p>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;name&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;FW&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;implementation&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;ReleaseGroupSpecification&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(FW)$&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;name&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;FoX&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;implementation&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;ReleaseGroupSpecification&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
@ -18935,6 +18944,15 @@ This applies to all releases that are x265/HEVC that are not Remux.</p>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(T3KASHi)$&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;name&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;TFA&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;implementation&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;ReleaseGroupSpecification&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(TFA)$&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">]</span>
<span class="p">}</span>
@ -19009,15 +19027,6 @@ This applies to all releases that are x265/HEVC that are not Remux.</p>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;name&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;FW&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;implementation&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;ReleaseGroupSpecification&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(FW)$&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;name&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;HANAMi&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;implementation&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;ReleaseGroupSpecification&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
@ -19261,7 +19270,7 @@ This applies to all releases that are x265/HEVC that are not Remux.</p>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(SAFETY|SASHiMi|SEiGHT|SESKAPiLE|SHEEEiT|SHiNiGAMi(UHD)?|SiGeRiS|SILVIODANTE|SLEEPINGFOREST|SODAPOP|SPINE|SPOiLER|STRINGERBELL|SUNRiSE)$&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(SAFETY|SASHiMi|SEiGHT|SESKAPiLE|SHEEEiT|SHiNiGAMi(UHD)?|SiGeRiS|SILVIODANTE|SLEEPINGFOREST|SODAPOP|S4LVE|SPINE|SPOiLER|STRINGERBELL|SUNRiSE)$&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>

@ -3221,7 +3221,7 @@ It's all really dependent on specific situations for different people</p>
<hr />
<h4 id="optional-prefer-dolby-vision">Optional - Prefer Dolby Vision<a class="headerlink" href="#optional-prefer-dolby-vision" title="Permanent link"></a></h4>
<p>Add this to your <code>Preferred (3)</code> with a score of [1500]</p>
<div class="highlight"><pre><span></span><code>/<span class="se">\b</span><span class="o">(</span>dv<span class="p">|</span>dovi<span class="p">|</span>dolby<span class="o">[</span><span class="w"> </span>.<span class="o">]</span>?vision<span class="o">)</span><span class="se">\b</span>/i
<div class="highlight"><pre><span></span><code>/<span class="se">\b</span><span class="o">(</span>dv<span class="p">|</span>dovi<span class="p">|</span>dolby<span class="o">[</span><span class="w"> </span>.<span class="o">]</span>?v<span class="o">(</span>ision<span class="o">)</span>?<span class="o">)</span><span class="se">\b</span>/i
</code></pre></div>
<hr />
<h4 id="optional-dislike-retags">Optional - Dislike retags<a class="headerlink" href="#optional-dislike-retags" title="Permanent link"></a></h4>
@ -3301,7 +3301,7 @@ create a new release profile specific for .su that uses the <a href="#optional-m
<p>This is a RegEx that ignores DV that don't have the fallback to HDR10, What can results in playback issues like weird colors if you want to play it on a not Dolby Vision compatible setup.</p>
</details>
<p>Add this to your <code>Must not contain (2)</code></p>
<div class="highlight"><pre><span></span><code>/^<span class="o">(</span>?!.*<span class="o">(</span>HDR<span class="p">|</span>HULU<span class="p">|</span>REMUX<span class="o">))(</span>?<span class="o">=</span>.*<span class="se">\b</span><span class="o">(</span>DV<span class="p">|</span>Dovi<span class="p">|</span>Dolby<span class="o">[</span>-<span class="w"> </span>.<span class="o">]</span>?Vision<span class="o">)</span><span class="se">\b</span><span class="o">)</span>.*/i
<div class="highlight"><pre><span></span><code>/^<span class="o">(</span>?!.*<span class="o">(</span>HDR<span class="p">|</span>HULU<span class="p">|</span>REMUX<span class="o">))(</span>?<span class="o">=</span>.*<span class="se">\b</span><span class="o">(</span>DV<span class="p">|</span>Dovi<span class="p">|</span>Dolby<span class="o">[</span>-<span class="w"> </span>.<span class="o">]</span>?V<span class="o">(</span>ision<span class="o">)</span>?<span class="o">)</span><span class="se">\b</span><span class="o">)</span>.*/i
</code></pre></div>
<hr />
<h4 id="optional-ignore-the-group-scene">Optional - Ignore The Group -SCENE<a class="headerlink" href="#optional-ignore-the-group-scene" title="Permanent link"></a></h4>
@ -3412,7 +3412,7 @@ Also they often even rename the release name in to Portuguese.</p>
<small>
Last update:
<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-datetime">August 16, 2023 16:50:06</span>
<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-datetime">August 27, 2023 20:01:24</span>
</small>

