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199 lines
7.6 KiB
199 lines
7.6 KiB
##############################################################################
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#
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# Copyright (c) 2001-2005 Zope Foundation and Contributors.
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# All Rights Reserved.
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#
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# This software is subject to the provisions of the Zope Public License,
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# Version 2.1 (ZPL). A copy of the ZPL should accompany this distribution.
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# THIS SOFTWARE IS PROVIDED "AS IS" AND ANY AND ALL EXPRESS OR IMPLIED
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# WARRANTIES ARE DISCLAIMED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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# WARRANTIES OF TITLE, MERCHANTABILITY, AGAINST INFRINGEMENT, AND FITNESS
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# FOR A PARTICULAR PURPOSE
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#
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##############################################################################
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import asyncore
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import os
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import socket
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import errno
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import threading
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# Wake up a call to select() running in the main thread.
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#
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# This is useful in a context where you are using Medusa's I/O
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# subsystem to deliver data, but the data is generated by another
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# thread. Normally, if Medusa is in the middle of a call to
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# select(), new output data generated by another thread will have
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# to sit until the call to select() either times out or returns.
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# If the trigger is 'pulled' by another thread, it should immediately
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# generate a READ event on the trigger object, which will force the
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# select() invocation to return.
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#
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# A common use for this facility: letting Medusa manage I/O for a
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# large number of connections; but routing each request through a
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# thread chosen from a fixed-size thread pool. When a thread is
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# acquired, a transaction is performed, but output data is
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# accumulated into buffers that will be emptied more efficiently
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# by Medusa. [picture a server that can process database queries
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# rapidly, but doesn't want to tie up threads waiting to send data
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# to low-bandwidth connections]
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#
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# The other major feature provided by this class is the ability to
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# move work back into the main thread: if you call pull_trigger()
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# with a thunk argument, when select() wakes up and receives the
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# event it will call your thunk from within that thread. The main
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# purpose of this is to remove the need to wrap thread locks around
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# Medusa's data structures, which normally do not need them. [To see
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# why this is true, imagine this scenario: A thread tries to push some
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# new data onto a channel's outgoing data queue at the same time that
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# the main thread is trying to remove some]
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class _triggerbase(object):
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"""OS-independent base class for OS-dependent trigger class."""
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kind = None # subclass must set to "pipe" or "loopback"; used by repr
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def __init__(self):
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self._closed = False
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# `lock` protects the `thunks` list from being traversed and
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# appended to simultaneously.
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self.lock = threading.Lock()
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# List of no-argument callbacks to invoke when the trigger is
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# pulled. These run in the thread running the asyncore mainloop,
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# regardless of which thread pulls the trigger.
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self.thunks = []
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def readable(self):
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return True
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def writable(self):
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return False
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def handle_connect(self):
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pass
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def handle_close(self):
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self.close()
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# Override the asyncore close() method, because it doesn't know about
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# (so can't close) all the gimmicks we have open. Subclass must
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# supply a _close() method to do platform-specific closing work. _close()
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# will be called iff we're not already closed.
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def close(self):
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if not self._closed:
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self._closed = True
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self.del_channel()
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self._close() # subclass does OS-specific stuff
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def pull_trigger(self, thunk=None):
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if thunk:
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with self.lock:
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self.thunks.append(thunk)
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self._physical_pull()
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def handle_read(self):
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try:
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self.recv(8192)
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except (OSError, socket.error):
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return
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with self.lock:
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for thunk in self.thunks:
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try:
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thunk()
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except:
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nil, t, v, tbinfo = asyncore.compact_traceback()
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self.log_info(
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'exception in trigger thunk: (%s:%s %s)' %
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(t, v, tbinfo))
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self.thunks = []
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if os.name == 'posix':
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class trigger(_triggerbase, asyncore.file_dispatcher):
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kind = "pipe"
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def __init__(self, map):
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_triggerbase.__init__(self)
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r, self.trigger = self._fds = os.pipe()
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asyncore.file_dispatcher.__init__(self, r, map=map)
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def _close(self):
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for fd in self._fds:
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os.close(fd)
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self._fds = []
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def _physical_pull(self):
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os.write(self.trigger, b'x')
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else: # pragma: no cover
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# Windows version; uses just sockets, because a pipe isn't select'able
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# on Windows.
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class trigger(_triggerbase, asyncore.dispatcher):
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kind = "loopback"
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def __init__(self, map):
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_triggerbase.__init__(self)
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# Get a pair of connected sockets. The trigger is the 'w'
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# end of the pair, which is connected to 'r'. 'r' is put
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# in the asyncore socket map. "pulling the trigger" then
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# means writing something on w, which will wake up r.
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w = socket.socket()
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# Disable buffering -- pulling the trigger sends 1 byte,
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# and we want that sent immediately, to wake up asyncore's
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# select() ASAP.
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w.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, 1)
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count = 0
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while True:
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count += 1
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# Bind to a local port; for efficiency, let the OS pick
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# a free port for us.
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# Unfortunately, stress tests showed that we may not
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# be able to connect to that port ("Address already in
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# use") despite that the OS picked it. This appears
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# to be a race bug in the Windows socket implementation.
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# So we loop until a connect() succeeds (almost always
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# on the first try). See the long thread at
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# http://mail.zope.org/pipermail/zope/2005-July/160433.html
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# for hideous details.
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a = socket.socket()
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a.bind(("127.0.0.1", 0))
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connect_address = a.getsockname() # assigned (host, port) pair
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a.listen(1)
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try:
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w.connect(connect_address)
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break # success
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except socket.error as detail:
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if detail[0] != errno.WSAEADDRINUSE:
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# "Address already in use" is the only error
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# I've seen on two WinXP Pro SP2 boxes, under
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# Pythons 2.3.5 and 2.4.1.
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raise
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# (10048, 'Address already in use')
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# assert count <= 2 # never triggered in Tim's tests
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if count >= 10: # I've never seen it go above 2
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a.close()
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w.close()
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raise RuntimeError("Cannot bind trigger!")
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# Close `a` and try again. Note: I originally put a short
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# sleep() here, but it didn't appear to help or hurt.
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a.close()
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r, addr = a.accept() # r becomes asyncore's (self.)socket
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a.close()
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self.trigger = w
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asyncore.dispatcher.__init__(self, r, map=map)
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def _close(self):
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# self.socket is r, and self.trigger is w, from __init__
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self.socket.close()
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self.trigger.close()
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def _physical_pull(self):
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self.trigger.send(b'x')
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