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Lidarr/NzbDrone.Web/_backboneApp/JsLibraries/backbone.marionette.js

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// Backbone.Marionette, v1.0.0-rc5
// Copyright (c)2013 Derick Bailey, Muted Solutions, LLC.
// Distributed under MIT license
// http://github.com/marionettejs/backbone.marionette
/*!
* Includes BabySitter
* https://github.com/marionettejs/backbone.babysitter/
*
* Includes Wreqr
* https://github.com/marionettejs/backbone.wreqr/
*/
// Backbone.BabySitter, v0.0.4
// Copyright (c)2012 Derick Bailey, Muted Solutions, LLC.
// Distributed under MIT license
// http://github.com/marionettejs/backbone.babysitter
// Backbone.ChildViewContainer
// ---------------------------
//
// Provide a container to store, retrieve and
// shut down child views.
Backbone.ChildViewContainer = (function (Backbone, _) {
// Container Constructor
// ---------------------
var Container = function (initialViews) {
this._views = {};
this._indexByModel = {};
this._indexByCollection = {};
this._indexByCustom = {};
this._updateLength();
this._addInitialViews(initialViews);
};
// Container Methods
// -----------------
_.extend(Container.prototype, {
// Add a view to this container. Stores the view
// by `cid` and makes it searchable by the model
// and/or collection of the view. Optionally specify
// a custom key to store an retrieve the view.
add: function (view, customIndex) {
var viewCid = view.cid;
// store the view
this._views[viewCid] = view;
// index it by model
if (view.model) {
this._indexByModel[view.model.cid] = viewCid;
}
// index it by collection
if (view.collection) {
this._indexByCollection[view.collection.cid] = viewCid;
}
// index by custom
if (customIndex) {
this._indexByCustom[customIndex] = viewCid;
}
this._updateLength();
},
// Find a view by the model that was attached to
// it. Uses the model's `cid` to find it, and
// retrieves the view by it's `cid` from the result
findByModel: function (model) {
var viewCid = this._indexByModel[model.cid];
return this.findByCid(viewCid);
},
// Find a view by the collection that was attached to
// it. Uses the collection's `cid` to find it, and
// retrieves the view by it's `cid` from the result
findByCollection: function (col) {
var viewCid = this._indexByCollection[col.cid];
return this.findByCid(viewCid);
},
// Find a view by a custom indexer.
findByCustom: function (index) {
var viewCid = this._indexByCustom[index];
return this.findByCid(viewCid);
},
// Find by index. This is not guaranteed to be a
// stable index.
findByIndex: function (index) {
return _.values(this._views)[index];
},
// retrieve a view by it's `cid` directly
findByCid: function (cid) {
return this._views[cid];
},
// Remove a view
remove: function (view) {
var viewCid = view.cid;
// delete model index
if (view.model) {
delete this._indexByModel[view.model.cid];
}
// delete collection index
if (view.collection) {
delete this._indexByCollection[view.collection.cid];
}
// delete custom index
var cust;
for (var key in this._indexByCustom) {
if (this._indexByCustom.hasOwnProperty(key)) {
if (this._indexByCustom[key] === viewCid) {
cust = key;
break;
}
}
}
if (cust) {
delete this._indexByCustom[cust];
}
// remove the view from the container
delete this._views[viewCid];
// update the length
this._updateLength();
},
// Call a method on every view in the container,
// passing parameters to the call method one at a
// time, like `function.call`.
call: function (method, args) {
args = Array.prototype.slice.call(arguments, 1);
this.apply(method, args);
},
// Apply a method on every view in the container,
// passing parameters to the call method one at a
// time, like `function.apply`.
apply: function (method, args) {
var view;
// fix for IE < 9
args = args || [];
_.each(this._views, function (view, key) {
if (_.isFunction(view[method])) {
view[method].apply(view, args);
}
});
},
// Update the `.length` attribute on this container
_updateLength: function () {
this.length = _.size(this._views);
},
// set up an initial list of views
_addInitialViews: function (views) {
if (!views) { return; }
var view, i,
length = views.length;
for (i = 0; i < length; i++) {
view = views[i];
this.add(view);
}
}
});
// Borrowing this code from Backbone.Collection:
// http://backbonejs.org/docs/backbone.html#section-106
//
// Mix in methods from Underscore, for iteration, and other
// collection related features.
var methods = ['forEach', 'each', 'map', 'find', 'detect', 'filter',
'select', 'reject', 'every', 'all', 'some', 'any', 'include',
'contains', 'invoke', 'toArray', 'first', 'initial', 'rest',
'last', 'without', 'isEmpty', 'pluck'];
_.each(methods, function (method) {
Container.prototype[method] = function () {
var views = _.values(this._views);
var args = [views].concat(_.toArray(arguments));
return _[method].apply(_, args);
};
});
// return the public API
return Container;
})(Backbone, _);
// Backbone.Wreqr, v0.1.1
// Copyright (c)2013 Derick Bailey, Muted Solutions, LLC.
// Distributed under MIT license
// http://github.com/marionettejs/backbone.wreqr
Backbone.Wreqr = (function (Backbone, Marionette, _) {
"use strict";
var Wreqr = {};
// Handlers
// --------
// A registry of functions to call, given a name
Wreqr.Handlers = (function (Backbone, _) {
"use strict";
// Constructor
// -----------
var Handlers = function () {
this._handlers = {};
};
Handlers.extend = Backbone.Model.extend;
// Instance Members
// ----------------
_.extend(Handlers.prototype, {
// Add a handler for the given name, with an
// optional context to run the handler within
addHandler: function (name, handler, context) {
var config = {
callback: handler,
context: context
};
this._handlers[name] = config;
},
// Get the currently registered handler for
// the specified name. Throws an exception if
// no handler is found.
getHandler: function (name) {
var config = this._handlers[name];
if (!config) {
throw new Error("Handler not found for '" + name + "'");
}
return function () {
var args = Array.prototype.slice.apply(arguments);
return config.callback.apply(config.context, args);
};
},
// Remove a handler for the specified name
removeHandler: function (name) {
delete this._handlers[name];
},
// Remove all handlers from this registry
removeAllHandlers: function () {
this._handlers = {};
}
});
return Handlers;
})(Backbone, _);
// Wreqr.Commands
// --------------
//
// A simple command pattern implementation. Register a command
// handler and execute it.
