Migrate to .NET Core 3

pull/236/head
Alexey Golub 5 years ago
parent 3a0d351143
commit 69cfe1845b

@ -1,21 +1,48 @@
New-Item "$PSScriptRoot\Portable\bin" -ItemType Directory -Force
# -- GUI --
# --- GUI ---
$licenseFilePath = "$PSScriptRoot/../License.txt"
$projectDirPath = "$PSScriptRoot/../DiscordChatExporter.Gui"
$publishDirPath = "$PSScriptRoot/bin/build/"
$artifactFilePath = "$PSScriptRoot/bin/DiscordChatExporter.zip"
# Prepare directory
if (Test-Path $publishDirPath) {
Remove-Item $publishDirPath -Recurse -Force
}
New-Item $publishDirPath -ItemType Directory -Force
# Build & publish
dotnet publish $projectDirPath -o $publishDirPath -c Release | Out-Host
# Get files
$files = @()
$files += Get-Item -Path "$PSScriptRoot\..\License.txt"
$files += Get-ChildItem -Path "$PSScriptRoot\..\DiscordChatExporter.Gui\bin\Release\*" -Include "*.exe", "*.dll", "*.config"
$files += Get-Item -Path $licenseFilePath
$files += Get-ChildItem -Path $publishDirPath
# Pack into archive
$files | Compress-Archive -DestinationPath "$PSScriptRoot\Portable\bin\DiscordChatExporter.zip" -Force
$files | Compress-Archive -DestinationPath $artifactFilePath -Force
# -- CLI --
$licenseFilePath = "$PSScriptRoot/../License.txt"
$projectDirPath = "$PSScriptRoot/../DiscordChatExporter.Cli"
$publishDirPath = "$PSScriptRoot/bin/build/"
$artifactFilePath = "$PSScriptRoot/bin/DiscordChatExporter.Cli.zip"
# Prepare directory
if (Test-Path $publishDirPath) {
Remove-Item $publishDirPath -Recurse -Force
}
New-Item $publishDirPath -ItemType Directory -Force
# --- CLI ---
# Build & publish
dotnet publish $projectDirPath -o $publishDirPath -c Release | Out-Host
# Get files
$files = @()
$files += Get-Item -Path "$PSScriptRoot\..\License.txt"
$files += Get-ChildItem -Path "$PSScriptRoot\..\DiscordChatExporter.Cli\bin\Release\net46\*" -Include "*.exe", "*.dll", "*.config"
$files += Get-Item -Path $licenseFilePath
$files += Get-ChildItem -Path $publishDirPath
# Pack into archive
$files | Compress-Archive -DestinationPath "$PSScriptRoot\Portable\bin\DiscordChatExporter.CLI.zip" -Force
$files | Compress-Archive -DestinationPath $artifactFilePath -Force

@ -2,19 +2,17 @@
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFrameworks>net46;netcoreapp2.1</TargetFrameworks>
<TargetFramework>netcoreapp3.0</TargetFramework>
<Version>2.15</Version>
<Company>Tyrrrz</Company>
<Copyright>Copyright (c) Alexey Golub</Copyright>
<ApplicationIcon>..\favicon.ico</ApplicationIcon>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CliFx" Version="0.0.5" />
<PackageReference Include="Stylet" Version="1.2.0" />
<PackageReference Include="Tyrrrz.Extensions" Version="1.6.2" />
<PackageReference Include="Stylet" Version="1.3.0" />
<PackageReference Include="Tyrrrz.Extensions" Version="1.6.3" />
</ItemGroup>
<ItemGroup>

@ -1,12 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net46;netstandard2.0</TargetFrameworks>
<LangVersion>latest</LangVersion>
<TargetFramework>netstandard2.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Tyrrrz.Extensions" Version="1.6.2" />
<PackageReference Include="Tyrrrz.Extensions" Version="1.6.3" />
</ItemGroup>
</Project>

@ -1,12 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net46;netstandard2.0</TargetFrameworks>
<LangVersion>latest</LangVersion>
<TargetFramework>netstandard2.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Tyrrrz.Extensions" Version="1.6.2" />
<PackageReference Include="Tyrrrz.Extensions" Version="1.6.3" />
</ItemGroup>
</Project>

