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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Runtime.InteropServices;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Interop;
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using System.Windows.Shapes;
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using MediaBrowser.Model.Progress;
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namespace MediaBrowser.Common.UI
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{
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/// <summary>
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/// Interaction logic for Splash.xaml
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/// </summary>
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public partial class Splash : Window
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{
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private const int GWL_STYLE = -16;
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private const int WS_SYSMENU = 0x80000;
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[DllImport("user32.dll", SetLastError = true)]
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private static extern int GetWindowLong(IntPtr hWnd, int nIndex);
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[DllImport("user32.dll")]
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private static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
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public Splash(Progress<TaskProgress> progress)
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{
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InitializeComponent();
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progress.ProgressChanged += progress_ProgressChanged;
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}
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void progress_ProgressChanged(object sender, TaskProgress e)
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{
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this.lblProgress.Content = e.Description;
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this.pbProgress.Value = (double)e.PercentComplete;
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}
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private void Splash_Loaded(object sender, RoutedEventArgs e)
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{
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var hwnd = new WindowInteropHelper(this).Handle;
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SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) & ~WS_SYSMENU);
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}
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}
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}
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