Wreqr.Commands = (function (Wreqr) {
"use strict";
return Wreqr.Handlers.extend({
execute: function () {
var name = arguments[0];
var args = Array.prototype.slice.call(arguments, 1);
this.getHandler(name).apply(this, args);
}
});
})(Wreqr);
// Wreqr.RequestResponse
// ---------------------
//
// A simple request/response implementation. Register a
// request handler, and return a response from it
Wreqr.RequestResponse = (function (Wreqr) {
"use strict";
return Wreqr.Handlers.extend({
request: function () {
var name = arguments[0];
var args = Array.prototype.slice.call(arguments, 1);
return this.getHandler(name).apply(this, args);
}
});
})(Wreqr);
// Event Aggregator
// ----------------
// A pub-sub object that can be used to decouple various parts
// of an application through event-driven architecture.
Wreqr.EventAggregator = (function (Backbone, _) {
"use strict";
var EA = function () { };
// Copy the `extend` function used by Backbone's classes
EA.extend = Backbone.Model.extend;
// Copy the basic Backbone.Events on to the event aggregator
_.extend(EA.prototype, Backbone.Events);
return EA;
})(Backbone, _);
return Wreqr;
})(Backbone, Backbone.Marionette, _);
var Marionette = (function (Backbone, _, $) {
"use strict";
var Marionette = {};
Backbone.Marionette = Marionette;
// Helpers
// -------
// For slicing `arguments` in functions
var slice = Array.prototype.slice;
// Marionette.extend
// -----------------
// Borrow the Backbone `extend` method so we can use it as needed
Marionette.extend = Backbone.Model.extend;
// Marionette.getOption
// --------------------
// Retrieve an object, function or other value from a target
// object or it's `options`, with `options` taking precedence.
Marionette.getOption = function (target, optionName) {
if (!target || !optionName) { return; }
var value;
if (target.options && (optionName in target.options) && (target.options[optionName] !== undefined)) {
value = target.options[optionName];
} else {
value = target[optionName];
}
return value;
};
// Mairionette.createObject
// ------------------------
// A wrapper / shim for `Object.create`. Uses native `Object.create`
// if available, otherwise shims it in place for Marionette to use.
Marionette.createObject = (function () {
var createObject;
// Define this once, and just replace the .prototype on it as needed,
// to improve performance in older / less optimized JS engines
function F() { }
// Check for existing native / shimmed Object.create
if (typeof Object.create === "function") {
// found native/shim, so use it
createObject = Object.create;
} else {
// An implementation of the Boodman/Crockford delegation
// w/ Cornford optimization, as suggested by @unscriptable
// https://gist.github.com/3959151
// native/shim not found, so shim it ourself
createObject = function (o) {
// set the prototype of the function
// so we will get `o` as the prototype
// of the new object instance
F.prototype = o;
// create a new object that inherits from
// the `o` parameter
var child = new F();
// clean up just in case o is really large
F.prototype = null;
// send it back
return child;
};
}
return createObject;
})();
// Trigger an event and a corresponding method name. Examples:
//
// `this.triggerMethod("foo")` will trigger the "foo" event and
// call the "onFoo" method.
//
// `this.triggerMethod("foo:bar") will trigger the "foo:bar" event and
// call the "onFooBar" method.
Marionette.triggerMethod = function () {
var args = Array.prototype.slice.apply(arguments);
var eventName = args[0];
var segments = eventName.split(":");
var segment, capLetter, methodName = "on";
for (var i = 0; i < segments.length; i++) {
segment = segments[i];
capLetter = segment.charAt(0).toUpperCase();
methodName += capLetter + segment.slice(1);
}
this.trigger.apply(this, args);
if (_.isFunction(this[methodName])) {
args.shift();
return this[methodName].apply(this, args);
}
};
// DOMRefresh
// ----------
//
// Monitor a view's state, and after it has been rendered and shown
// in the DOM, trigger a "dom:refresh" event every time it is
// re-rendered.
Marionette.MonitorDOMRefresh = (function () {
// track when the view has been rendered
function handleShow(view) {
view._isShown = true;
triggerDOMRefresh(view);
}
// track when the view has been shown in the DOM,
// using a Marionette.Region (or by other means of triggering "show")
function handleRender(view) {
view._isRendered = true;
triggerDOMRefresh(view);
}
// Trigger the "dom:refresh" event and corresponding "onDomRefresh" method
function triggerDOMRefresh(view) {
if (view._isShown && view._isRendered) {
if (_.isFunction(view.triggerMethod)) {
view.triggerMethod("dom:refresh");
}
}
}
// Export public API
return function (view) {
view.listenTo(view, "show", function () {
handleShow(view);
});
view.listenTo(view, "render", function () {
handleRender(view);
});
};
})();
// Marionette.bindEntityEvents & unbindEntityEvents
// ---------------------------
//
// These methods are used to bind/unbind a backbone "entity" (collection/model)
// to methods on a target object.
//
// The first paremter, `target`, must have a `listenTo` method from the
// EventBinder object.
//
// The second parameter is the entity (Backbone.Model or Backbone.Collection)
// to bind the events from.
//
// The third parameter is a hash of { "event:name": "eventHandler" }
// configuration. Multiple handlers can be separated by a space. A
// function can be supplied instead of a string handler name.
