using System ;
using System.Collections.Generic ;
using System.Linq ;
using MediaBrowser.Model.SyncPlay ;
namespace MediaBrowser.Controller.SyncPlay
{
static class ListShuffleExtension
{
private static Random rng = new Random ( ) ;
public static void Shuffle < T > ( this IList < T > list )
{
int n = list . Count ;
while ( n > 1 )
{
n - - ;
int k = rng . Next ( n + 1 ) ;
T value = list [ k ] ;
list [ k ] = list [ n ] ;
list [ n ] = value ;
}
}
}
/// <summary>
/// Class PlayQueueManager.
/// </summary>
public class PlayQueueManager : IDisposable
{
/// <summary>
/// Gets or sets the playing item index.
/// </summary>
/// <value>The playing item index.</value>
public int PlayingItemIndex { get ; private set ; }
/// <summary>
/// Gets or sets the last time the queue has been changed.
/// </summary>
/// <value>The last time the queue has been changed.</value>
public DateTime LastChange { get ; private set ; }
/// <summary>
/// Gets the sorted playlist.
/// </summary>
/// <value>The sorted playlist, or play queue of the group.</value>
private List < QueueItem > SortedPlaylist { get ; set ; } = new List < QueueItem > ( ) ;
/// <summary>
/// Gets the shuffled playlist.
/// </summary>
/// <value>The shuffled playlist, or play queue of the group.</value>
private List < QueueItem > ShuffledPlaylist { get ; set ; } = new List < QueueItem > ( ) ;
/// <summary>
/// Gets or sets the shuffle mode.
/// </summary>
/// <value>The shuffle mode.</value>
public GroupShuffleMode ShuffleMode { get ; private set ; } = GroupShuffleMode . Sorted ;
/// <summary>
/// Gets or sets the repeat mode.
/// </summary>
/// <value>The repeat mode.</value>
public GroupRepeatMode RepeatMode { get ; private set ; } = GroupRepeatMode . RepeatNone ;
/// <summary>
/// Gets or sets the progressive identifier counter.
/// </summary>
/// <value>The progressive identifier.</value>
private int ProgressiveId { get ; set ; } = 0 ;
private bool _disposed = false ;
/// <summary>
/// Initializes a new instance of the <see cref="PlayQueueManager" /> class.
/// </summary>
public PlayQueueManager ( )
{
Reset ( ) ;
}
/// <inheritdoc />
public void Dispose ( )
{
Dispose ( true ) ;
GC . SuppressFinalize ( this ) ;
}
/// <summary>
/// Releases unmanaged and optionally managed resources.
/// </summary>
/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected virtual void Dispose ( bool disposing )
{
if ( _disposed )
{
return ;
}
_disposed = true ;
}
/// <summary>
/// Gets the next available identifier.
/// </summary>
/// <returns>The next available identifier.</returns>
private int GetNextProgressiveId ( ) {
return ProgressiveId + + ;
}
/// <summary>
/// Creates a list from the array of items. Each item is given an unique playlist identifier.
/// </summary>
/// <returns>The list of queue items.</returns>
private List < QueueItem > CreateQueueItemsFromArray ( Guid [ ] items )
{
return items . ToList ( )
. Select ( item = > new QueueItem ( )
{
ItemId = item ,
PlaylistItemId = "syncPlayItem" + GetNextProgressiveId ( )
} )
. ToList ( ) ;
}
/// <summary>
/// Gets the current playlist, depending on the shuffle mode.
/// </summary>
/// <returns>The playlist.</returns>
private List < QueueItem > GetPlaylistAsList ( )
{
if ( ShuffleMode . Equals ( GroupShuffleMode . Shuffle ) )
{
return ShuffledPlaylist ;
}
else
{
return SortedPlaylist ;
}
}
/// <summary>
/// Gets the current playlist as an array, depending on the shuffle mode.
/// </summary>
/// <returns>The array of items in the playlist.</returns>
public QueueItem [ ] GetPlaylist ( ) {
if ( ShuffleMode . Equals ( GroupShuffleMode . Shuffle ) )
{
return ShuffledPlaylist . ToArray ( ) ;
}
else
{
return SortedPlaylist . ToArray ( ) ;
}
}
/// <summary>
/// Sets a new playlist. Playing item is set to none. Resets shuffle mode and repeat mode as well.
