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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Priority_Queue
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{
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/// <summary>
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/// Credit: https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp
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/// A helper-interface only needed to make writing unit tests a bit easier (hence the 'internal' access modifier)
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/// </summary>
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internal interface IFixedSizePriorityQueue<TItem, in TPriority> : IPriorityQueue<TItem, TPriority>
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where TPriority : IComparable<TPriority>
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{
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/// <summary>
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/// Resize the queue so it can accept more nodes. All currently enqueued nodes are remain.
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/// Attempting to decrease the queue size to a size too small to hold the existing nodes results in undefined behavior
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/// </summary>
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void Resize(int maxNodes);
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/// <summary>
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/// Returns the maximum number of items that can be enqueued at once in this queue. Once you hit this number (ie. once Count == MaxSize),
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/// attempting to enqueue another item will cause undefined behavior.
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/// </summary>
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int MaxSize { get; }
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}
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}
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