@ -1,8 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net46;netstandard2.0</TargetFrameworks>
<LangVersion>latest</LangVersion>
<TargetFramework>netstandard2.1</TargetFramework>
</PropertyGroup>
<ItemGroup>

@ -1,15 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net46;netstandard2.0</TargetFrameworks>
<LangVersion>latest</LangVersion>
<TargetFramework>netstandard2.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Failsafe" Version="1.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="Onova" Version="2.4.5" />
<PackageReference Include="Tyrrrz.Extensions" Version="1.6.2" />
<PackageReference Include="Tyrrrz.Extensions" Version="1.6.3" />
<PackageReference Include="Tyrrrz.Settings" Version="1.3.4" />
</ItemGroup>

@ -1,158 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{732A67AF-93DE-49DF-B10F-FD74710B7863}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>DiscordChatExporter.Gui</RootNamespace>
<TargetFramework>netcoreapp3.0</TargetFramework>
<AssemblyName>DiscordChatExporter</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<LangVersion>latest</LangVersion>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<TargetFrameworkProfile />
<Version>2.15</Version>
<Company>Tyrrrz</Company>
<Copyright>Copyright (c) Alexey Golub</Copyright>
<UseWPF>true</UseWPF>
<ApplicationIcon>../favicon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>..\favicon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="Behaviors\ChannelViewModelMultiSelectionListBoxBehavior.cs" />
<Compile Include="Behaviors\MultiSelectionListBoxBehavior.cs" />
<Compile Include="Bootstrapper.cs" />
<Compile Include="Converters\DateTimeOffsetToDateTimeConverter.cs" />
<Compile Include="Converters\ExportFormatToStringConverter.cs" />
<Compile Include="Converters\InverseBoolConverter.cs" />
<Compile Include="Services\UpdateService.cs" />
<Compile Include="ViewModels\Components\ChannelViewModel.cs" />
<Compile Include="ViewModels\Components\GuildViewModel.cs" />
<Compile Include="ViewModels\Dialogs\ExportSetupViewModel.cs" />
<Compile Include="ViewModels\Framework\DialogManager.cs" />
<Compile Include="ViewModels\Framework\DialogScreen.cs" />
<Compile Include="ViewModels\Framework\Extensions.cs" />
<Compile Include="ViewModels\Framework\IViewModelFactory.cs" />
<Compile Include="ViewModels\Dialogs\SettingsViewModel.cs" />
<Compile Include="ViewModels\RootViewModel.cs" />
<Compile Include="Views\Dialogs\ExportSetupView.xaml.cs">
<DependentUpon>ExportSetupView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\RootView.xaml.cs">
<DependentUpon>RootView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\Dialogs\SettingsView.xaml.cs">
<DependentUpon>SettingsView.xaml</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Resource Include="..\favicon.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\DiscordChatExporter.Core.Models\DiscordChatExporter.Core.Models.csproj">
<Project>{67a9d184-4656-4ce1-9d75-bddcbcafb200}</Project>
<Name>DiscordChatExporter.Core.Models</Name>
</ProjectReference>
<ProjectReference Include="..\DiscordChatExporter.Core.Services\DiscordChatExporter.Core.Services.csproj">
<Project>{707c0cd0-a7e0-4cab-8db9-07a45cb87377}</Project>
<Name>DiscordChatExporter.Core.Services</Name>
</ProjectReference>
<Resource Include="../favicon.ico" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="Views\Dialogs\ExportSetupView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\RootView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\Dialogs\SettingsView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<PackageReference Include="Gress" Version="1.1.1" />
<PackageReference Include="MaterialDesignColors" Version="1.2.0" />
<PackageReference Include="MaterialDesignThemes" Version="2.6.0" />
<PackageReference Include="Ookii.Dialogs.Wpf" Version="1.1.0" />
<PackageReference Include="PropertyChanged.Fody" Version="3.1.3" />
<PackageReference Include="Stylet" Version="1.3.0" />
<PackageReference Include="System.Windows.Interactivity.WPF" Version="2.0.20525" />
<PackageReference Include="Tyrrrz.Extensions" Version="1.6.3" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Gress">
<Version>1.1.1</Version>
</PackageReference>
<PackageReference Include="MaterialDesignColors">
<Version>1.2.0</Version>
</PackageReference>
<PackageReference Include="MaterialDesignThemes">
<Version>2.6.0</Version>
</PackageReference>
<PackageReference Include="Ookii.Dialogs.Wpf">
<Version>1.1.0</Version>
</PackageReference>
<PackageReference Include="PropertyChanged.Fody">
<Version>2.6.1</Version>
</PackageReference>
<PackageReference Include="Stylet">
<Version>1.2.0</Version>
</PackageReference>
<PackageReference Include="System.Windows.Interactivity.WPF">
<Version>2.0.20525</Version>
</PackageReference>
<PackageReference Include="Tyrrrz.Extensions">
<Version>1.6.2</Version>
</PackageReference>
<ProjectReference Include="..\DiscordChatExporter.Core.Markdown\DiscordChatExporter.Core.Markdown.csproj" />
<ProjectReference Include="..\DiscordChatExporter.Core.Models\DiscordChatExporter.Core.Models.csproj" />
<ProjectReference Include="..\DiscordChatExporter.Core.Rendering\DiscordChatExporter.Core.Rendering.csproj" />
<ProjectReference Include="..\DiscordChatExporter.Core.Services\DiscordChatExporter.Core.Services.csproj" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

