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#! /bin/bash
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msBuild='/c/Program Files (x86)/MSBuild/14.0/Bin'
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outputFolder='./_output'
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outputFolderMono='./_output_mono'
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outputFolderOsx='./_output_osx'
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outputFolderOsxApp='./_output_osx_app'
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testPackageFolder='./_tests/'
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testSearchPattern='*.Test/bin/x86/Release'
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sourceFolder='./src'
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slnFile=$sourceFolder/NzbDrone.sln
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updateFolder=$outputFolder/NzbDrone.Update
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updateFolderMono=$outputFolderMono/NzbDrone.Update
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nuget='tools/nuget/nuget.exe';
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CheckExitCode()
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{
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"$@"
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local status=$?
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if [ $status -ne 0 ]; then
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echo "error with $1" >&2
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exit 1
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fi
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return $status
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}
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CleanFolder()
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{
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local path=$1
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local keepConfigFiles=$2
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find $path -name "*.transform" -exec rm "{}" \;
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if [ $keepConfigFiles != true ] ; then
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find $path -name "*.dll.config" -exec rm "{}" \;
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fi
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echo "Removing FluentValidation.Resources files"
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find $path -name "FluentValidation.resources.dll" -exec rm "{}" \;
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find $path -name "App.config" -exec rm "{}" \;
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echo "Removing vshost files"
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find $path -name "*.vshost.exe" -exec rm "{}" \;
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echo "Removing dylib files"
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find $path -name "*.dylib" -exec rm "{}" \;
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echo "Removing Empty folders"
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find $path -depth -empty -type d -exec rm -r "{}" \;
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}
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AddJsonNet()
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{
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rm $outputFolder/Newtonsoft.Json.*
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cp $sourceFolder/packages/Newtonsoft.Json.*/lib/net35/*.dll $outputFolder
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cp $sourceFolder/packages/Newtonsoft.Json.*/lib/net35/*.dll $outputFolder/NzbDrone.Update
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}
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BuildWithMSBuild()
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{
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export PATH=$msBuild:$PATH
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CheckExitCode MSBuild.exe $slnFile //t:Clean //m
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$nuget restore $slnFile
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CheckExitCode MSBuild.exe $slnFile //p:Configuration=Release //p:Platform=x86 //t:Build //m //p:AllowedReferenceRelatedFileExtensions=.pdb
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}
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BuildWithXbuild()
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{
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export MONO_IOMAP=case
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CheckExitCode xbuild /t:Clean $slnFile
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mono $nuget restore $slnFile
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CheckExitCode xbuild /p:Configuration=Release /p:Platform=x86 /t:Build /p:AllowedReferenceRelatedFileExtensions=.pdb $slnFile
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}
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Build()
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{
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echo "##teamcity[progressStart 'Build']"
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rm -rf $outputFolder
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if [ $runtime = "dotnet" ] ; then
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BuildWithMSBuild
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else
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BuildWithXbuild
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fi
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CleanFolder $outputFolder false
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AddJsonNet
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echo "Removing Mono.Posix.dll"
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rm $outputFolder/Mono.Posix.dll
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echo "##teamcity[progressFinish 'Build']"
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}
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RunGulp()
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{
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echo "##teamcity[progressStart 'npm install']"
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npm-cache install npm || CheckExitCode npm install --no-optional --no-bin-links
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echo "##teamcity[progressFinish 'npm install']"
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echo "##teamcity[progressStart 'Running gulp']"
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CheckExitCode npm run build -- --production
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echo "##teamcity[progressFinish 'Running gulp']"
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}
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CreateMdbs()
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{
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local path=$1
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if [ $runtime = "dotnet" ] ; then
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local pdbFiles=( $(find $path -name "*.pdb") )
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for filename in "${pdbFiles[@]}"
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do
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if [ -e ${filename%.pdb}.dll ] ; then
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tools/pdb2mdb/pdb2mdb.exe ${filename%.pdb}.dll
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fi
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if [ -e ${filename%.pdb}.exe ] ; then
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tools/pdb2mdb/pdb2mdb.exe ${filename%.pdb}.exe
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fi
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done
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fi
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}
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PackageMono()
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{
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echo "##teamcity[progressStart 'Creating Mono Package']"
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rm -rf $outputFolderMono
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cp -r $outputFolder $outputFolderMono
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echo "Creating MDBs"
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CreateMdbs $outputFolderMono
