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Sonarr/build.sh

302 lines
7.9 KiB

#! /bin/bash
msBuild='/c/Program Files (x86)/MSBuild/14.0/Bin'
outputFolder='./_output'
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outputFolderLinux='./_output_linux'
outputFolderMacOS='./_output_macos'
outputFolderMacOSApp='./_output_macos_app'
testPackageFolder='./_tests/'
testSearchPattern='*.Test/bin/x86/Release'
sourceFolder='./src'
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slnFile=$sourceFolder/Sonarr.sln
updateFolder=$outputFolder/Sonarr.Update
updateFolderMono=$outputFolderLinux/Sonarr.Update
nuget='tools/nuget/nuget.exe';
CheckExitCode()
{
"$@"
local status=$?
if [ $status -ne 0 ]; then
echo "error with $1" >&2
exit 1
fi
return $status
}
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ProgressStart()
{
echo "##teamcity[blockOpened name='$1']"
echo "##teamcity[progressStart '$1']"
}
ProgressEnd()
{
echo "##teamcity[progressFinish '$1']"
echo "##teamcity[blockClosed name='$1']"
}
CleanFolder()
{
local path=$1
local keepConfigFiles=$2
find $path -name "*.transform" -exec rm "{}" \;
if [ $keepConfigFiles != true ] ; then
find $path -name "*.dll.config" -exec rm "{}" \;
fi
echo "Removing FluentValidation.Resources files"
find $path -name "FluentValidation.resources.dll" -exec rm "{}" \;
find $path -name "App.config" -exec rm "{}" \;
echo "Removing vshost files"
find $path -name "*.vshost.exe" -exec rm "{}" \;
echo "Removing dylib files"
find $path -name "*.dylib" -exec rm "{}" \;
echo "Removing Empty folders"
find $path -depth -empty -type d -exec rm -r "{}" \;
}
BuildWithMSBuild()
{
export PATH=$msBuild:$PATH
CheckExitCode MSBuild.exe $slnFile //t:Clean //m
$nuget restore $slnFile
CheckExitCode MSBuild.exe $slnFile //p:Configuration=Release //p:Platform=x86 //t:Build //m //p:AllowedReferenceRelatedFileExtensions=.pdb
}
BuildWithXbuild()
{
export MONO_IOMAP=case
CheckExitCode xbuild /t:Clean $slnFile
mono $nuget restore $slnFile
CheckExitCode xbuild /p:Configuration=Release /p:Platform=x86 /t:Build /p:AllowedReferenceRelatedFileExtensions=.pdb $slnFile
}
Build()
{
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ProgressStart 'Build'
rm -rf $outputFolder
if [ $runtime = "dotnet" ] ; then
BuildWithMSBuild
else
BuildWithXbuild
fi
CleanFolder $outputFolder false
echo "Removing Mono.Posix.dll"
rm $outputFolder/Mono.Posix.dll
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ProgressEnd 'Build'
}
RunGulp()
{
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ProgressStart 'yarn install'
yarn install
ProgressEnd 'yarn install'
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ProgressStart 'Running gulp'
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CheckExitCode yarn run build --production
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ProgressEnd 'Running gulp'
}
CreateMdbs()
{
local path=$1
if [ $runtime = "dotnet" ] ; then
local pdbFiles=( $(find $path -name "*.pdb") )
for filename in "${pdbFiles[@]}"
do
if [ -e ${filename%.pdb}.dll ] ; then
tools/pdb2mdb/pdb2mdb.exe ${filename%.pdb}.dll
fi
if [ -e ${filename%.pdb}.exe ] ; then
tools/pdb2mdb/pdb2mdb.exe ${filename%.pdb}.exe
fi
done
fi
}
PackageMono()
{
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ProgressStart 'Creating Mono Package'
rm -rf $outputFolderLinux
echo "Copying Binaries"
cp -r $outputFolder $outputFolderLinux
echo "Creating MDBs"
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CreateMdbs $outputFolderLinux
echo "Removing PDBs"
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find $outputFolderLinux -name "*.pdb" -exec rm "{}" \;
echo "Removing Service helpers"
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rm -f $outputFolderLinux/ServiceUninstall.*
rm -f $outputFolderLinux/ServiceInstall.*
echo "Removing native windows binaries Sqlite, MediaInfo"
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rm -f $outputFolderLinux/sqlite3.*
rm -f $outputFolderLinux/MediaInfo.*
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echo "Adding Sonarr.Core.dll.config (for dllmap)"
cp $sourceFolder/NzbDrone.Core/Sonarr.Core.dll.config $outputFolderLinux
echo "Adding CurlSharp.dll.config (for dllmap)"
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cp $sourceFolder/NzbDrone.Common/CurlSharp.dll.config $outputFolderLinux
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echo "Renaming Sonarr.Console.exe to Sonarr.exe"
rm $outputFolderLinux/Sonarr.exe*
for file in $outputFolderLinux/Sonarr.Console.exe*; do
mv "$file" "${file//.Console/}"
done
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echo "Removing Sonarr.Windows"