(function (Marionette) {
"use strict";
// Bind the event to handlers specified as a string of
// handler names on the target object
function bindFromStrings(target, entity, evt, methods) {
var methodNames = methods.split(/\s+/);
_.each(methodNames, function (methodName) {
var method = target[methodName];
if (!method) {
throw new Error("Method '" + methodName + "' was configured as an event handler, but does not exist.");
}
target.listenTo(entity, evt, method, target);
});
}
// Bind the event to a supplied callback function
function bindToFunction(target, entity, evt, method) {
target.listenTo(entity, evt, method, target);
}
// Bind the event to handlers specified as a string of
// handler names on the target object
function unbindFromStrings(target, entity, evt, methods) {
var methodNames = methods.split(/\s+/);
_.each(methodNames, function (methodName) {
var method = target[method];
target.stopListening(entity, evt, method, target);
});
}
// Bind the event to a supplied callback function
function unbindToFunction(target, entity, evt, method) {
target.stopListening(entity, evt, method, target);
}
// generic looping function
function iterateEvents(target, entity, bindings, functionCallback, stringCallback) {
if (!entity || !bindings) { return; }
// allow the bindings to be a function
if (_.isFunction(bindings)) {
bindings = bindings.call(target);
}
// iterate the bindings and bind them
_.each(bindings, function (methods, evt) {
// allow for a function as the handler,
// or a list of event names as a string
if (_.isFunction(methods)) {
functionCallback(target, entity, evt, methods);
} else {
stringCallback(target, entity, evt, methods);
}
});
}
// Export Public API
Marionette.bindEntityEvents = function (target, entity, bindings) {
iterateEvents(target, entity, bindings, bindToFunction, bindFromStrings);
};
Marionette.unbindEntityEvents = function (target, entity, bindings) {
iterateEvents(target, entity, bindings, unbindToFunction, unbindFromStrings);
};
})(Marionette);
// Callbacks
// ---------
// A simple way of managing a collection of callbacks
// and executing them at a later point in time, using jQuery's
// `Deferred` object.
Marionette.Callbacks = function () {
this._deferred = $.Deferred();
this._callbacks = [];
};
_.extend(Marionette.Callbacks.prototype, {
// Add a callback to be executed. Callbacks added here are
// guaranteed to execute, even if they are added after the
// `run` method is called.
add: function (callback, contextOverride) {
this._callbacks.push({ cb: callback, ctx: contextOverride });
this._deferred.done(function (context, options) {
if (contextOverride) { context = contextOverride; }
callback.call(context, options);
});
},
// Run all registered callbacks with the context specified.
// Additional callbacks can be added after this has been run
// and they will still be executed.
run: function (options, context) {
this._deferred.resolve(context, options);
},
// Resets the list of callbacks to be run, allowing the same list
// to be run multiple times - whenever the `run` method is called.
reset: function () {
var that = this;
var callbacks = this._callbacks;
this._deferred = $.Deferred();
this._callbacks = [];
_.each(callbacks, function (cb) {
that.add(cb.cb, cb.ctx);
});
}
});
// Marionette Controller
// ---------------------
//
// A multi-purpose object to use as a controller for
// modules and routers, and as a mediator for workflow
// and coordination of other objects, views, and more.
Marionette.Controller = function (options) {
this.triggerMethod = Marionette.triggerMethod;
this.options = options || {};
if (_.isFunction(this.initialize)) {
this.initialize(this.options);
}
};
Marionette.Controller.extend = Marionette.extend;
// Controller Methods
// --------------
// Ensure it can trigger events with Backbone.Events
_.extend(Marionette.Controller.prototype, Backbone.Events, {
close: function () {
this.stopListening();
this.triggerMethod("close");
this.unbind();
}
});
// Region
// ------
//
// Manage the visual regions of your composite application. See
// http://lostechies.com/derickbailey/2011/12/12/composite-js-apps-regions-and-region-managers/
Marionette.Region = function (options) {
this.options = options || {};
this.el = Marionette.getOption(this, "el");
if (!this.el) {
var err = new Error("An 'el' must be specified for a region.");
err.name = "NoElError";
throw err;
}
if (this.initialize) {
var args = Array.prototype.slice.apply(arguments);
this.initialize.apply(this, args);
}
};
// Region Type methods
// -------------------
_.extend(Marionette.Region, {
// Build an instance of a region by passing in a configuration object
// and a default region type to use if none is specified in the config.
//
// The config object should either be a string as a jQuery DOM selector,
// a Region type directly, or an object literal that specifies both
// a selector and regionType:
//
// ```js
// {
// selector: "#foo",
// regionType: MyCustomRegion
// }
// ```
//
buildRegion: function (regionConfig, defaultRegionType) {
var regionIsString = (typeof regionConfig === "string");
var regionSelectorIsString = (typeof regionConfig.selector === "string");
var regionTypeIsUndefined = (typeof regionConfig.regionType === "undefined");
var regionIsType = (typeof regionConfig === "function");
if (!regionIsType && !regionIsString && !regionSelectorIsString) {
throw new Error("Region must be specified as a Region type, a selector string or an object with selector property");
}
var selector, RegionType;
// get the selector for the region
if (regionIsString) {
selector = regionConfig;
}
if (regionConfig.selector) {
selector = regionConfig.selector;
}
// get the type for the region
if (regionIsType) {
RegionType = regionConfig;
}
if (!regionIsType && regionTypeIsUndefined) {
RegionType = defaultRegionType;
}
if (regionConfig.regionType) {
RegionType = regionConfig.regionType;
}
// build the region instance
var regionManager = new RegionType({
el: selector
});
return regionManager;
}
});
// Region Instance Methods
// -----------------------
_.extend(Marionette.Region.prototype, Backbone.Events, {
// Displays a backbone view instance inside of the region.
// Handles calling the `render` method for you. Reads content
// directly from the `el` attribute. Also calls an optional
// `onShow` and `close` method on your view, just after showing
// or just before closing the view, respectively.
show: function (view) {
this.ensureEl();
this.close();
view.render();
this.open(view);
Marionette.triggerMethod.call(view, "show");
Marionette.triggerMethod.call(this, "show", view);
this.currentView = view;
},
ensureEl: function () {
if (!this.$el || this.$el.length === 0) {
this.$el = this.getEl(this.el);
}
},
// Override this method to change how the region finds the
// DOM element that it manages. Return a jQuery selector object.
getEl: function (selector) {
return $(selector);
},
// Override this method to change how the new view is
// appended to the `$el` that the region is managing
open: function (view) {
this.$el.empty().append(view.el);
},
// Close the current view, if there is one. If there is no
// current view, it does nothing and returns immediately.
close: function () {
var view = this.currentView;
if (!view || view.isClosed) { return; }
if (view.close) { view.close(); }
Marionette.triggerMethod.call(this, "close");
delete this.currentView;
},
// Attach an existing view to the region. This
// will not call `render` or `onShow` for the new view,
// and will not replace the current HTML for the `el`
// of the region.
attachView: function (view) {
this.currentView = view;
},
// Reset the region by closing any existing view and
// clearing out the cached `$el`. The next time a view
// is shown via this region, the region will re-query the
// DOM for the region's `el`.
reset: function () {
this.close();
delete this.$el;
}
});
// Copy the `extend` function used by Backbone's classes
Marionette.Region.extend = Marionette.extend;
// Template Cache
// --------------
// Manage templates stored in `<script>` blocks,
// caching them for faster access.
