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using MediaBrowser.Model.Entities;
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using System;
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using System.Collections.Generic;
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namespace MediaBrowser.Controller.Entities
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{
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public class Game : BaseItem, IHasSoundtracks
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{
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public List<Guid> SoundtrackIds { get; set; }
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public Game()
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{
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MultiPartGameFiles = new List<string>();
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SoundtrackIds = new List<Guid>();
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}
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/// <summary>
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/// Gets the type of the media.
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/// </summary>
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/// <value>The type of the media.</value>
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public override string MediaType
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{
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get { return Model.Entities.MediaType.Game; }
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}
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/// <summary>
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/// Gets or sets the players supported.
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/// </summary>
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/// <value>The players supported.</value>
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public int? PlayersSupported { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is installed on client.
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/// </summary>
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/// <value><c>true</c> if this instance is installed on client; otherwise, <c>false</c>.</value>
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public bool IsInstalledOnClient { get; set; }
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/// <summary>
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/// Gets or sets the game system.
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/// </summary>
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/// <value>The game system.</value>
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public string GameSystem { get; set; }
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/// <summary>
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///
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/// </summary>
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public override string MetaLocation
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{
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get
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{
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return System.IO.Path.GetDirectoryName(Path);
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}
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}
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/// <summary>
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/// Gets or sets a value indicating whether this instance is multi part.
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/// </summary>
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/// <value><c>true</c> if this instance is multi part; otherwise, <c>false</c>.</value>
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public bool IsMultiPart { get; set; }
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/// <summary>
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/// Holds the paths to the game files in the event this is a multipart game
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/// </summary>
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public List<string> MultiPartGameFiles { get; set; }
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/// <summary>
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///
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/// </summary>
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protected override bool UseParentPathToCreateResolveArgs
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{
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get
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{
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return !IsInMixedFolder;
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}
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}
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public override string GetUserDataKey()
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{
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var id = this.GetProviderId(MetadataProviders.Gamesdb);
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if (!string.IsNullOrEmpty(id))
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{
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return "Game-Gamesdb-" + id;
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}
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return base.GetUserDataKey();
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}
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public override IEnumerable<string> GetDeletePaths()
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{
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if (!IsInMixedFolder)
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{
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return new[] { System.IO.Path.GetDirectoryName(Path) };
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}
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return base.GetDeletePaths();
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}
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}
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}
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