/// </summary>
/// <param name="items">The new items of the playlist.</param>
public void SetPlaylist ( Guid [ ] items )
{
SortedPlaylist = CreateQueueItemsFromArray ( items ) ;
PlayingItemIndex = - 1 ;
ShuffleMode = GroupShuffleMode . Sorted ;
RepeatMode = GroupRepeatMode . RepeatNone ;
LastChange = DateTime . UtcNow ;
}
/// <summary>
/// Appends new items to the playlist. The specified order is mantained for the sorted playlist, whereas items get shuffled for the shuffled playlist.
/// </summary>
/// <param name="items">The items to add to the playlist.</param>
public void Queue ( Guid [ ] items )
{
var newItems = CreateQueueItemsFromArray ( items ) ;
SortedPlaylist . AddRange ( newItems ) ;
if ( ShuffleMode . Equals ( GroupShuffleMode . Shuffle ) )
{
newItems . Shuffle ( ) ;
ShuffledPlaylist . AddRange ( newItems ) ;
}
LastChange = DateTime . UtcNow ;
}
/// <summary>
/// Shuffles the playlist. Shuffle mode is changed.
/// </summary>
public void ShufflePlaylist ( )
{
if ( SortedPlaylist . Count ( ) = = 0 )
{
return ;
}
if ( PlayingItemIndex < 0 ) {
ShuffledPlaylist = SortedPlaylist . ToList ( ) ;
ShuffledPlaylist . Shuffle ( ) ;
}
else
{
var playingItem = SortedPlaylist [ PlayingItemIndex ] ;
ShuffledPlaylist = SortedPlaylist . ToList ( ) ;
ShuffledPlaylist . RemoveAt ( PlayingItemIndex ) ;
ShuffledPlaylist . Shuffle ( ) ;
ShuffledPlaylist = ShuffledPlaylist . Prepend ( playingItem ) . ToList ( ) ;
PlayingItemIndex = 0 ;
}
ShuffleMode = GroupShuffleMode . Shuffle ;
LastChange = DateTime . UtcNow ;
}
/// <summary>
/// Resets the playlist to sorted mode. Shuffle mode is changed.
/// </summary>
public void SortShuffledPlaylist ( )
{
if ( PlayingItemIndex > = 0 )
{
var playingItem = ShuffledPlaylist [ PlayingItemIndex ] ;
PlayingItemIndex = SortedPlaylist . IndexOf ( playingItem ) ;
}
ShuffledPlaylist . Clear ( ) ;
ShuffleMode = GroupShuffleMode . Sorted ;
LastChange = DateTime . UtcNow ;
}
/// <summary>
/// Clears the playlist.
/// </summary>
/// <param name="clearPlayingItem">Whether to remove the playing item as well.</param>
public void ClearPlaylist ( bool clearPlayingItem )
{
var playingItem = SortedPlaylist [ PlayingItemIndex ] ;
SortedPlaylist . Clear ( ) ;
ShuffledPlaylist . Clear ( ) ;
LastChange = DateTime . UtcNow ;
if ( ! clearPlayingItem & & playingItem ! = null )
{
SortedPlaylist . Add ( playingItem ) ;
if ( ShuffleMode . Equals ( GroupShuffleMode . Shuffle ) )
{
SortedPlaylist . Add ( playingItem ) ;
}
}
}
/// <summary>
/// Adds new items to the playlist right after the playing item. The specified order is mantained for the sorted playlist, whereas items get shuffled for the shuffled playlist.
/// </summary>
/// <param name="items">The items to add to the playlist.</param>
public void QueueNext ( Guid [ ] items )
{
var newItems = CreateQueueItemsFromArray ( items ) ;
if ( ShuffleMode . Equals ( GroupShuffleMode . Shuffle ) )
{
// Append items to sorted playlist as they are.
SortedPlaylist . AddRange ( newItems ) ;
// Shuffle items before adding to shuffled playlist.
newItems . Shuffle ( ) ;
ShuffledPlaylist . InsertRange ( PlayingItemIndex + 1 , newItems ) ;
}
else
{
SortedPlaylist . InsertRange ( PlayingItemIndex + 1 , newItems ) ;
}
LastChange = DateTime . UtcNow ;
}
/// <summary>
/// Gets playlist identifier of the playing item, if any.
/// </summary>
/// <returns>The playlist identifier of the playing item.</returns>
public string GetPlayingItemPlaylistId ( )
{
if ( PlayingItemIndex < 0 )
{
return null ;
}
var list = GetPlaylistAsList ( ) ;
if ( list . Count ( ) > 0 )
{
return list [ PlayingItemIndex ] . PlaylistItemId ;
}
else
{
return null ;
}
}
/// <summary>
/// Gets the playing item identifier, if any.
