Added hidden option to allow updating of XBMC even if video is playing.

pull/4/head
Mark McDowall 13 years ago
parent e4985cbd66
commit b8559ccec3

@ -230,6 +230,13 @@ namespace NzbDrone.Core.Providers.Core
set { SetValue("XbmcCleanLibrary", value); }
}
public virtual Boolean XbmcUpdateWhenPlaying
{
get { return GetValueBoolean("XbmcUpdateWhenPlaying"); }
set { SetValue("XbmcUpdateWhenPlaying", value); }
}
public virtual string XbmcHosts
{
get { return GetValue("XbmcHosts", "localhost:8080"); }

@ -61,14 +61,18 @@ namespace NzbDrone.Core.Providers
//If Dharma
if (version == 2)
{
Logger.Trace("Determining if there are any active players on XBMC host: {0}", host);
var activePlayers = GetActivePlayersDharma(host, username, password);
//If video is currently playing, then skip update
if (activePlayers["video"])
//Check for active player only when we should skip updates when playing
if (!_configProvider.XbmcUpdateWhenPlaying)
{
Logger.Debug("Video is currently playing, skipping library update");
continue;
Logger.Trace("Determining if there are any active players on XBMC host: {0}", host);
var activePlayers = GetActivePlayersDharma(host, username, password);
//If video is currently playing, then skip update
if(activePlayers["video"])
{
Logger.Debug("Video is currently playing, skipping library update");
continue;
}
}
UpdateWithHttp(series, host, username, password);
@ -77,14 +81,18 @@ namespace NzbDrone.Core.Providers
//If Eden or newer (attempting to make it future compatible)
else if (version >= 3)
{
Logger.Trace("Determining if there are any active players on XBMC host: {0}", host);
var activePlayers = GetActivePlayersEden(host, username, password);
//If video is currently playing, then skip update
if (activePlayers.Any(a => a.Type.Equals("video")))
//Check for active player only when we should skip updates when playing
if (!_configProvider.XbmcUpdateWhenPlaying)
{
Logger.Debug("Video is currently playing, skipping library update");
continue;
Logger.Trace("Determining if there are any active players on XBMC host: {0}", host);
var activePlayers = GetActivePlayersEden(host, username, password);
//If video is currently playing, then skip update
if(activePlayers.Any(a => a.Type.Equals("video")))
{
Logger.Debug("Video is currently playing, skipping library update");
continue;
}
}
UpdateWithJson(series, password, host, username);

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