@ -7272,7 +7272,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -7323,7 +7323,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?vision)\\b&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?v(ision)?)\\b&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -7332,7 +7332,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -7392,7 +7392,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -7443,7 +7443,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -7496,7 +7496,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -7532,7 +7532,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?vision)\\b&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?v(ision)?)\\b&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">]</span>
@ -7576,7 +7576,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -7612,7 +7612,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?vision)\\b&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?v(ision)?)\\b&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">]</span>
@ -7654,7 +7654,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?vision)\\b&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?v(ision)?)\\b&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -7758,7 +7758,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?vision)\\b&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?v(ision)?)\\b&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -7846,7 +7846,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?vision)\\b&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?v(ision)?)\\b&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -7925,7 +7925,7 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?vision)\\b&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?v(ision)?)\\b&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -8876,7 +8876,7 @@ Also they often even rename the release name in to Portuguese.</p>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?vision)\\b&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?v(ision)?)\\b&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -8962,7 +8962,7 @@ Also they often even rename the release name in to Portuguese.</p>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -8998,7 +8998,7 @@ Also they often even rename the release name in to Portuguese.</p>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?vision)\\b&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?v(ision)?)\\b&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">]</span>
@ -9395,7 +9395,7 @@ For example a lot of EVO releases end up stripping the group name, so they appea
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?vision|hdr(10(P(lus)?)?)?|pq)\\b&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?v(ision)?|hdr(10(P(lus)?)?)?|pq)\\b&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -9510,7 +9510,7 @@ For example a lot of EVO releases end up stripping the group name, so they appea
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\bHDR(\\b|\\d)|\\b(dv|dovi|dolby[ .]?vision)\\b|\\b(FraMeSToR|HQMUX|SICFoI)\\b|\\b(PQ)\\b|\\bHLG(\\b|\\d)&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\bHDR(\\b|\\d)|\\b(dv|dovi|dolby[ .]?v(ision)?)\\b|\\b(FraMeSToR|HQMUX|SICFoI)\\b|\\b(PQ)\\b|\\bHLG(\\b|\\d)&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -9561,7 +9561,7 @@ For example a lot of EVO releases end up stripping the group name, so they appea
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">true</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?vision)\\b&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(dv|dovi|dolby[ .]?v(ision)?)\\b&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
@ -18034,6 +18034,15 @@ For example a lot of EVO releases end up stripping the group name, so they appea
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;name&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;FW&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;implementation&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;ReleaseGroupSpecification&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(FW)$&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;name&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;FRATERNiTY&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;implementation&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;ReleaseGroupSpecification&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
@ -18077,6 +18086,15 @@ For example a lot of EVO releases end up stripping the group name, so they appea
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(Psaro)$&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;name&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;TFA&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;implementation&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;ReleaseGroupSpecification&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(TFA)$&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">]</span>
<span class="p">}</span>
@ -18151,15 +18169,6 @@ For example a lot of EVO releases end up stripping the group name, so they appea
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;name&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;FW&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;implementation&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;ReleaseGroupSpecification&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(FW)$&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;name&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;HeavyWeight&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;implementation&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;ReleaseGroupSpecification&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
@ -18482,6 +18491,15 @@ For example a lot of EVO releases end up stripping the group name, so they appea
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;name&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;IssouCorp&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;implementation&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;ReleaseTitleSpecification&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(IssouCorp)\\b&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;name&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;KAF&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;implementation&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;ReleaseTitleSpecification&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
@ -18581,6 +18599,15 @@ For example a lot of EVO releases end up stripping the group name, so they appea
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;name&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;kazuizui&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;implementation&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;ReleaseTitleSpecification&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;\\b(kazuizui)\\b&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;name&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;KHAYA&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;implementation&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;ReleaseTitleSpecification&quot;</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
@ -18936,7 +18963,7 @@ For example a lot of EVO releases end up stripping the group name, so they appea
<span class="w"> </span><span class="nt">&quot;negate&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;required&quot;</span><span class="p">:</span><span class="w"> </span><span class="kc">false</span><span class="p">,</span>
<span class="w"> </span><span class="nt">&quot;fields&quot;</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(SAFETY|SASHiMi|SEiGHT|SESKAPiLE|SharpHD|SHEEEiT|SHiNiGAMi(UHD)?|SiGeRiS|SILVIODANTE|SLEEPINGFOREST|SODAPOP|SPINE|SPOiLER|STRINGERBELL|SUNRiSE)$&quot;</span>
<span class="w"> </span><span class="nt">&quot;value&quot;</span><span class="p">:</span><span class="w"> </span><span class="s2">&quot;^(SAFETY|SASHiMi|SEiGHT|SESKAPiLE|SharpHD|SHEEEiT|SHiNiGAMi(UHD)?|SiGeRiS|SILVIODANTE|SLEEPINGFOREST|SODAPOP|S4LVE|SPINE|SPOiLER|STRINGERBELL|SUNRiSE)$&quot;</span>
<span class="w"> </span><span class="p">}</span>
<span class="w"> </span><span class="p">},</span>
<span class="w"> </span><span class="p">{</span>