Marionette.TemplateCache = function (templateId) {
this.templateId = templateId;
};
// TemplateCache object-level methods. Manage the template
// caches from these method calls instead of creating
// your own TemplateCache instances
_.extend(Marionette.TemplateCache, {
templateCaches: {},
// Get the specified template by id. Either
// retrieves the cached version, or loads it
// from the DOM.
get: function (templateId) {
var that = this;
var cachedTemplate = this.templateCaches[templateId];
if (!cachedTemplate) {
cachedTemplate = new Marionette.TemplateCache(templateId);
this.templateCaches[templateId] = cachedTemplate;
}
return cachedTemplate.load();
},
// Clear templates from the cache. If no arguments
// are specified, clears all templates:
// `clear()`
//
// If arguments are specified, clears each of the
// specified templates from the cache:
// `clear("#t1", "#t2", "...")`
clear: function () {
var i;
var args = Array.prototype.slice.apply(arguments);
var length = args.length;
if (length > 0) {
for (i = 0; i < length; i++) {
delete this.templateCaches[args[i]];
}
} else {
this.templateCaches = {};
}
}
});
// TemplateCache instance methods, allowing each
// template cache object to manage it's own state
// and know whether or not it has been loaded
_.extend(Marionette.TemplateCache.prototype, {
// Internal method to load the template
load: function () {
var that = this;
// Guard clause to prevent loading this template more than once
if (this.compiledTemplate) {
return this.compiledTemplate;
}
// Load the template and compile it
var template = this.loadTemplate(this.templateId);
this.compiledTemplate = this.compileTemplate(template);
return this.compiledTemplate;
},
// Load a template from the DOM, by default. Override
// this method to provide your own template retrieval
// For asynchronous loading with AMD/RequireJS, consider
// using a template-loader plugin as described here:
// https://github.com/marionettejs/backbone.marionette/wiki/Using-marionette-with-requirejs
loadTemplate: function (templateId) {
var template = $(templateId).html();
if (!template || template.length === 0) {
var msg = "Could not find template: '" + templateId + "'";
var err = new Error(msg);
err.name = "NoTemplateError";
throw err;
}
return template;
},
// Pre-compile the template before caching it. Override
// this method if you do not need to pre-compile a template
// (JST / RequireJS for example) or if you want to change
// the template engine used (Handebars, etc).
compileTemplate: function (rawTemplate) {
return _.template(rawTemplate);
}
});
// Renderer
// --------
// Render a template with data by passing in the template
// selector and the data to render.
Marionette.Renderer = {
// Render a template with data. The `template` parameter is
// passed to the `TemplateCache` object to retrieve the
// template function. Override this method to provide your own
// custom rendering and template handling for all of Marionette.
render: function (template, data) {
var templateFunc = typeof template === 'function' ? template : Marionette.TemplateCache.get(template);
var html = templateFunc(data);
return html;
}
};
// Marionette.View
// ---------------
// The core view type that other Marionette views extend from.
Marionette.View = Backbone.View.extend({
constructor: function () {
_.bindAll(this, "render");
var args = Array.prototype.slice.apply(arguments);
Backbone.View.prototype.constructor.apply(this, args);
Marionette.MonitorDOMRefresh(this);
this.listenTo(this, "show", this.onShowCalled, this);
},
// import the "triggerMethod" to trigger events with corresponding
// methods if the method exists
triggerMethod: Marionette.triggerMethod,
// Get the template for this view
// instance. You can set a `template` attribute in the view
// definition or pass a `template: "whatever"` parameter in
// to the constructor options.
getTemplate: function () {
return Marionette.getOption(this, "template");
},
// Mix in template helper methods. Looks for a
// `templateHelpers` attribute, which can either be an
// object literal, or a function that returns an object
// literal. All methods and attributes from this object
// are copies to the object passed in.
mixinTemplateHelpers: function (target) {
target = target || {};
var templateHelpers = this.templateHelpers;
if (_.isFunction(templateHelpers)) {
templateHelpers = templateHelpers.call(this);
}
return _.extend(target, templateHelpers);
},
// Configure `triggers` to forward DOM events to view
// events. `triggers: {"click .foo": "do:foo"}`
configureTriggers: function () {
if (!this.triggers) { return; }
var that = this;
var triggerEvents = {};
// Allow `triggers` to be configured as a function
var triggers = _.result(this, "triggers");
// Configure the triggers, prevent default
// action and stop propagation of DOM events
_.each(triggers, function (value, key) {
// build the event handler function for the DOM event
triggerEvents[key] = function (e) {
// stop the event in it's tracks
if (e && e.preventDefault) { e.preventDefault(); }
if (e && e.stopPropagation) { e.stopPropagation(); }
// buil the args for the event
var args = {
view: this,
model: this.model,
collection: this.collection
};
// trigger the event
that.triggerMethod(value, args);
};
});
return triggerEvents;
},
// Overriding Backbone.View's delegateEvents to handle
// the `triggers`, `modelEvents`, and `collectionEvents` configuration
delegateEvents: function (events) {
this._delegateDOMEvents(events);
Marionette.bindEntityEvents(this, this.model, Marionette.getOption(this, "modelEvents"));
Marionette.bindEntityEvents(this, this.collection, Marionette.getOption(this, "collectionEvents"));
},
// internal method to delegate DOM events and triggers
_delegateDOMEvents: function (events) {
events = events || this.events;
if (_.isFunction(events)) { events = events.call(this); }
var combinedEvents = {};
var triggers = this.configureTriggers();
_.extend(combinedEvents, events, triggers);
Backbone.View.prototype.delegateEvents.call(this, combinedEvents);
},
// Overriding Backbone.View's undelegateEvents to handle unbinding
// the `triggers`, `modelEvents`, and `collectionEvents` config
undelegateEvents: function () {
var args = Array.prototype.slice.call(arguments);
Backbone.View.prototype.undelegateEvents.apply(this, args);
Marionette.unbindEntityEvents(this, this.model, Marionette.getOption(this, "modelEvents"));
Marionette.unbindEntityEvents(this, this.collection, Marionette.getOption(this, "collectionEvents"));
},
// Internal method, handles the `show` event.