/// </summary>
/// <returns>The playing item identifier.</returns>
public Guid GetPlayingItemId ( )
{
if ( PlayingItemIndex < 0 )
{
return Guid . Empty ;
}
var list = GetPlaylistAsList ( ) ;
if ( list . Count ( ) > 0 )
{
return list [ PlayingItemIndex ] . ItemId ;
}
else
{
return Guid . Empty ;
}
}
/// <summary>
/// Sets the playing item using its identifier. If not in the playlist, the playing item is reset.
/// </summary>
/// <param name="itemId">The new playing item identifier.</param>
public void SetPlayingItemById ( Guid itemId )
{
var itemIds = GetPlaylistAsList ( ) . Select ( queueItem = > queueItem . ItemId ) . ToList ( ) ;
PlayingItemIndex = itemIds . IndexOf ( itemId ) ;
LastChange = DateTime . UtcNow ;
}
/// <summary>
/// Sets the playing item using its playlist identifier. If not in the playlist, the playing item is reset.
/// </summary>
/// <param name="playlistItemId">The new playing item identifier.</param>
/// <returns><c>true</c> if playing item has been set; <c>false</c> if item is not in the playlist.</returns>
public bool SetPlayingItemByPlaylistId ( string playlistItemId )
{
var playlistIds = GetPlaylistAsList ( ) . Select ( queueItem = > queueItem . PlaylistItemId ) . ToList ( ) ;
PlayingItemIndex = playlistIds . IndexOf ( playlistItemId ) ;
LastChange = DateTime . UtcNow ;
return PlayingItemIndex ! = - 1 ;
}
/// <summary>
/// Sets the playing item using its position. If not in range, the playing item is reset.
/// </summary>
/// <param name="playlistIndex">The new playing item index.</param>
public void SetPlayingItemByIndex ( int playlistIndex )
{
var list = GetPlaylistAsList ( ) ;
if ( playlistIndex < 0 | | playlistIndex > list . Count ( ) )
{
PlayingItemIndex = - 1 ;
}
else
{
PlayingItemIndex = playlistIndex ;
}
LastChange = DateTime . UtcNow ;
}
/// <summary>
/// Removes items from the playlist. If not removed, the playing item is preserved.
/// </summary>
/// <param name="playlistItemIds">The items to remove.</param>
/// <returns><c>true</c> if playing item got removed; <c>false</c> otherwise.</returns>
public bool RemoveFromPlaylist ( string [ ] playlistItemIds )
{
var playingItem = SortedPlaylist [ PlayingItemIndex ] ;
if ( ShuffleMode . Equals ( GroupShuffleMode . Shuffle ) )
{
playingItem = ShuffledPlaylist [ PlayingItemIndex ] ;
}
var playlistItemIdsList = playlistItemIds . ToList ( ) ;
SortedPlaylist . RemoveAll ( item = > playlistItemIdsList . Contains ( item . PlaylistItemId ) ) ;
ShuffledPlaylist . RemoveAll ( item = > playlistItemIdsList . Contains ( item . PlaylistItemId ) ) ;
LastChange = DateTime . UtcNow ;
if ( playingItem ! = null )
{
if ( playlistItemIds . Contains ( playingItem . PlaylistItemId ) )
{
// Playing item has been removed, picking previous item.
PlayingItemIndex - - ;
if ( PlayingItemIndex < 0 )
{
// Was first element, picking next if available.
PlayingItemIndex = SortedPlaylist . Count ( ) > 0 ? 0 : - 1 ;
}
return true ;
}
else
{
// Restoring playing item.
SetPlayingItemByPlaylistId ( playingItem . PlaylistItemId ) ;
return false ;
}
}
else
{
return false ;
}
}
/// <summary>
/// Moves an item in the playlist to another position.
/// </summary>
/// <param name="playlistItemId">The item to move.</param>
/// <param name="newIndex">The new position.</param>
/// <returns><c>true</c> if the item has been moved; <c>false</c> otherwise.</returns>
public bool MovePlaylistItem ( string playlistItemId , int newIndex )
{
var list = GetPlaylistAsList ( ) ;
var playingItem = list [ PlayingItemIndex ] ;
var playlistIds = list . Select ( queueItem = > queueItem . PlaylistItemId ) . ToList ( ) ;
var oldIndex = playlistIds . IndexOf ( playlistItemId ) ;
if ( oldIndex < 0 ) {
return false ;
}
var queueItem = list [ oldIndex ] ;
list . RemoveAt ( oldIndex ) ;
newIndex = newIndex > list . Count ( ) ? list . Count ( ) : newIndex ;
newIndex = newIndex < 0 ? 0 : newIndex ;
list . Insert ( newIndex , queueItem ) ;
LastChange = DateTime . UtcNow ;
PlayingItemIndex = list . IndexOf ( playingItem ) ;
return true ;
}
/// <summary>
/// Resets the playlist to its initial state.
