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/* This file is part of OpenSubtitles Handler
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A library that handle OpenSubtitles.org XML-RPC methods.
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Copyright © Ala Ibrahim Hadid 2013
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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namespace OpenSubtitlesHandler.Console
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{
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public class OSHConsole
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{
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/// <summary>
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/// Write line to the console and raise the "LineWritten" event
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/// </summary>
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///
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/// <param name="text">The debug line</param>
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/// <param name="code">The status</param>
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public static void WriteLine(string text, DebugCode code = DebugCode.None)
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{
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if (LineWritten != null)
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LineWritten(null, new DebugEventArgs(text, code));
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}
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/// <summary>
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/// Update the last written line
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/// </summary>
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/// <param name="text">The debug line</param>
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/// <param name="code">The status</param>
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public static void UpdateLine(string text, DebugCode code = DebugCode.None)
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{
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if (UpdateLastLine != null)
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UpdateLastLine(null, new DebugEventArgs(text, code));
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}
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public static event EventHandler<DebugEventArgs> LineWritten;
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public static event EventHandler<DebugEventArgs> UpdateLastLine;
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}
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public enum DebugCode
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{
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None,
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Good,
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Warning,
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Error
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}
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/// <summary>
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/// Console Debug Args
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/// </summary>
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public class DebugEventArgs : System.EventArgs
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{
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public DebugCode Code { get; private set; }
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public string Text { get; private set; }
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/// <summary>
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/// Console Debug Args
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/// </summary>
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/// <param name="text">The debug line</param>
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/// <param name="code">The status</param>
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public DebugEventArgs(string text, DebugCode code)
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{
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this.Text = text;
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this.Code = code;
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}
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}
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public struct DebugLine
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{
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public DebugLine(string debugLine, DebugCode status)
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{
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this.debugLine = debugLine;
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this.status = status;
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}
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string debugLine;
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DebugCode status;
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public string Text
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{ get { return debugLine; } set { debugLine = value; } }
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public DebugCode Code
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{ get { return status; } set { status = value; } }
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}
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}
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