Looks and smells like Sonarr but made for music.
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Joseph Milazzo b481bc6e45
Partially implemented ArtistRefreshCommand. In order to move forward, API may need to be switched to Spotify.
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.idea New: Parse existing subtitles and extra files 8 years ago
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osx Update and rename Sonarr to Lidarr 8 years ago
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src Partially implemented ArtistRefreshCommand. In order to move forward, API may need to be switched to Spotify. 8 years ago
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README.md

Lidarr

Lidarr is a music collection manager for Usenet and BitTorrent users. It can monitor multiple RSS feeds for new tracks from your favorite artists and will grab, sort and rename them. It can also be configured to automatically upgrade the quality of files already downloaded when a better quality format becomes available.

Major Features Include:

  • Support for major platforms: Windows, Linux, macOS, Raspberry Pi, etc.
  • Automatically detects new tracks.
  • Can scan your existing library and download any missing tracks.
  • Can watch for better quality of the tracks you already have and do an automatic upgrade.
  • Automatic failed download handling will try another release if one fails
  • Manual search so you can pick any release or to see why a release was not downloaded automatically
  • Fully configurable episode renaming
  • Full integration with SABnzbd and NZBGet
  • Full integration with Kodi, Plex (notification, library update, metadata)
  • Full support for specials and multi-episode releases
  • And a beautiful UI

Feature Requests

Feature Requests

Configuring Development Environment:

Requirements

Setup

  • Make sure all the required software mentioned above are installed.
  • Clone the repository into your development machine. info
  • Grab the submodules git submodule init && git submodule update
  • Install the required Node Packages npm install
  • Start gulp to monitor your dev environment for any changes that need post processing using npm start command.

Please note gulp must be running at all times while you are working with Lidarr client source files.

Development

  • Open NzbDrone.sln in Visual Studio
  • Make sure NzbDrone.Console is set as the startup project
  • Change build to 'Debug x86'

License