#! /bin/bash
msBuildVersion = '15.0'
outputFolder = './_output'
outputFolderLinux = './_output_linux'
outputFolderMacOS = './_output_macos'
outputFolderMacOSApp = './_output_macos_app'
testPackageFolder = './_tests/'
sourceFolder = './src'
slnFile = $sourceFolder /Radarr.sln
updateFolder = $outputFolder /Radarr.Update
updateFolderMono = $outputFolderLinux /Radarr.Update
#Artifact variables
artifactsFolder = "./_artifacts" ;
artifactsFolderWindows = $artifactsFolder /windows
artifactsFolderLinux = $artifactsFolder /linux
artifactsFolderMacOS = $artifactsFolder /macos
artifactsFolderMacOSApp = $artifactsFolder /macos-app
nuget = 'tools/nuget/nuget.exe' ;
vswhere = 'tools/vswhere/vswhere.exe' ;
CheckExitCode( )
{
" $@ "
local status = $?
if [ $status -ne 0 ] ; then
echo " error with $1 " >& 2
exit 1
fi
return $status
}
ProgressStart( )
{
echo " Start ' $1 ' "
}
ProgressEnd( )
{
echo " Finish ' $1 ' "
}
UpdateVersionNumber( )
{
if [ " $RADARRVERSION " != "" ] ; then
echo "Updating Version Info"
sed -i " s/<AssemblyVersion>[0-9.*]\+<\/AssemblyVersion>/<AssemblyVersion> $RADARRVERSION <\/AssemblyVersion>/g " ./src/Directory.Build.props
sed -i " s/<AssemblyConfiguration>[\$()A-Za-z-]\+<\/AssemblyConfiguration>/<AssemblyConfiguration> ${ BUILD_SOURCEBRANCHNAME } <\/AssemblyConfiguration>/g " ./src/Directory.Build.props
fi
}
CleanFolder( )
{
local path = $1
local keepConfigFiles = $2
find $path -name "*.transform" -exec rm "{}" \;
if [ $keepConfigFiles != true ] ; then
find $path -name "*.dll.config" -exec rm "{}" \;
fi
echo "Removing FluentValidation.Resources files"
find $path -name "FluentValidation.resources.dll" -exec rm "{}" \;
find $path -name "App.config" -exec rm "{}" \;
echo "Removing vshost files"
find $path -name "*.vshost.exe" -exec rm "{}" \;
echo "Removing dylib files"
find $path -name "*.dylib" -exec rm "{}" \;
echo "Removing Empty folders"
find $path -depth -empty -type d -exec rm -r "{}" \;
}
BuildWithMSBuild( )
{
installationPath = ` $vswhere -latest -products \* -requires Microsoft.Component.MSBuild -property installationPath`
installationPath = ${ installationPath /C : \\ / \/ c \/ }
installationPath = ${ installationPath // \\ / \/ }
msBuild = " $installationPath /MSBuild/ $msBuildVersion /Bin "
echo $msBuild
export PATH = $msBuild :$PATH
CheckExitCode MSBuild.exe $slnFile //p:Configuration= Debug //p:Platform= x86 //t:Clean //m
CheckExitCode MSBuild.exe $slnFile //p:Configuration= Release //p:Platform= x86 //t:Clean //m
$nuget locals all -clear
$nuget restore $slnFile
CheckExitCode MSBuild.exe $slnFile //p:Configuration= Release //p:Platform= x86 //t:Build //m //p:AllowedReferenceRelatedFileExtensions= .pdb
}
BuildWithXbuild( )
{
export MONO_IOMAP = case
CheckExitCode msbuild /p:Configuration= Debug /t:Clean $slnFile
CheckExitCode msbuild /p:Configuration= Release /t:Clean $slnFile
mono $nuget locals all -clear
mono $nuget restore $slnFile
