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226 lines
7.0 KiB
226 lines
7.0 KiB
# -*- coding: utf-8 -*-
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# BSD 3-Clause License
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#
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# Apprise - Push Notification Library.
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# Copyright (c) 2023, Chris Caron <lead2gold@gmail.com>
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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#
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# 1. Redistributions of source code must retain the above copyright notice,
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# this list of conditions and the following disclaimer.
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#
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# 2. Redistributions in binary form must reproduce the above copyright notice,
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# this list of conditions and the following disclaimer in the documentation
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# and/or other materials provided with the distribution.
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#
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# 3. Neither the name of the copyright holder nor the names of its
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# contributors may be used to endorse or promote products derived from
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# this software without specific prior written permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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import ctypes
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import locale
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import contextlib
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from os.path import join
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from os.path import dirname
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from os.path import abspath
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from .logger import logger
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# Define our translation domain
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DOMAIN = 'apprise'
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LOCALE_DIR = abspath(join(dirname(__file__), 'i18n'))
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# This gets toggled to True if we succeed
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GETTEXT_LOADED = False
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try:
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# Initialize gettext
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import gettext
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# install() creates a _() in our builtins
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gettext.install(DOMAIN, localedir=LOCALE_DIR)
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# Toggle our flag
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GETTEXT_LOADED = True
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except ImportError:
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# gettext isn't available; no problem, just fall back to using
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# the library features without multi-language support.
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import builtins
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builtins.__dict__['_'] = lambda x: x # pragma: no branch
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class LazyTranslation:
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"""
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Doesn't translate anything until str() or unicode() references
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are made.
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"""
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def __init__(self, text, *args, **kwargs):
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"""
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Store our text
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"""
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self.text = text
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super().__init__(*args, **kwargs)
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def __str__(self):
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return gettext.gettext(self.text)
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# Lazy translation handling
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def gettext_lazy(text):
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"""
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A dummy function that can be referenced
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"""
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return LazyTranslation(text=text)
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class AppriseLocale:
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"""
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A wrapper class to gettext so that we can manipulate multiple lanaguages
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on the fly if required.
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"""
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def __init__(self, language=None):
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"""
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Initializes our object, if a language is specified, then we
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initialize ourselves to that, otherwise we use whatever we detect
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from the local operating system. If all else fails, we resort to the
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defined default_language.
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"""
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# Cache previously loaded translations
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self._gtobjs = {}
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# Get our language
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self.lang = AppriseLocale.detect_language(language)
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if GETTEXT_LOADED is False:
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# We're done
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return
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if self.lang:
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# Load our gettext object and install our language
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try:
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self._gtobjs[self.lang] = gettext.translation(
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DOMAIN, localedir=LOCALE_DIR, languages=[self.lang])
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# Install our language
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self._gtobjs[self.lang].install()
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except IOError:
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# This occurs if we can't access/load our translations
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pass
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@contextlib.contextmanager
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def lang_at(self, lang):
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"""
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The syntax works as:
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with at.lang_at('fr'):
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# apprise works as though the french language has been
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# defined. afterwards, the language falls back to whatever
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# it was.
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"""
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if GETTEXT_LOADED is False:
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# yield
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yield
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# we're done
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return
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# Tidy the language
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lang = AppriseLocale.detect_language(lang, detect_fallback=False)
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# Now attempt to load it
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try:
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if lang in self._gtobjs:
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if lang != self.lang:
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# Install our language only if we aren't using it
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# already
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self._gtobjs[lang].install()
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else:
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self._gtobjs[lang] = gettext.translation(
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DOMAIN, localedir=LOCALE_DIR, languages=[self.lang])
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# Install our language
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self._gtobjs[lang].install()
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# Yield
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yield
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except (IOError, KeyError):
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# This occurs if we can't access/load our translations
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# Yield reguardless
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yield
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finally:
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# Fall back to our previous language
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if lang != self.lang and lang in self._gtobjs:
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# Install our language
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self._gtobjs[self.lang].install()
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return
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@staticmethod
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def detect_language(lang=None, detect_fallback=True):
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"""
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returns the language (if it's retrievable)
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"""
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# We want to only use the 2 character version of this language
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# hence en_CA becomes en, en_US becomes en.
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if not isinstance(lang, str):
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if detect_fallback is False:
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# no detection enabled; we're done
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return None
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if hasattr(ctypes, 'windll'):
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windll = ctypes.windll.kernel32
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try:
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lang = locale.windows_locale[
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windll.GetUserDefaultUILanguage()]
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# Our detected windows language
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return lang[0:2].lower()
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except (TypeError, KeyError):
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# Fallback to posix detection
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pass
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try:
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# Detect language
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lang = locale.getdefaultlocale()[0]
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except ValueError as e:
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# This occurs when an invalid locale was parsed from the
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# environment variable. While we still return None in this
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# case, we want to better notify the end user of this. Users
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# receiving this error should check their environment
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# variables.
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logger.warning(
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'Language detection failure / {}'.format(str(e)))
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return None
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except TypeError:
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# None is returned if the default can't be determined
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# we're done in this case
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return None
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return None if not lang else lang[0:2].lower()
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