@ -26,7 +26,7 @@
"negate": false,
"required": true,
"fields": {
"value": "\\bHDR(\\b|\\d)|\\b(dv|dovi|dolby[ .]?vision)\\b|\\b(FraMeSToR|HQMUX)\\b|\\b(PQ)\\b|\\b(HLG)\\b"
"value": "\\bHDR(\\b|\\d)|\\b(dv|dovi|dolby[ .]?v(ision)?)\\b|\\b(FraMeSToR|HQMUX)\\b|\\b(PQ)\\b|\\b(HLG)\\b"
}
},
{

@ -22,7 +22,7 @@
"negate": false,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
},
{

@ -14,7 +14,7 @@
"negate": false,
"required": true,
"fields": {
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
}
},
{

@ -22,7 +22,7 @@
"negate": true,
"required": true,
"fields": {
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
}
},
{

@ -22,7 +22,7 @@
"negate": true,
"required": true,
"fields": {
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
}
},
{

@ -13,7 +13,7 @@
"negate": false,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?V(ision)?)\\b"
}
},
{

@ -13,7 +13,7 @@
"negate": false,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
},
{
@ -22,7 +22,7 @@
"negate": true,
"required": true,
"fields": {
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
}
},
{

@ -166,7 +166,7 @@
"negate": false,
"required": false,
"fields": {
"value": "^(SAFETY|SASHiMi|SEiGHT|SESKAPiLE|SHEEEiT|SHiNiGAMi(UHD)?|SiGeRiS|SILVIODANTE|SLEEPINGFOREST|SODAPOP|SPINE|SPOiLER|STRINGERBELL|SUNRiSE)$"
"value": "^(SAFETY|SASHiMi|SEiGHT|SESKAPiLE|SHEEEiT|SHiNiGAMi(UHD)?|SiGeRiS|SILVIODANTE|SLEEPINGFOREST|SODAPOP|S4LVE|SPINE|SPOiLER|STRINGERBELL|SUNRiSE)$"
}
},
{

@ -43,6 +43,15 @@
"value": "^(FCK)$"
}
},
{
"name": "FW",
"implementation": "ReleaseGroupSpecification",
"negate": false,
"required": false,
"fields": {
"value": "^(FW)$"
}
},
{
"name": "FoX",
"implementation": "ReleaseGroupSpecification",
@ -114,6 +123,15 @@
"fields": {
"value": "^(T3KASHi)$"
}
},
{
"name": "TFA",
"implementation": "ReleaseGroupSpecification",
"negate": false,
"required": false,
"fields": {
"value": "^(TFA)$"
}
}
]
}

