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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace NzbDrone.Test.Common
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{
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public class ConcurrencyCounter
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{
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private readonly object _mutex = new object();
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private readonly Dictionary<int, int> _threads = new Dictionary<int, int>();
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private int _items;
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public int MaxThreads => _threads.Count;
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public ConcurrencyCounter(int items)
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{
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_items = items;
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}
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public void WaitForAllItems()
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{
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while (_items != 0)
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{
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Thread.Sleep(500);
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}
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}
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public int Start()
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{
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int threadId = Thread.CurrentThread.ManagedThreadId;
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lock (_mutex)
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{
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_threads[threadId] = 1;
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}
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Console.WriteLine("Starting " + threadId);
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return threadId;
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}
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public void SimulateWork(int sleepInMs)
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{
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var id = Start();
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Thread.Sleep(sleepInMs);
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Stop(id);
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}
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public void Stop(int id)
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{
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Console.WriteLine("Finished " + id);
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lock (_mutex)
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{
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_items--;
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}
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}
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}
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}
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