@ -1,7 +0,0 @@
using System.Reflection;
[assembly: AssemblyTitle("DiscordChatExporter")]
[assembly: AssemblyCompany("Tyrrrz")]
[assembly: AssemblyCopyright("Copyright (c) Alexey Golub")]
[assembly: AssemblyVersion("2.15")]
[assembly: AssemblyFileVersion("2.15")]

@ -1,63 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace DiscordChatExporter.Gui.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DiscordChatExporter.Gui.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

@ -1,5 +1,5 @@
# Build
FROM microsoft/dotnet:2.1-sdk AS build
FROM microsoft/dotnet:3.0-sdk AS build
WORKDIR /src
COPY favicon.ico ./
@ -10,13 +10,13 @@ COPY DiscordChatExporter.Core.Rendering DiscordChatExporter.Core.Rendering
COPY DiscordChatExporter.Core.Services DiscordChatExporter.Core.Services
COPY DiscordChatExporter.Cli DiscordChatExporter.Cli
RUN dotnet publish DiscordChatExporter.Cli -c Release -f netcoreapp2.1
RUN dotnet publish DiscordChatExporter.Cli -o DiscordChatExporter.Cli/publish -c Release
# Run
FROM microsoft/dotnet:2.1-runtime AS run
FROM microsoft/dotnet:3.0-runtime AS run
WORKDIR /app
COPY --from=build /src/DiscordChatExporter.Cli/bin/Release/netcoreapp2.1/publish ./
COPY --from=build /src/DiscordChatExporter.Cli/publish ./
WORKDIR /app/out
ENTRYPOINT ["dotnet", "/app/DiscordChatExporter.Cli.dll"]

@ -9,4 +9,4 @@ function Replace-TextInFile {
}
Replace-TextInFile "$PSScriptRoot\DiscordChatExporter.Cli\DiscordChatExporter.Cli.csproj" '(?<=<Version>)(.*?)(?=</Version>)' $newVersion
Replace-TextInFile "$PSScriptRoot\DiscordChatExporter.Gui\Properties\AssemblyInfo.cs" '(?<=Assembly.*?Version\(")(.*?)(?="\)\])' $newVersion
Replace-TextInFile "$PSScriptRoot\DiscordChatExporter.Gui\DiscordChatExporter.Gui.csproj" '(?<=<Version>)(.*?)(?=</Version>)' $newVersion

@ -1,6 +1,6 @@
version: '{build}'
image: Visual Studio 2019 Preview
image: Visual Studio 2019
configuration: Release
before_build:
@ -10,12 +10,12 @@ build:
verbosity: minimal
after_build:
- ps: Deploy\Prepare.ps1
- ps: Deploy/Prepare.ps1
artifacts:
- path: Deploy\Portable\bin\DiscordChatExporter.zip
- path: Deploy/bin/DiscordChatExporter.zip
name: DiscordChatExporter.zip
- path: Deploy\Portable\bin\DiscordChatExporter.CLI.zip
- path: Deploy/bin/DiscordChatExporter.CLI.zip
name: DiscordChatExporter.CLI.zip
deploy:

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