onShowCalled: function () { },
// Default `close` implementation, for removing a view from the
// DOM and unbinding it. Regions will call this method
// for you. You can specify an `onClose` method in your view to
// add custom code that is called after the view is closed.
close: function () {
if (this.isClosed) { return; }
// allow the close to be stopped by returning `false`
// from the `onBeforeClose` method
var shouldClose = this.triggerMethod("before:close");
if (shouldClose === false) {
return;
}
// mark as closed before doing the actual close, to
// prevent infinite loops within "close" event handlers
// that are trying to close other views
this.isClosed = true;
this.triggerMethod("close");
this.remove();
},
// This method binds the elements specified in the "ui" hash inside the view's code with
// the associated jQuery selectors.
bindUIElements: function () {
if (!this.ui) { return; }
var that = this;
if (!this.uiBindings) {
// We want to store the ui hash in uiBindings, since afterwards the values in the ui hash
// will be overridden with jQuery selectors.
this.uiBindings = _.result(this, "ui");
}
// refreshing the associated selectors since they should point to the newly rendered elements.
this.ui = {};
_.each(_.keys(this.uiBindings), function (key) {
var selector = that.uiBindings[key];
that.ui[key] = that.$(selector);
});
}
});
// Item View
// ---------
// A single item view implementation that contains code for rendering
// with underscore.js templates, serializing the view's model or collection,
// and calling several methods on extended views, such as `onRender`.
Marionette.ItemView = Marionette.View.extend({
constructor: function () {
var args = Array.prototype.slice.apply(arguments);
Marionette.View.prototype.constructor.apply(this, args);
},
// Serialize the model or collection for the view. If a model is
// found, `.toJSON()` is called. If a collection is found, `.toJSON()`
// is also called, but is used to populate an `items` array in the
// resulting data. If both are found, defaults to the model.
// You can override the `serializeData` method in your own view
// definition, to provide custom serialization for your view's data.
serializeData: function () {
var data = {};
if (this.model) {
data = this.model.toJSON();
}
else if (this.collection) {
data = { items: this.collection.toJSON() };
}
return data;
},
// Render the view, defaulting to underscore.js templates.
// You can override this in your view definition to provide
// a very specific rendering for your view. In general, though,
// you should override the `Marionette.Renderer` object to
// change how Marionette renders views.
render: function () {
this.isClosed = false;
this.triggerMethod("before:render", this);
this.triggerMethod("item:before:render", this);
var data = this.serializeData();
data = this.mixinTemplateHelpers(data);
var template = this.getTemplate();
var html = Marionette.Renderer.render(template, data);
this.$el.html(html);
this.bindUIElements();
this.triggerMethod("render", this);
this.triggerMethod("item:rendered", this);
return this;
},
// Override the default close event to add a few
// more events that are triggered.
close: function () {
if (this.isClosed) { return; }
this.triggerMethod('item:before:close');
var args = Array.prototype.slice.apply(arguments);
Marionette.View.prototype.close.apply(this, args);
this.triggerMethod('item:closed');
}
});
// Collection View
// ---------------
// A view that iterates over a Backbone.Collection
// and renders an individual ItemView for each model.
Marionette.CollectionView = Marionette.View.extend({
// used as the prefix for item view events
// that are forwarded through the collectionview
itemViewEventPrefix: "itemview",
// constructor
constructor: function (options) {
this._initChildViewStorage();
var args = Array.prototype.slice.apply(arguments);
Marionette.View.prototype.constructor.apply(this, args);
this._initialEvents();
},
// Configured the initial events that the collection view
// binds to. Override this method to prevent the initial
// events, or to add your own initial events.
_initialEvents: function () {
if (this.collection) {
this.listenTo(this.collection, "add", this.addChildView, this);
this.listenTo(this.collection, "remove", this.removeItemView, this);
this.listenTo(this.collection, "reset", this.render, this);
}
},
// Handle a child item added to the collection
addChildView: function (item, collection, options) {
this.closeEmptyView();
var ItemView = this.getItemView(item);
var index = this.collection.indexOf(item);
this.addItemView(item, ItemView, index);
},
// Override from `Marionette.View` to guarantee the `onShow` method
// of child views is called.
onShowCalled: function () {
this.children.each(function (child) {
Marionette.triggerMethod.call(child, "show");
});
},
// Internal method to trigger the before render callbacks
// and events
triggerBeforeRender: function () {
this.triggerMethod("before:render", this);
this.triggerMethod("collection:before:render", this);
},
// Internal method to trigger the rendered callbacks and
// events
triggerRendered: function () {
this.triggerMethod("render", this);
this.triggerMethod("collection:rendered", this);
},
// Render the collection of items. Override this method to
// provide your own implementation of a render function for
// the collection view.
render: function () {
this.isClosed = false;
this.triggerBeforeRender();
this.closeEmptyView();
this.closeChildren();
if (this.collection && this.collection.length > 0) {
this.showCollection();
} else {
this.showEmptyView();
}
this.triggerRendered();
return this;
},
// Internal method to loop through each item in the
// collection view and show it
showCollection: function () {
var that = this;
var ItemView;
this.collection.each(function (item, index) {
ItemView = that.getItemView(item);
that.addItemView(item, ItemView, index);
});
},
// Internal method to show an empty view in place of
// a collection of item views, when the collection is
// empty
showEmptyView: function () {
var EmptyView = Marionette.getOption(this, "emptyView");
if (EmptyView && !this._showingEmptyView) {
this._showingEmptyView = true;
var model = new Backbone.Model();
this.addItemView(model, EmptyView, 0);
}
},
// Internal method to close an existing emptyView instance
// if one exists. Called when a collection view has been
// rendered empty, and then an item is added to the collection.
closeEmptyView: function () {
if (this._showingEmptyView) {
this.closeChildren();
delete this._showingEmptyView;
}
},
// Retrieve the itemView type, either from `this.options.itemView`
// or from the `itemView` in the object definition. The "options"
// takes precedence.
getItemView: function (item) {
var itemView = Marionette.getOption(this, "itemView");
if (!itemView) {
var err = new Error("An `itemView` must be specified");
err.name = "NoItemViewError";
throw err;
}
return itemView;
},
// Render the child item's view and add it to the
// HTML for the collection view.