CheckExitCode msbuild /p:Configuration= Release /p:Platform= x86 /t:Build /p:AllowedReferenceRelatedFileExtensions= .pdb $slnFile
}
LintUI( )
{
ProgressStart 'ESLint'
CheckExitCode yarn lint
ProgressEnd 'ESLint'
ProgressStart 'Stylelint'
CheckExitCode yarn stylelint
ProgressEnd 'Stylelint'
}
Build( )
{
ProgressStart 'Build'
rm -rf $outputFolder
rm -rf $testPackageFolder
if [ $runtime = "dotnet" ] ; then
BuildWithMSBuild
else
BuildWithXbuild
fi
CleanFolder $outputFolder false
echo "Removing Mono.Posix.dll"
rm $outputFolder /Mono.Posix.dll
echo "Adding LICENSE.md"
cp LICENSE.md $outputFolder
ProgressEnd 'Build'
}
RunGulp( )
{
ProgressStart 'yarn install'
yarn install
ProgressEnd 'yarn install'
LintUI
ProgressStart 'Running gulp'
CheckExitCode yarn run build --production
ProgressEnd 'Running gulp'
}
PackageMono( )
{
ProgressStart 'Creating Mono Package'
rm -rf $outputFolderLinux
echo "Copying Binaries"
cp -r $outputFolder $outputFolderLinux
echo "Removing Service helpers"
rm -f $outputFolderLinux /ServiceUninstall.*
rm -f $outputFolderLinux /ServiceInstall.*
echo "Removing native windows binaries Sqlite, MediaInfo"
rm -f $outputFolderLinux /sqlite3.*
rm -f $outputFolderLinux /MediaInfo.*
echo "Adding Radarr.Core.dll.config (for dllmap)"
cp $sourceFolder /NzbDrone.Core/Radarr.Core.dll.config $outputFolderLinux
echo "Renaming Radarr.Console.exe to Radarr.exe"
rm $outputFolderLinux /Radarr.exe*
for file in $outputFolderLinux /Radarr.Console.exe*; do
mv " $file " " ${ file //.Console/ } "
done
echo "Removing Radarr.Windows"
rm $outputFolderLinux /Radarr.Windows.*
echo "Adding Radarr.Mono to UpdatePackage"
cp $outputFolderLinux /Radarr.Mono.* $updateFolderMono
ProgressEnd 'Creating Mono Package'
}
PackageMacOS( )
{
ProgressStart 'Creating MacOS Package'
rm -rf $outputFolderMacOS
mkdir $outputFolderMacOS
echo "Adding Startup script"
cp ./macOS/Radarr $outputFolderMacOS
dos2unix $outputFolderMacOS /Radarr
echo "Copying Binaries"
cp -r $outputFolderLinux /* $outputFolderMacOS
echo "Adding sqlite dylibs"
cp $sourceFolder /Libraries/Sqlite/*.dylib $outputFolderMacOS
echo "Adding MediaInfo dylib"
cp $sourceFolder /Libraries/MediaInfo/*.dylib $outputFolderMacOS
ProgressEnd 'Creating MacOS Package'
}
PackageMacOSApp( )
{
ProgressStart 'Creating macOS App Package'
rm -rf $outputFolderMacOSApp
mkdir $outputFolderMacOSApp
cp -r ./macOS/Radarr.app $outputFolderMacOSApp
mkdir -p $outputFolderMacOSApp /Radarr.app/Contents/MacOS
echo "Adding Startup script"
cp ./macOS/Radarr $outputFolderMacOSApp /Radarr.app/Contents/MacOS
dos2unix $outputFolderMacOSApp /Radarr.app/Contents/MacOS/Radarr
echo "Copying Binaries"
cp -r $outputFolderLinux /* $outputFolderMacOSApp /Radarr.app/Contents/MacOS
echo "Adding sqlite dylibs"
cp $sourceFolder /Libraries/Sqlite/*.dylib $outputFolderMacOSApp /Radarr.app/Contents/MacOS
echo "Adding MediaInfo dylib"
