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Ombi/PlexRequests.UI/Modules/UserLoginModule.cs

107 lines
4.2 KiB

#region Copyright
// /************************************************************************
// Copyright (c) 2016 Jamie Rees
// File: UserLoginModule.cs
// Created By: Jamie Rees
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// ************************************************************************/
#endregion
using System.Linq;
using Nancy;
using Nancy.Responses.Negotiation;
using PlexRequests.Api;
using PlexRequests.Api.Models;
using PlexRequests.Core;
using PlexRequests.Core.SettingModels;
using PlexRequests.UI.Models;
namespace PlexRequests.UI.Modules
{
// TODO: Check the settings to see if we need to authenticate
// TODO: Add ability to logout
// TODO: If we need to authenticate we need to check if they are in Plex
// TODO: Allow the user of a username only or a Username and password
public class UserLoginModule : NancyModule
{
public UserLoginModule(ISettingsService<AuthenticationSettings> auth) : base("userlogin")
{
AuthService = auth;
Get["/"] = _ => Index();
Post["/"] = x => LoginUser();
}
public Negotiator Index()
{
var settings = AuthService.GetSettings();
return View["Index", settings];
}
private ISettingsService<AuthenticationSettings> AuthService { get; set; }
private Response LoginUser()
{
var authenticated = false;
var api = new PlexApi();
var settings = AuthService.GetSettings();
var username = Request.Form.username.Value;
var password = string.Empty;
if (settings.UsePassword)
{
password = Request.Form.password.Value;
}
if (settings.UserAuthentication && settings.UsePassword) // Authenticate with Plex
{
var signedIn = (PlexAuthentication)api.SignIn(username, password);
if (signedIn.user?.authentication_token != null)
{
var users = api.GetUsers(settings.PlexAuthToken);
if (users.User.Any(x => x.Username == username))
{
authenticated = true;
}
}
}
else if(settings.UserAuthentication) // Check against the users in Plex
{
var users = api.GetUsers(settings.PlexAuthToken);
if (users.User.Any(x => x.Username == username))
{
authenticated = true;
}
}
else if(!settings.UserAuthentication)
{
authenticated = true;
}
// Add to the session
Session[SessionKeys.UsernameKey] = (string)username;
return Response.AsJson(authenticated
? new JsonResponseModel { Result = true }
: new JsonResponseModel { Result = false, Message = "Incorrect User or Password"});
}
}
}