addItemView: function (item, ItemView, index) {
var that = this;
// get the itemViewOptions if any were specified
var itemViewOptions = Marionette.getOption(this, "itemViewOptions");
if (_.isFunction(itemViewOptions)) {
itemViewOptions = itemViewOptions.call(this, item);
}
// build the view
var view = this.buildItemView(item, ItemView, itemViewOptions);
// set up the child view event forwarding
this.addChildViewEventForwarding(view);
// this view is about to be added
this.triggerMethod("before:item:added", view);
// Store the child view itself so we can properly
// remove and/or close it later
this.children.add(view);
// Render it and show it
this.renderItemView(view, index);
// call the "show" method if the collection view
// has already been shown
if (this._isShown) {
Marionette.triggerMethod.call(view, "show");
}
// this view was added
this.triggerMethod("after:item:added", view);
},
// Set up the child view event forwarding. Uses an "itemview:"
// prefix in front of all forwarded events.
addChildViewEventForwarding: function (view) {
var prefix = Marionette.getOption(this, "itemViewEventPrefix");
// Forward all child item view events through the parent,
// prepending "itemview:" to the event name
this.listenTo(view, "all", function () {
var args = slice.call(arguments);
args[0] = prefix + ":" + args[0];
args.splice(1, 0, view);
Marionette.triggerMethod.apply(this, args);
}, this);
},
// render the item view
renderItemView: function (view, index) {
view.render();
this.appendHtml(this, view, index);
},
// Build an `itemView` for every model in the collection.
buildItemView: function (item, ItemViewType, itemViewOptions) {
var options = _.extend({ model: item }, itemViewOptions);
var view = new ItemViewType(options);
return view;
},
// get the child view by item it holds, and remove it
removeItemView: function (item) {
var view = this.children.findByModel(item);
this.removeChildView(view);
this.checkEmpty();
},
// Remove the child view and close it
removeChildView: function (view) {
// shut down the child view properly,
// including events that the collection has from it
if (view) {
this.stopListening(view);
if (view.close) {
view.close();
}
this.children.remove(view);
}
this.triggerMethod("item:removed", view);
},
// helper to show the empty view if the collection is empty
checkEmpty: function () {
// check if we're empty now, and if we are, show the
// empty view
if (!this.collection || this.collection.length === 0) {
this.showEmptyView();
}
},
// Append the HTML to the collection's `el`.
// Override this method to do something other
// then `.append`.
appendHtml: function (collectionView, itemView, index) {
collectionView.$el.append(itemView.el);
},
// Internal method to set up the `children` object for
// storing all of the child views
_initChildViewStorage: function () {
this.children = new Backbone.ChildViewContainer();
},
// Handle cleanup and other closing needs for
// the collection of views.
close: function () {
if (this.isClosed) { return; }
this.triggerMethod("collection:before:close");
this.closeChildren();
this.triggerMethod("collection:closed");
var args = Array.prototype.slice.apply(arguments);
Marionette.View.prototype.close.apply(this, args);
},
// Close the child views that this collection view
// is holding on to, if any
closeChildren: function () {
this.children.each(function (child) {
this.removeChildView(child);
}, this);
this.checkEmpty();
}
});
// Composite View
// --------------
// Used for rendering a branch-leaf, hierarchical structure.
// Extends directly from CollectionView and also renders an
// an item view as `modelView`, for the top leaf
Marionette.CompositeView = Marionette.CollectionView.extend({
constructor: function (options) {
var args = Array.prototype.slice.apply(arguments);
Marionette.CollectionView.apply(this, args);
this.itemView = this.getItemView();
},
// Configured the initial events that the composite view
// binds to. Override this method to prevent the initial
// events, or to add your own initial events.
_initialEvents: function () {
if (this.collection) {
this.listenTo(this.collection, "add", this.addChildView, this);
this.listenTo(this.collection, "remove", this.removeItemView, this);
this.listenTo(this.collection, "reset", this.renderCollection, this);
}
},
// Retrieve the `itemView` to be used when rendering each of
// the items in the collection. The default is to return
// `this.itemView` or Marionette.CompositeView if no `itemView`
// has been defined
getItemView: function (item) {
var itemView = Marionette.getOption(this, "itemView") || this.constructor;
if (!itemView) {
var err = new Error("An `itemView` must be specified");
err.name = "NoItemViewError";
throw err;
}
return itemView;
},
// Serialize the collection for the view.
// You can override the `serializeData` method in your own view
// definition, to provide custom serialization for your view's data.
serializeData: function () {
var data = {};
if (this.model) {
data = this.model.toJSON();
}
return data;
},
// Renders the model once, and the collection once. Calling
// this again will tell the model's view to re-render itself
// but the collection will not re-render.
render: function () {
this.isClosed = false;
this.resetItemViewContainer();
var html = this.renderModel();
this.$el.html(html);
// the ui bindings is done here and not at the end of render since they
// will not be available until after the model is rendered, but should be
// available before the collection is rendered.
this.bindUIElements();
this.triggerMethod("composite:model:rendered");
this.renderCollection();
this.triggerMethod("composite:rendered");
return this;
},
// Render the collection for the composite view
renderCollection: function () {
var args = Array.prototype.slice.apply(arguments);
Marionette.CollectionView.prototype.render.apply(this, args);
this.triggerMethod("composite:collection:rendered");
},
// Render an individual model, if we have one, as
// part of a composite view (branch / leaf). For example:
// a treeview.
renderModel: function () {
var data = {};
data = this.serializeData();
data = this.mixinTemplateHelpers(data);
var template = this.getTemplate();
return Marionette.Renderer.render(template, data);
},
// Appends the `el` of itemView instances to the specified
// `itemViewContainer` (a jQuery selector). Override this method to
// provide custom logic of how the child item view instances have their
// HTML appended to the composite view instance.
appendHtml: function (cv, iv) {
var $container = this.getItemViewContainer(cv);
$container.append(iv.el);
},
// Internal method to ensure an `$itemViewContainer` exists, for the
// `appendHtml` method to use.
getItemViewContainer: function (containerView) {
if ("$itemViewContainer" in containerView) {
return containerView.$itemViewContainer;
}
var container;
if (containerView.itemViewContainer) {
var selector = _.result(containerView, "itemViewContainer");
container = containerView.$(selector);
if (container.length <= 0) {
var err = new Error("The specified `itemViewContainer` was not found: " + containerView.itemViewContainer);
err.name = "ItemViewContainerMissingError";
throw err;
}
} else {
container = containerView.$el;
}
containerView.$itemViewContainer = container;
return container;
},
// Internal method to reset the `$itemViewContainer` on render
resetItemViewContainer: function () {
if (this.$itemViewContainer) {
delete this.$itemViewContainer;
}
}
});
// Layout
// ------
// Used for managing application layouts, nested layouts and
// multiple regions within an application or sub-application.