cp $sourceFolder /Libraries/MediaInfo/*.dylib $outputFolderMacOSApp /Radarr.app/Contents/MacOS
echo "Removing Update Folder"
rm -r $outputFolderMacOSApp /Radarr.app/Contents/MacOS/Radarr.Update
ProgressEnd 'Creating macOS App Package'
}
PackageTests( )
{
ProgressStart 'Creating Test Package'
if [ $runtime = "dotnet" ] ; then
$nuget install NUnit.ConsoleRunner -Version 3.10.0 -Output $testPackageFolder
else
mono $nuget install NUnit.ConsoleRunner -Version 3.10.0 -Output $testPackageFolder
fi
cp ./test.sh $testPackageFolder
rm -f $testPackageFolder /*.log.config
CleanFolder $testPackageFolder true
echo "Adding Radarr.Core.dll.config (for dllmap)"
cp $sourceFolder /NzbDrone.Core/Radarr.Core.dll.config $testPackageFolder
echo "Copying CurlSharp libraries"
cp $sourceFolder /ExternalModules/CurlSharp/libs/i386/* $testPackageFolder
echo "Adding sqlite dylibs"
cp $sourceFolder /Libraries/Sqlite/*.dylib $testPackageFolder
ProgressEnd 'Creating Test Package'
}
CleanupWindowsPackage( )
{
ProgressStart 'Cleaning Windows Package'
echo "Removing Radarr.Mono"
rm -f $outputFolder /Radarr.Mono.*
echo "Adding Radarr.Windows to UpdatePackage"
cp $outputFolder /Radarr.Windows.* $updateFolder
ProgressEnd 'Cleaning Windows Package'
}
PackageArtifacts( )
{
echo "Creating Artifact Directories"
rm -rf $artifactsFolder
mkdir $artifactsFolder
mkdir $artifactsFolderWindows
mkdir $artifactsFolderMacOS
mkdir $artifactsFolderLinux
mkdir $artifactsFolderWindows /Radarr
mkdir $artifactsFolderMacOS /Radarr
mkdir $artifactsFolderLinux /Radarr
mkdir $artifactsFolderMacOSApp
cp -r $outputFolder /* $artifactsFolderWindows /Radarr
cp -r $outputFolderMacOSApp /* $artifactsFolderMacOSApp
cp -r $outputFolderMacOS /* $artifactsFolderMacOS /Radarr
cp -r $outputFolderLinux /* $artifactsFolderLinux /Radarr
}
# Use mono or .net depending on OS
case " $( uname -s) " in
CYGWIN*| MINGW32*| MINGW64*| MSYS*)
# on windows, use dotnet
runtime = "dotnet"
; ;
*)
# otherwise use mono
runtime = "mono"
; ;
esac
POSITIONAL = ( )
while [ [ $# -gt 0 ] ]
do
key = " $1 "
case $key in
--only-backend)
ONLY_BACKEND = YES
shift # past argument
; ;
--only-frontend)
ONLY_FRONTEND = YES
shift # past argument
; ;
--only-packages)
ONLY_PACKAGES = YES
shift # past argument
; ;
*) # unknown option
POSITIONAL += ( " $1 " ) # save it in an array for later
shift # past argument
; ;
esac
done
set -- " ${ POSITIONAL [@] } " # restore positional parameters
# Only build backend if we haven't set only-frontend or only-packages
if [ -z " $ONLY_FRONTEND " ] && [ -z " $ONLY_PACKAGES " ] ;
then
UpdateVersionNumber
Build
PackageTests
fi
# Only build frontend if we haven't set only-backend or only-packages
if [ -z " $ONLY_BACKEND " ] && [ -z " $ONLY_PACKAGES " ] ;
then
RunGulp
fi
# Only package if we haven't set only-backend or only-frontend
if [ -z " $ONLY_BACKEND " ] && [ -z " $ONLY_FRONTEND " ] ;
then
PackageMono
PackageMacOS
PackageMacOSApp
CleanupWindowsPackage
PackageArtifacts
fi