using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Runtime.Loader; using NzbDrone.Common.EnvironmentInfo; namespace NzbDrone.Common.Composition { public class AssemblyLoader { static AssemblyLoader() { AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(ContainerResolveEventHandler); RegisterSQLiteResolver(); } public static IList Load(IList assemblyNames) { var toLoad = assemblyNames.ToList(); toLoad.Add("Lidarr.Common"); toLoad.Add(OsInfo.IsWindows ? "Lidarr.Windows" : "Lidarr.Mono"); var startupPath = AppDomain.CurrentDomain.BaseDirectory; return toLoad .Select(x => AssemblyLoadContext.Default.LoadFromAssemblyPath(Path.Combine(startupPath, $"{x}.dll"))) .ToList(); } private static Assembly ContainerResolveEventHandler(object sender, ResolveEventArgs args) { var resolver = new AssemblyDependencyResolver(args.RequestingAssembly.Location); var assemblyPath = resolver.ResolveAssemblyToPath(new AssemblyName(args.Name)); if (assemblyPath == null) { return null; } return AssemblyLoadContext.Default.LoadFromAssemblyPath(assemblyPath); } public static void RegisterSQLiteResolver() { // This ensures we look for sqlite3 using libsqlite3.so.0 on Linux and not libsqlite3.so which // is less likely to exist. var sqliteAssembly = AssemblyLoadContext.Default.LoadFromAssemblyPath( Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "System.Data.SQLite.dll")); try { NativeLibrary.SetDllImportResolver(sqliteAssembly, LoadSqliteNativeLib); } catch (InvalidOperationException) { // This can only be set once per assembly // Catch required for NzbDrone.Host tests } } private static IntPtr LoadSqliteNativeLib(string libraryName, Assembly assembly, DllImportSearchPath? dllImportSearchPath) { var mappedName = OsInfo.IsLinux && libraryName == "sqlite3" ? "libsqlite3.so.0" : libraryName; return NativeLibrary.Load(mappedName, assembly, dllImportSearchPath); } } }