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echo "Removing PDBs"
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find $outputFolderMono -name "*.pdb" -exec rm "{}" \;
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echo "Removing Service helpers"
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rm -f $outputFolderMono/ServiceUninstall.*
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rm -f $outputFolderMono/ServiceInstall.*
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echo "Removing native windows binaries Sqlite, MediaInfo"
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rm -f $outputFolderMono/sqlite3.*
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rm -f $outputFolderMono/MediaInfo.*
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echo "Adding NzbDrone.Core.dll.config (for dllmap)"
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cp $sourceFolder/NzbDrone.Core/NzbDrone.Core.dll.config $outputFolderMono
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echo "Adding CurlSharp.dll.config (for dllmap)"
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cp $sourceFolder/NzbDrone.Common/CurlSharp.dll.config $outputFolderMono
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echo "Renaming Lidarr.Console.exe to Lidarr.exe"
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rm $outputFolderMono/Lidarr.exe*
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for file in $outputFolderMono/Lidarr.Console.exe*; do
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mv "$file" "${file//.Console/}"
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done
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echo "Removing NzbDrone.Windows"
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rm $outputFolderMono/NzbDrone.Windows.*
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echo "Adding NzbDrone.Mono to UpdatePackage"
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cp $outputFolderMono/NzbDrone.Mono.* $updateFolderMono
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echo "##teamcity[progressFinish 'Creating Mono Package']"
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}
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PackageOsx()
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{
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echo "##teamcity[progressStart 'Creating OS X Package']"
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rm -rf $outputFolderOsx
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cp -r $outputFolderMono $outputFolderOsx
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echo "Adding sqlite dylibs"
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cp $sourceFolder/Libraries/Sqlite/*.dylib $outputFolderOsx
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echo "Adding MediaInfo dylib"
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cp $sourceFolder/Libraries/MediaInfo/*.dylib $outputFolderOsx
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echo "Adding Startup script"
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cp ./osx/Lidarr $outputFolderOsx
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echo "##teamcity[progressFinish 'Creating OS X Package']"
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}
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PackageOsxApp()
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{
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echo "##teamcity[progressStart 'Creating OS X App Package']"
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rm -rf $outputFolderOsxApp
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mkdir $outputFolderOsxApp
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cp -r ./osx/Lidarr.app $outputFolderOsxApp
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cp -r $outputFolderOsx $outputFolderOsxApp/Lidarr.app/Contents/MacOS
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echo "##teamcity[progressFinish 'Creating OS X App Package']"
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}
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PackageTests()
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{
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echo "Packaging Tests"
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echo "##teamcity[progressStart 'Creating Test Package']"
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rm -rf $testPackageFolder
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mkdir $testPackageFolder
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find $sourceFolder -path $testSearchPattern -exec cp -r -u -T "{}" $testPackageFolder \;
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if [ $runtime = "dotnet" ] ; then
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$nuget install NUnit.ConsoleRunner -Version 3.2.0 -Output $testPackageFolder
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else
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mono $nuget install NUnit.ConsoleRunner -Version 3.2.0 -Output $testPackageFolder
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fi
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cp $outputFolder/*.dll $testPackageFolder
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cp ./*.sh $testPackageFolder
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echo "Creating MDBs for tests"
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CreateMdbs $testPackageFolder
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rm -f $testPackageFolder/*.log.config
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CleanFolder $testPackageFolder true
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echo "Adding NzbDrone.Core.dll.config (for dllmap)"
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cp $sourceFolder/NzbDrone.Core/NzbDrone.Core.dll.config $testPackageFolder
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echo "Adding CurlSharp.dll.config (for dllmap)"
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cp $sourceFolder/NzbDrone.Common/CurlSharp.dll.config $testPackageFolder
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echo "Copying CurlSharp libraries"
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cp $sourceFolder/ExternalModules/CurlSharp/libs/i386/* $testPackageFolder
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echo "##teamcity[progressFinish 'Creating Test Package']"
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}
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CleanupWindowsPackage()
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{
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echo "Removing NzbDrone.Mono"
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rm -f $outputFolder/NzbDrone.Mono.*
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echo "Adding NzbDrone.Windows to UpdatePackage"
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cp $outputFolder/NzbDrone.Windows.* $updateFolder
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}
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# Use mono or .net depending on OS
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|
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case "$(uname -s)" in
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CYGWIN*|MINGW32*|MINGW64*|MSYS*)
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|
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# on windows, use dotnet
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runtime="dotnet"
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|
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;;
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|
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*)
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|
|
|
# otherwise use mono
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|
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runtime="mono"
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;;
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|
esac
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Build
|
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|
RunGulp
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|
|
PackageMono
|
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|
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PackageOsx
|
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PackageOsxApp
|
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PackageTests
|
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CleanupWindowsPackage
|