@ -52,15 +52,6 @@
"value": "^(FUJiSAN)$"
}
},
{
"name": "FW",
"implementation": "ReleaseGroupSpecification",
"negate": false,
"required": false,
"fields": {
"value": "^(FW)$"
}
},
{
"name": "HANAMi",
"implementation": "ReleaseGroupSpecification",

@ -31,7 +31,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
},
{

@ -22,7 +22,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
},
{

@ -22,7 +22,7 @@
"negate": true,
"required": true,
"fields": {
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
}
},
{
@ -58,7 +58,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
}
]

@ -23,7 +23,7 @@
"negate": true,
"required": true,
"fields": {
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
}
},
{
@ -59,7 +59,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
}
]

@ -23,7 +23,7 @@
"negate": true,
"required": true,
"fields": {
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
}
},
{
@ -59,7 +59,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
}
]

@ -22,7 +22,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
},
{

@ -22,7 +22,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
},
{

@ -22,7 +22,7 @@
"negate": true,
"required": false,
"fields": {
"value": "\\bHDR(\\b|\\d)|\\b(dv|dovi|dolby[ .]?vision)\\b|\\b(FraMeSToR|HQMUX|SICFoI)\\b|\\b(PQ)\\b|\\bHLG(\\b|\\d)"
"value": "\\bHDR(\\b|\\d)|\\b(dv|dovi|dolby[ .]?v(ision)?)\\b|\\b(FraMeSToR|HQMUX|SICFoI)\\b|\\b(PQ)\\b|\\bHLG(\\b|\\d)"
}
},
{

@ -49,7 +49,7 @@
"negate": false,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
}
]

@ -23,7 +23,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision|hdr(10(P(lus)?)?)?|pq)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?|hdr(10(P(lus)?)?)?|pq)\\b"
}
},
{

@ -22,7 +22,7 @@
"negate": false,
"required": true,
"fields": {
"value": "\\bHDR(\\b|\\d)|\\b(dv|dovi|dolby[ .]?vision)\\b|\\b(FraMeSToR|HQMUX)\\b|\\b(PQ)\\b|\\b(HLG)\\b"
"value": "\\bHDR(\\b|\\d)|\\b(dv|dovi|dolby[ .]?v(ision)?)\\b|\\b(FraMeSToR|HQMUX)\\b|\\b(PQ)\\b|\\b(HLG)\\b"
}
},
{

@ -22,7 +22,7 @@
"negate": false,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
},
{

@ -14,7 +14,7 @@
"negate": false,
"required": true,
"fields": {
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
}
},
{

@ -22,7 +22,7 @@
"negate": true,
"required": true,
"fields": {
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
}
},
{

@ -22,7 +22,7 @@
"negate": true,
"required": true,
"fields": {
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
}
},
{

@ -13,7 +13,7 @@
"negate": false,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
},
{

@ -13,7 +13,7 @@
"negate": false,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
},
{
@ -22,7 +22,7 @@
"negate": true,
"required": true,
"fields": {
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
}
},
{

@ -43,6 +43,15 @@
"value": "\\b(GundamGuy)\\b"
}
},
{
"name": "IssouCorp",
"implementation": "ReleaseTitleSpecification",
"negate": false,
"required": false,
"fields": {
"value": "\\b(IssouCorp)\\b"
}
},
{
"name": "KAF",
"implementation": "ReleaseTitleSpecification",

@ -43,6 +43,15 @@
"value": "\\b(HANAMi)\\b"
}
},
{
"name": "kazuizui",
"implementation": "ReleaseTitleSpecification",
"negate": false,
"required": false,
"fields": {
"value": "\\b(kazuizui)\\b"
}
},
{
"name": "KHAYA",
"implementation": "ReleaseTitleSpecification",

