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Lidarr/src/NzbDrone.Core.Test/MediaFiles/TrackImport/Identification/DistanceFixture.cs

168 lines
7.0 KiB

Whole album matching and fingerprinting (#592) * Cache result of GetAllArtists * Fixed: Manual import not respecting album import notifications * Fixed: partial album imports stay in queue, prompting manual import * Fixed: Allow release if tracks are missing * Fixed: Be tolerant of missing/extra "The" at start of artist name * Improve manual import UI * Omit video tracks from DB entirely * Revert "faster test packaging in build.sh" This reverts commit 2723e2a7b86bcbff9051fd2aced07dd807b4bcb7. -u and -T are not supported on macOS * Fix tests on linux and macOS * Actually lint on linux On linux yarn runs scripts with sh not bash so ** doesn't recursively glob * Match whole albums * Option to disable fingerprinting * Rip out MediaInfo * Don't split up things that have the same album selected in manual import * Try to speed up IndentificationService * More speedups * Some fixes and increase power of recording id * Fix NRE when no tags * Fix NRE when some (but not all) files in a directory have missing tags * Bump taglib, tidy up tag parsing * Add a health check * Remove media info setting * Tags -> audioTags * Add some tests where tags are null * Rename history events * Add missing method to interface * Reinstate MediaInfo tags and update info with artist scan Also adds migration to remove old format media info * This file no longer exists * Don't penalise year if missing from tags * Formatting improvements * Use correct system newline * Switch to the netstandard2.0 library to support net 461 * TagLib.File is IDisposable so should be in a using * Improve filename matching and add tests * Neater logging of parsed tags * Fix disk scan tests for new media info update * Fix quality detection source * Fix Inexact Artist/Album match * Add button to clear track mapping * Fix warning * Pacify eslint * Use \ not / * Fix UI updates * Fix media covers Prevent localizing URL propaging back to the metadata object * Reduce database overhead broadcasting UI updates * Relax timings a bit to make test pass * Remove irrelevant tests * Test framework for identification service * Fix PreferMissingToBadMatch test case * Make fingerprinting more robust * More logging * Penalize unknown media format and country * Prefer USA to UK * Allow Data CD * Fix exception if fingerprinting fails for all files * Fix tests * Fix NRE * Allow apostrophes and remove accents in filename aggregation * Address codacy issues * Cope with old versions of fpcalc and suggest upgrade * fpcalc health check passes if fingerprinting disabled * Get the Artist meta with the artist * Fix the mapper so that lazy loaded lists will be populated on Join And therefore we can join TrackFiles on Tracks by default and avoid an extra query * Rename subtitle -> lyric * Tidy up MediaInfoFormatter
5 years ago
using NUnit.Framework;
using NzbDrone.Core.MediaFiles.TrackImport.Identification;
using NzbDrone.Test.Common;
using FluentAssertions;
using System.Collections.Generic;
namespace NzbDrone.Core.Test.MediaFiles.TrackImport.Identification
{
[TestFixture]
public class DistanceFixture : TestBase
{
[Test]
public void test_add()
{
var dist = new Distance();
dist.Add("add", 1.0);
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"add", new List<double> { 1.0 }}} );
}
[Test]
public void test_equality()
{
var dist = new Distance();
dist.AddEquality("equality", "ghi", new List<string> { "abc", "def", "ghi" });
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"equality", new List<double> { 0.0 }}} );
dist.AddEquality("equality", "xyz", new List<string> { "abc", "def", "ghi" });
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"equality", new List<double> { 0.0, 1.0 }}} );
dist.AddEquality("equality", "abc", new List<string> { "abc", "def", "ghi" });
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"equality", new List<double> { 0.0, 1.0, 0.0 }}} );
}
[Test]
public void test_add_bool()
{
var dist = new Distance();
dist.AddBool("expr", true);
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"expr", new List<double> { 1.0 }}} );
dist.AddBool("expr", false);
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"expr", new List<double> { 1.0, 0.0 }}} );
}
[Test]
public void test_add_number()
{
var dist = new Distance();
dist.AddNumber("number", 1, 1);
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"number", new List<double> { 0.0 }}} );
dist.AddNumber("number", 1, 2);
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"number", new List<double> { 0.0, 1.0 }}} );
dist.AddNumber("number", 2, 1);
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"number", new List<double> { 0.0, 1.0, 1.0 }}} );
dist.AddNumber("number", -1, 2);
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"number", new List<double> { 0.0, 1.0, 1.0, 1.0, 1.0, 1.0 }}} );
}
[Test]
public void test_add_priority_value()
{
var dist = new Distance();
dist.AddPriority("priority", "abc", new List<string> { "abc" });
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"priority", new List<double> { 0.0 }}} );
dist.AddPriority("priority", "def", new List<string> { "abc", "def" });
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"priority", new List<double> { 0.0, 0.5 }}} );
dist.AddPriority("priority", "xyz", new List<string> { "abc", "def" });
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"priority", new List<double> { 0.0, 0.5, 1.0 }}} );
}
[Test]
public void test_add_priority_list()
{
var dist = new Distance();
dist.AddPriority("priority", new List<string> { "abc" }, new List<string> { "abc" });
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"priority", new List<double> { 0.0 }}} );
dist.AddPriority("priority", new List<string> { "def" }, new List<string> { "abc" });
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"priority", new List<double> { 0.0, 1.0 }}} );
dist.AddPriority("priority", new List<string> { "abc", "xyz" }, new List<string> { "abc" });
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"priority", new List<double> { 0.0, 1.0, 0.0 }}} );
dist.AddPriority("priority", new List<string> { "def", "xyz" }, new List<string> { "abc", "def" });
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"priority", new List<double> { 0.0, 1.0, 0.0, 0.5 }}} );
}
[Test]
public void test_add_ratio()
{
var dist = new Distance();
dist.AddRatio("ratio", 25, 100);
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"ratio", new List<double> { 0.25 }}} );
dist.AddRatio("ratio", 10, 5);
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"ratio", new List<double> { 0.25, 1.0 }}} );
dist.AddRatio("ratio", -5, 5);
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"ratio", new List<double> { 0.25, 1.0, 0.0 }}} );
dist.AddRatio("ratio", 5, 0);
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"ratio", new List<double> { 0.25, 1.0, 0.0, 0.0 }}} );
}
[Test]
public void test_add_string()
{
var dist = new Distance();
dist.AddString("string", "abcd", "bcde");
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"string", new List<double> { 0.5 }}} );
}
[Test]
public void test_add_string_none()
{
var dist = new Distance();
dist.AddString("string", string.Empty, "bcd");
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"string", new List<double> { 1.0 }}} );
}
[Test]
public void test_add_string_both_none()
{
var dist = new Distance();
dist.AddString("string", string.Empty, string.Empty);
dist.Penalties.ShouldBeEquivalentTo(new Dictionary<string, List<double>> { {"string", new List<double> { 0.0 }}} );
}
[Test]
public void test_distance()
{
var dist = new Distance();
dist.Add("album", 0.5);
dist.Add("media_count", 0.25);
dist.Add("media_count", 0.75);
dist.NormalizedDistance().Should().Be(0.5);
}
[Test]
public void test_max_distance()
{
var dist = new Distance();
dist.Add("album", 0.5);
dist.Add("media_count", 0.0);
dist.Add("media_count", 0.0);
dist.MaxDistance().Should().Be(5.0);
}
[Test]
public void test_raw_distance()
{
var dist = new Distance();
dist.Add("album", 0.5);
dist.Add("media_count", 0.25);
dist.Add("media_count", 0.5);
dist.RawDistance().Should().Be(2.25);
}
}
}