//
// A specialized view type that renders an area of HTML and then
// attaches `Region` instances to the specified `regions`.
// Used for composite view management and sub-application areas.
Marionette.Layout = Marionette.ItemView.extend({
regionType: Marionette.Region,
// Ensure the regions are avialable when the `initialize` method
// is called.
constructor: function () {
this._firstRender = true;
this.initializeRegions();
var args = Array.prototype.slice.apply(arguments);
Marionette.ItemView.apply(this, args);
},
// Layout's render will use the existing region objects the
// first time it is called. Subsequent calls will close the
// views that the regions are showing and then reset the `el`
// for the regions to the newly rendered DOM elements.
render: function () {
if (this._firstRender) {
// if this is the first render, don't do anything to
// reset the regions
this._firstRender = false;
} else {
// If this is not the first render call, then we need to
// re-initializing the `el` for each region
this.closeRegions();
this.reInitializeRegions();
}
var args = Array.prototype.slice.apply(arguments);
var result = Marionette.ItemView.prototype.render.apply(this, args);
return result;
},
// Handle closing regions, and then close the view itself.
close: function () {
if (this.isClosed) { return; }
this.closeRegions();
this.destroyRegions();
var args = Array.prototype.slice.apply(arguments);
Marionette.ItemView.prototype.close.apply(this, args);
},
// Initialize the regions that have been defined in a
// `regions` attribute on this layout. The key of the
// hash becomes an attribute on the layout object directly.
// For example: `regions: { menu: ".menu-container" }`
// will product a `layout.menu` object which is a region
// that controls the `.menu-container` DOM element.
initializeRegions: function () {
if (!this.regionManagers) {
this.regionManagers = {};
}
var that = this;
var regions = this.regions || {};
_.each(regions, function (region, name) {
var regionManager = Marionette.Region.buildRegion(region, that.regionType);
regionManager.getEl = function (selector) {
return that.$(selector);
};
that.regionManagers[name] = regionManager;
that[name] = regionManager;
});
},
// Re-initialize all of the regions by updating the `el` that
// they point to
reInitializeRegions: function () {
if (this.regionManagers && _.size(this.regionManagers) === 0) {
this.initializeRegions();
} else {
_.each(this.regionManagers, function (region) {
region.reset();
});
}
},
// Close all of the regions that have been opened by
// this layout. This method is called when the layout
// itself is closed.
closeRegions: function () {
var that = this;
_.each(this.regionManagers, function (manager, name) {
manager.close();
});
},
// Destroys all of the regions by removing references
// from the Layout
destroyRegions: function () {
var that = this;
_.each(this.regionManagers, function (manager, name) {
delete that[name];
});
this.regionManagers = {};
}
});
// AppRouter
// ---------
// Reduce the boilerplate code of handling route events
// and then calling a single method on another object.
// Have your routers configured to call the method on
// your object, directly.
//
// Configure an AppRouter with `appRoutes`.
//
// App routers can only take one `controller` object.
// It is recommended that you divide your controller
// objects in to smaller peices of related functionality
// and have multiple routers / controllers, instead of
// just one giant router and controller.
//
// You can also add standard routes to an AppRouter.
Marionette.AppRouter = Backbone.Router.extend({
constructor: function (options) {
var args = Array.prototype.slice.apply(arguments);
Backbone.Router.prototype.constructor.apply(this, args);
this.options = options;
if (this.appRoutes) {
var controller = Marionette.getOption(this, "controller");
this.processAppRoutes(controller, this.appRoutes);
}
},
// Internal method to process the `appRoutes` for the
// router, and turn them in to routes that trigger the
// specified method on the specified `controller`.
processAppRoutes: function (controller, appRoutes) {
var method, methodName;
var route, routesLength, i;
var routes = [];
var router = this;
for (route in appRoutes) {
if (appRoutes.hasOwnProperty(route)) {
routes.unshift([route, appRoutes[route]]);
}
}
routesLength = routes.length;
for (i = 0; i < routesLength; i++) {
route = routes[i][0];
methodName = routes[i][1];
method = controller[methodName];
if (!method) {
var msg = "Method '" + methodName + "' was not found on the controller";
var err = new Error(msg);
err.name = "NoMethodError";
throw err;
}
method = _.bind(method, controller);
router.route(route, methodName, method);
}
}
});
// Application
// -----------
// Contain and manage the composite application as a whole.
// Stores and starts up `Region` objects, includes an
// event aggregator as `app.vent`
Marionette.Application = function (options) {
this.initCallbacks = new Marionette.Callbacks();
this.vent = new Backbone.Wreqr.EventAggregator();
this.commands = new Backbone.Wreqr.Commands();
this.reqres = new Backbone.Wreqr.RequestResponse();
this.submodules = {};
_.extend(this, options);
this.triggerMethod = Marionette.triggerMethod;
};
_.extend(Marionette.Application.prototype, Backbone.Events, {
// Command execution, facilitated by Backbone.Wreqr.Commands
execute: function () {
var args = Array.prototype.slice.apply(arguments);
this.commands.execute.apply(this.commands, args);
},
// Request/response, facilitated by Backbone.Wreqr.RequestResponse
request: function () {
var args = Array.prototype.slice.apply(arguments);
return this.reqres.request.apply(this.reqres, args);
},
// Add an initializer that is either run at when the `start`
// method is called, or run immediately if added after `start`
// has already been called.
addInitializer: function (initializer) {
this.initCallbacks.add(initializer);
},
// kick off all of the application's processes.
// initializes all of the regions that have been added
// to the app, and runs all of the initializer functions
start: function (options) {
this.triggerMethod("initialize:before", options);
this.initCallbacks.run(options, this);
this.triggerMethod("initialize:after", options);
this.triggerMethod("start", options);
},
// Add regions to your app.
