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bazarr/libs/apprise/AppriseLocale.py

219 lines
6.7 KiB

6 years ago
# -*- coding: utf-8 -*-
#
# Copyright (C) 2019 Chris Caron <lead2gold@gmail.com>
# All rights reserved.
#
# This code is licensed under the MIT License.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files(the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions :
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
import ctypes
import locale
import contextlib
from os.path import join
from os.path import dirname
from os.path import abspath
from .logger import logger
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# Define our translation domain
DOMAIN = 'apprise'
LOCALE_DIR = abspath(join(dirname(__file__), 'i18n'))
# This gets toggled to True if we succeed
GETTEXT_LOADED = False
try:
# Initialize gettext
import gettext
# install() creates a _() in our builtins
gettext.install(DOMAIN, localedir=LOCALE_DIR)
# Toggle our flag
GETTEXT_LOADED = True
except ImportError:
# gettext isn't available; no problem, just fall back to using
# the library features without multi-language support.
import builtins
builtins.__dict__['_'] = lambda x: x # pragma: no branch
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class LazyTranslation:
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"""
Doesn't translate anything until str() or unicode() references
are made.
"""
def __init__(self, text, *args, **kwargs):
"""
Store our text
"""
self.text = text
super(LazyTranslation, self).__init__(*args, **kwargs)
def __str__(self):
return gettext.gettext(self.text)
# Lazy translation handling
def gettext_lazy(text):
"""
A dummy function that can be referenced
"""
return LazyTranslation(text=text)
class AppriseLocale:
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"""
A wrapper class to gettext so that we can manipulate multiple lanaguages
on the fly if required.
"""
def __init__(self, language=None):
"""
Initializes our object, if a language is specified, then we
initialize ourselves to that, otherwise we use whatever we detect
from the local operating system. If all else fails, we resort to the
defined default_language.
"""
# Cache previously loaded translations
self._gtobjs = {}
# Get our language
self.lang = AppriseLocale.detect_language(language)
if GETTEXT_LOADED is False:
# We're done
return
if self.lang:
# Load our gettext object and install our language
try:
self._gtobjs[self.lang] = gettext.translation(
DOMAIN, localedir=LOCALE_DIR, languages=[self.lang])
# Install our language
self._gtobjs[self.lang].install()
except IOError:
# This occurs if we can't access/load our translations
pass
@contextlib.contextmanager
def lang_at(self, lang):
"""
The syntax works as:
with at.lang_at('fr'):
# apprise works as though the french language has been
# defined. afterwards, the language falls back to whatever
# it was.
"""
if GETTEXT_LOADED is False:
# yield
yield
# we're done
return
# Tidy the language
lang = AppriseLocale.detect_language(lang, detect_fallback=False)
# Now attempt to load it
try:
if lang in self._gtobjs:
if lang != self.lang:
# Install our language only if we aren't using it
# already
self._gtobjs[lang].install()
else:
self._gtobjs[lang] = gettext.translation(
DOMAIN, localedir=LOCALE_DIR, languages=[self.lang])
# Install our language
self._gtobjs[lang].install()
# Yield
yield
except (IOError, KeyError):
# This occurs if we can't access/load our translations
# Yield reguardless
yield
finally:
# Fall back to our previous language
if lang != self.lang and lang in self._gtobjs:
# Install our language
self._gtobjs[self.lang].install()
return
@staticmethod
def detect_language(lang=None, detect_fallback=True):
"""
returns the language (if it's retrievable)
"""
# We want to only use the 2 character version of this language
# hence en_CA becomes en, en_US becomes en.
if not isinstance(lang, str):
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if detect_fallback is False:
# no detection enabled; we're done
return None
if hasattr(ctypes, 'windll'):
windll = ctypes.windll.kernel32
try:
lang = locale.windows_locale[
windll.GetUserDefaultUILanguage()]
# Our detected windows language
return lang[0:2].lower()
except (TypeError, KeyError):
# Fallback to posix detection
pass
try:
# Detect language
lang = locale.getdefaultlocale()[0]
except ValueError as e:
# This occurs when an invalid locale was parsed from the
# environment variable. While we still return None in this
# case, we want to better notify the end user of this. Users
# receiving this error should check their environment
# variables.
logger.warning(
'Language detection failure / {}'.format(str(e)))
return None
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except TypeError:
# None is returned if the default can't be determined
# we're done in this case
return None
return None if not lang else lang[0:2].lower()