/// </summary>
public void Reset ( )
{
ProgressiveId = 0 ;
SortedPlaylist . Clear ( ) ;
ShuffledPlaylist . Clear ( ) ;
PlayingItemIndex = - 1 ;
ShuffleMode = GroupShuffleMode . Sorted ;
RepeatMode = GroupRepeatMode . RepeatNone ;
LastChange = DateTime . UtcNow ;
}
/// <summary>
/// Sets the repeat mode.
/// </summary>
/// <param name="mode">The new mode.</param>
public void SetRepeatMode ( string mode )
{
switch ( mode )
{
case "RepeatOne" :
RepeatMode = GroupRepeatMode . RepeatOne ;
break ;
case "RepeatAll" :
RepeatMode = GroupRepeatMode . RepeatAll ;
break ;
default :
RepeatMode = GroupRepeatMode . RepeatNone ;
break ;
}
LastChange = DateTime . UtcNow ;
}
/// <summary>
/// Sets the shuffle mode.
/// </summary>
/// <param name="mode">The new mode.</param>
public void SetShuffleMode ( string mode )
{
switch ( mode )
{
case "Shuffle" :
ShufflePlaylist ( ) ;
break ;
default :
SortShuffledPlaylist ( ) ;
break ;
}
}
/// <summary>
/// Toggles the shuffle mode between sorted and shuffled.
/// </summary>
public void ToggleShuffleMode ( )
{
SetShuffleMode ( ShuffleMode . Equals ( GroupShuffleMode . Shuffle ) ? "Shuffle" : "" ) ;
}
/// <summary>
/// Gets the next item in the playlist considering repeat mode and shuffle mode.
/// </summary>
/// <returns>The next item in the playlist.</returns>
public QueueItem GetNextItemPlaylistId ( )
{
int newIndex ;
var playlist = GetPlaylistAsList ( ) ;
switch ( RepeatMode )
{
case GroupRepeatMode . RepeatOne :
newIndex = PlayingItemIndex ;
break ;
case GroupRepeatMode . RepeatAll :
newIndex = PlayingItemIndex + 1 ;
if ( newIndex > = playlist . Count ( ) )
{
newIndex = 0 ;
}
break ;
default :
newIndex = PlayingItemIndex + 1 ;
break ;
}
if ( newIndex < 0 | | newIndex > = playlist . Count ( ) )
{
return null ;
}
return playlist [ newIndex ] ;
}
/// <summary>
/// Sets the next item in the queue as playing item.
/// </summary>
/// <returns><c>true</c> if the playing item changed; <c>false</c> otherwise.</returns>
public bool Next ( )
{
if ( RepeatMode . Equals ( GroupRepeatMode . RepeatOne ) )
{
LastChange = DateTime . UtcNow ;
return true ;
}
PlayingItemIndex + + ;
if ( PlayingItemIndex > = SortedPlaylist . Count ( ) )
{
if ( RepeatMode . Equals ( GroupRepeatMode . RepeatAll ) )
{
PlayingItemIndex = 0 ;
}
else
{
PlayingItemIndex - - ;
return false ;
}
}
LastChange = DateTime . UtcNow ;
return true ;
}
/// <summary>
/// Sets the previous item in the queue as playing item.
/// </summary>
/// <returns><c>true</c> if the playing item changed; <c>false</c> otherwise.</returns>
public bool Previous ( )
{
if ( RepeatMode . Equals ( GroupRepeatMode . RepeatOne ) )
{
LastChange = DateTime . UtcNow ;
return true ;
}
PlayingItemIndex - - ;
if ( PlayingItemIndex < 0 )
{
if ( RepeatMode . Equals ( GroupRepeatMode . RepeatAll ) )
{
PlayingItemIndex = SortedPlaylist . Count ( ) - 1 ;
}
else
{
PlayingItemIndex + + ;
return false ;
}
}
LastChange = DateTime . UtcNow ;
return true ;
}
}
}