rm $outputFolderLinux/Sonarr.Windows.*
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echo "Adding Sonarr.Mono to UpdatePackage"
cp $outputFolderLinux/Sonarr.Mono.* $updateFolderMono
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ProgressEnd 'Creating Mono Package'
}
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PackageMacOS()
{
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ProgressStart 'Creating MacOS Package'
rm -rf $outputFolderMacOS
mkdir $outputFolderMacOS
echo "Adding Startup script"
cp ./macOS/Sonarr $outputFolderMacOS
dos2unix $outputFolderMacOS/Sonarr
echo "Copying Binaries"
cp -r $outputFolderLinux/* $outputFolderMacOS
echo "Adding sqlite dylibs"
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cp $sourceFolder/Libraries/Sqlite/*.dylib $outputFolderMacOS
echo "Adding MediaInfo dylib"
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cp $sourceFolder/Libraries/MediaInfo/*.dylib $outputFolderMacOS
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ProgressEnd 'Creating MacOS Package'
}
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PackageMacOSApp()
{
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ProgressStart 'Creating macOS App Package'
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rm -rf $outputFolderMacOSApp
mkdir $outputFolderMacOSApp
cp -r ./macOS/Sonarr.app $outputFolderMacOSApp
mkdir -p $outputFolderMacOSApp/Sonarr.app/Contents/MacOS
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echo "Adding Startup script"
cp ./macOS/Sonarr $outputFolderMacOSApp/Sonarr.app/Contents/MacOS
dos2unix $outputFolderMacOSApp/Sonarr.app/Contents/MacOS/Sonarr
echo "Copying Binaries"
cp -r $outputFolderLinux/* $outputFolderMacOSApp/Sonarr.app/Contents/MacOS
echo "Adding sqlite dylibs"
cp $sourceFolder/Libraries/Sqlite/*.dylib $outputFolderMacOSApp/Sonarr.app/Contents/MacOS
echo "Adding MediaInfo dylib"
cp $sourceFolder/Libraries/MediaInfo/*.dylib $outputFolderMacOSApp/Sonarr.app/Contents/MacOS
echo "Removing Update Folder"
rm -r $outputFolderMacOSApp/Sonarr.app/Contents/MacOS/Sonarr.Update
ProgressEnd 'Creating macOS App Package'
}
PackageTests()
{
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ProgressStart 'Creating Test Package'
rm -rf $testPackageFolder
mkdir $testPackageFolder
find $sourceFolder -path $testSearchPattern -exec cp -r -u -T "{}" $testPackageFolder \;
if [ $runtime = "dotnet" ] ; then
$nuget install NUnit.ConsoleRunner -Version 3.2.0 -Output $testPackageFolder
else
mono $nuget install NUnit.ConsoleRunner -Version 3.2.0 -Output $testPackageFolder
fi
cp $outputFolder/*.dll $testPackageFolder
cp ./*.sh $testPackageFolder
echo "Creating MDBs for tests"
CreateMdbs $testPackageFolder
rm -f $testPackageFolder/*.log.config
CleanFolder $testPackageFolder true
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echo "Adding Sonarr.Core.dll.config (for dllmap)"
cp $sourceFolder/NzbDrone.Core/Sonarr.Core.dll.config $testPackageFolder
echo "Adding CurlSharp.dll.config (for dllmap)"
cp $sourceFolder/NzbDrone.Common/CurlSharp.dll.config $testPackageFolder
echo "Copying CurlSharp libraries"
cp $sourceFolder/ExternalModules/CurlSharp/libs/i386/* $testPackageFolder
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ProgressEnd 'Creating Test Package'
}
CleanupWindowsPackage()
{
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ProgressStart 'Cleaning Windows Package'
echo "Removing Sonarr.Mono"
rm -f $outputFolder/Sonarr.Mono.*
echo "Adding Sonarr.Windows to UpdatePackage"
cp $outputFolder/Sonarr.Windows.* $updateFolder
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ProgressEnd 'Cleaning Windows Package'
}
PublishArtifacts()
{
echo "##teamcity[publishArtifacts '_tests/** => tests.zip']"
echo "##teamcity[publishArtifacts '$outputFolder/** => Sonarr.$BRANCH.$BUILD_NUMBER.windows.zip!Sonarr']"
echo "##teamcity[publishArtifacts '$outputFolderLinux/** => Sonarr.$BRANCH.$BUILD_NUMBER.linux.tar.gz!Sonarr']"
echo "##teamcity[publishArtifacts '$outputFolderMacOS/** => Sonarr.$BRANCH.$BUILD_NUMBER.macos.tar.gz!Sonarr']"
echo "##teamcity[publishArtifacts '$outputFolderMacOSApp/** => Sonarr.$BRANCH.$BUILD_NUMBER.macos.zip']"
echo "##teamcity[publishArtifacts 'debian => debian.zip/debian']"
}
# Use mono or .net depending on OS
case "$(uname -s)" in
CYGWIN*|MINGW32*|MINGW64*|MSYS*)
# on windows, use dotnet
runtime="dotnet"
;;
*)
# otherwise use mono
runtime="mono"
;;
esac
Build
RunGulp
PackageMono
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PackageMacOS
PackageMacOSApp
PackageTests
CleanupWindowsPackage
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PublishArtifacts