@ -166,7 +166,7 @@
"negate": false,
"required": false,
"fields": {
"value": "^(SAFETY|SASHiMi|SEiGHT|SESKAPiLE|SharpHD|SHEEEiT|SHiNiGAMi(UHD)?|SiGeRiS|SILVIODANTE|SLEEPINGFOREST|SODAPOP|SPINE|SPOiLER|STRINGERBELL|SUNRiSE)$"
"value": "^(SAFETY|SASHiMi|SEiGHT|SESKAPiLE|SharpHD|SHEEEiT|SHiNiGAMi(UHD)?|SiGeRiS|SILVIODANTE|SLEEPINGFOREST|SODAPOP|S4LVE|SPINE|SPOiLER|STRINGERBELL|SUNRiSE)$"
}
},
{

@ -44,6 +44,15 @@
"value": "^(FCK)$"
}
},
{
"name": "FW",
"implementation": "ReleaseGroupSpecification",
"negate": false,
"required": false,
"fields": {
"value": "^(FW)$"
}
},
{
"name": "FRATERNiTY",
"implementation": "ReleaseGroupSpecification",
@ -88,6 +97,15 @@
"fields": {
"value": "^(Psaro)$"
}
},
{
"name": "TFA",
"implementation": "ReleaseGroupSpecification",
"negate": false,
"required": false,
"fields": {
"value": "^(TFA)$"
}
}
]
}

@ -53,15 +53,6 @@
"value": "^(FrIeNdS)$"
}
},
{
"name": "FW",
"implementation": "ReleaseGroupSpecification",
"negate": false,
"required": false,
"fields": {
"value": "^(FW)$"
}
},
{
"name": "HeavyWeight",
"implementation": "ReleaseGroupSpecification",

@ -31,7 +31,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
},
{

@ -22,7 +22,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
},
{

@ -22,7 +22,7 @@
"negate": true,
"required": true,
"fields": {
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
}
},
{
@ -58,7 +58,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
}
]

@ -23,7 +23,7 @@
"negate": true,
"required": true,
"fields": {
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
}
},
{
@ -59,7 +59,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
}
]

@ -23,7 +23,7 @@
"negate": true,
"required": true,
"fields": {
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?Vision)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
"value": "^(?=.*\\b(DV|DoVi|Dolby[ .]?V(ision)?)\\b)(?=.*\\b(HDR(10)?(P(lus)?)?)\\b)"
}
},
{
@ -59,7 +59,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
}
]

@ -22,7 +22,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
},
{

@ -22,7 +22,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?)\\b"
}
},
{

@ -22,7 +22,7 @@
"negate": true,
"required": false,
"fields": {
"value": "\\bHDR(\\b|\\d)|\\b(dv|dovi|dolby[ .]?vision)\\b|\\b(FraMeSToR|HQMUX|SICFoI)\\b|\\b(PQ)\\b|\\bHLG(\\b|\\d)"
"value": "\\bHDR(\\b|\\d)|\\b(dv|dovi|dolby[ .]?v(ision)?)\\b|\\b(FraMeSToR|HQMUX|SICFoI)\\b|\\b(PQ)\\b|\\bHLG(\\b|\\d)"
}
},
{

@ -23,7 +23,7 @@
"negate": true,
"required": true,
"fields": {
"value": "\\b(dv|dovi|dolby[ .]?vision|hdr(10(P(lus)?)?)?|pq)\\b"
"value": "\\b(dv|dovi|dolby[ .]?v(ision)?|hdr(10(P(lus)?)?)?|pq)\\b"
}
},
{

@ -8,7 +8,7 @@
}, {
"name": "Ignore Dolby Vision without HDR10 fallback.",
"trash_id": "436f5a7d08fbf02ba25cb5e5dfe98e55",
"term": "/^(?!.*(HDR|HULU|REMUX))(?=.*\\b(DV|Dovi|Dolby[- .]?Vision)\\b).*/i"
"term": "/^(?!.*(HDR|HULU|REMUX))(?=.*\\b(DV|Dovi|Dolby[- .]?V(ision)?)\\b).*/i"
}, {
"name": "Ignore The Group -SCENE",
"trash_id": "f3f0f3691c6a1988d4a02963e69d11f2",

File diff suppressed because one or more lines are too long

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