// THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
// Be careful to check any changes compile and work for all platform projects it is shared in.
// Not entirely happy with this. Would have liked to have done something more generic/reusable,
// but that wasn't really the point so kept to YAGNI principal for now, even if the
// interfaces are a bit ugly, specific and make assumptions.
/// <summary>
/// Used by RSSDP components to create implementations of the <see cref="IUdpSocket"/> interface, to perform platform agnostic socket communications.
/// </summary>
privateIPAddress_LocalIP;
/// <summary>
/// Default constructor.
/// </summary>
/// <param name="localIP">A string containing the IP address of the local network adapter to bind sockets to. Null or empty string will use <see cref="IPAddress.Any"/>.</param>
/// Creates a new UDP socket and binds it to the specified local port.
/// </summary>
/// <param name="localPort">An integer specifying the local port to bind the socket to.</param>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope", Justification = "The purpose of this method is to create and returns a disposable result, it is up to the caller to dispose it when they are done with it.")]
publicIUdpSocketCreateUdpSocket(intlocalPort)
{
if(localPort<0)thrownewArgumentException("localPort cannot be less than zero.","localPort");
/// Creates a new UDP socket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
/// </summary>
/// <param name="localPort">An integer specifying the local port to bind the socket to.</param>
/// <returns>An implementation of the <see cref="IUdpSocket"/> interface used by RSSDP components to perform socket operations.</returns>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope", Justification = "The purpose of this method is to create and returns a disposable result, it is up to the caller to dispose it when they are done with it.")]
/// Creates a new UDP socket that is a member of the specified multicast IP address, and binds it to the specified local port.
/// </summary>
/// <param name="ipAddress">The multicast IP address to make the socket a member of.</param>
/// <param name="multicastTimeToLive">The multicast time to live value for the socket.</param>
/// <param name="localPort">The number of the local port to bind to.</param>
/// <returns></returns>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", MessageId = "ip"), System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope", Justification = "The purpose of this method is to create and returns a disposable result, it is up to the caller to dispose it when they are done with it.")]
// The ExclusiveAddressUse socket option is a Windows-specific option that, when set to "true," tells Windows not to allow another socket to use the same local address as this socket
// See https://github.com/dotnet/corefx/pull/11509 for more details