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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using NLog.Common;
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using NLog.Targets;
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using NLog.Targets.Wrappers;
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namespace NzbDrone.Core.Instrumentation
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{
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[Target("SlowRunningAsyncTargetWrapper", IsWrapper = true)]
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public class SlowRunningAsyncTargetWrapper : AsyncTargetWrapper
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{
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private int _state; // 0 = idle, 1 = timer active, 2 = timer active + possibly more work
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public SlowRunningAsyncTargetWrapper(Target wrappedTarget)
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: base(wrappedTarget)
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{
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}
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protected override void StopLazyWriterThread()
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{
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if (Interlocked.Exchange(ref _state, 0) > 0)
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{
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base.StopLazyWriterThread();
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}
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}
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protected override void Write(AsyncLogEventInfo logEvent)
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{
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base.Write(logEvent);
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if (Interlocked.Exchange(ref _state, 2) <= 0)
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{ // Timer was idle. Starting.
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base.StartLazyWriterTimer();
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}
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}
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protected override void StartLazyWriterTimer()
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{
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// Is executed when the background task has finished processing the queue. (also executed by base.InitializeTarget once)
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if (Interlocked.Decrement(ref _state) == 1)
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{ // There might be more work. Restart timer.
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base.StartLazyWriterTimer();
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}
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}
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}
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}
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