// Accepts a hash of named strings or Region objects
// addRegions({something: "#someRegion"})
// addRegions{{something: Region.extend({el: "#someRegion"}) });
addRegions: function (regions) {
var that = this;
_.each(regions, function (region, name) {
var regionManager = Marionette.Region.buildRegion(region, Marionette.Region);
that[name] = regionManager;
});
},
// Removes a region from your app.
// Accepts the regions name
// removeRegion('myRegion')
removeRegion: function (region) {
this[region].close();
delete this[region];
},
// Create a module, attached to the application
module: function (moduleNames, moduleDefinition) {
// slice the args, and add this application object as the
// first argument of the array
var args = slice.call(arguments);
args.unshift(this);
// see the Marionette.Module object for more information
return Marionette.Module.create.apply(Marionette.Module, args);
}
});
// Copy the `extend` function used by Backbone's classes
Marionette.Application.extend = Marionette.extend;
// Module
// ------
// A simple module system, used to create privacy and encapsulation in
// Marionette applications
Marionette.Module = function (moduleName, app) {
this.moduleName = moduleName;
// store sub-modules
this.submodules = {};
this._setupInitializersAndFinalizers();
// store the configuration for this module
this.app = app;
this.startWithParent = true;
this.triggerMethod = Marionette.triggerMethod;
};
// Extend the Module prototype with events / listenTo, so that the module
// can be used as an event aggregator or pub/sub.
_.extend(Marionette.Module.prototype, Backbone.Events, {
// Initializer for a specific module. Initializers are run when the
// module's `start` method is called.
addInitializer: function (callback) {
this._initializerCallbacks.add(callback);
},
// Finalizers are run when a module is stopped. They are used to teardown
// and finalize any variables, references, events and other code that the
// module had set up.
addFinalizer: function (callback) {
this._finalizerCallbacks.add(callback);
},
// Start the module, and run all of it's initializers
start: function (options) {
// Prevent re-starting a module that is already started
if (this._isInitialized) { return; }
// start the sub-modules (depth-first hierarchy)
_.each(this.submodules, function (mod) {
// check to see if we should start the sub-module with this parent
var startWithParent = true;
startWithParent = mod.startWithParent;
// start the sub-module
if (startWithParent) {
mod.start(options);
}
});
// run the callbacks to "start" the current module
this.triggerMethod("before:start", options);
this._initializerCallbacks.run(options, this);
this._isInitialized = true;
this.triggerMethod("start", options);
},
// Stop this module by running its finalizers and then stop all of
// the sub-modules for this module
stop: function () {
// if we are not initialized, don't bother finalizing
if (!this._isInitialized) { return; }
this._isInitialized = false;
Marionette.triggerMethod.call(this, "before:stop");
// stop the sub-modules; depth-first, to make sure the
// sub-modules are stopped / finalized before parents
_.each(this.submodules, function (mod) { mod.stop(); });
// run the finalizers
this._finalizerCallbacks.run(undefined, this);
// reset the initializers and finalizers
this._initializerCallbacks.reset();
this._finalizerCallbacks.reset();
Marionette.triggerMethod.call(this, "stop");
},
// Configure the module with a definition function and any custom args
// that are to be passed in to the definition function
addDefinition: function (moduleDefinition, customArgs) {
this._runModuleDefinition(moduleDefinition, customArgs);
},
// Internal method: run the module definition function with the correct
// arguments
_runModuleDefinition: function (definition, customArgs) {
if (!definition) { return; }
// build the correct list of arguments for the module definition
var args = _.flatten([
this,
this.app,
Backbone,
Marionette,
$, _,
customArgs
]);
definition.apply(this, args);
},
// Internal method: set up new copies of initializers and finalizers.
// Calling this method will wipe out all existing initializers and
// finalizers.
_setupInitializersAndFinalizers: function () {
this._initializerCallbacks = new Marionette.Callbacks();
this._finalizerCallbacks = new Marionette.Callbacks();
}
});
// Type methods to create modules
_.extend(Marionette.Module, {
// Create a module, hanging off the app parameter as the parent object.
create: function (app, moduleNames, moduleDefinition) {
var that = this;
var module = app;
// get the custom args passed in after the module definition and
// get rid of the module name and definition function
var customArgs = slice.apply(arguments);
customArgs.splice(0, 3);
// split the module names and get the length
moduleNames = moduleNames.split(".");
var length = moduleNames.length;
// store the module definition for the last module in the chain
var moduleDefinitions = [];
moduleDefinitions[length - 1] = moduleDefinition;
// Loop through all the parts of the module definition
_.each(moduleNames, function (moduleName, i) {
var parentModule = module;
module = that._getModule(parentModule, moduleName, app);
that._addModuleDefinition(parentModule, module, moduleDefinitions[i], customArgs);
});
// Return the last module in the definition chain
return module;
},
_getModule: function (parentModule, moduleName, app, def, args) {
// Get an existing module of this name if we have one
var module = parentModule[moduleName];
if (!module) {
// Create a new module if we don't have one
module = new Marionette.Module(moduleName, app);
parentModule[moduleName] = module;
// store the module on the parent
parentModule.submodules[moduleName] = module;
}
return module;
},
_addModuleDefinition: function (parentModule, module, def, args) {
var fn;
var startWithParent;
if (_.isFunction(def)) {
// if a function is supplied for the module definition
fn = def;
startWithParent = true;
} else if (_.isObject(def)) {
// if an object is supplied
fn = def.define;
startWithParent = def.startWithParent;
} else {
// if nothing is supplied
startWithParent = true;
}
// add module definition if needed
if (fn) {
module.addDefinition(fn, args);
}
// `and` the two together, ensuring a single `false` will prevent it
// from starting with the parent
var tmp = module.startWithParent;
module.startWithParent = module.startWithParent && startWithParent;
// setup auto-start if needed
if (module.startWithParent && !module.startWithParentIsConfigured) {
// only configure this once
module.startWithParentIsConfigured = true;
// add the module initializer config
parentModule.addInitializer(function (options) {
if (module.startWithParent) {
module.start(options);
}
});
}
}
});
return Marionette;
})(Backbone, _, $ || window.jQuery || window.Zepto || window.ender);