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using System.Threading;
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using MediaBrowser.Model.SyncPlay;
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using MediaBrowser.Controller.Session;
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namespace MediaBrowser.Controller.SyncPlay
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{
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/// <summary>
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/// Interface ISyncPlayState.
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/// </summary>
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public interface ISyncPlayState
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{
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/// <summary>
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/// Gets the group state.
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/// </summary>
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/// <value>The group state.</value>
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GroupState GetGroupState();
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/// <summary>
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/// Handle a session that joined the group.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handle a session that is leaving the group.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Generic handle. Context's state can change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The generic action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, IPlaybackGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handles a play action requested by a session. Context's state can change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The play action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handles a playlist-item change requested by a session. Context's state can change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The playlist-item change action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetPlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handles a remove-items change requested by a session. Context's state can change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The remove-items change action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, RemoveFromPlaylistGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handles a move-item change requested by a session. Context's state should not change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The move-item change action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, MovePlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handles a queue change requested by a session. Context's state should not change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The queue action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, QueueGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handles an unpause action requested by a session. Context's state can change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The unpause action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handles a pause action requested by a session. Context's state can change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The pause action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handles a stop action requested by a session. Context's state can change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The stop action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handles a seek action requested by a session. Context's state can change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The seek action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handles a buffering action requested by a session. Context's state can change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The buffering action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handles a buffering-done action requested by a session. Context's state can change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The buffering-done action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handles a next-track action requested by a session. Context's state can change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The next-track action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handles a previous-track action requested by a session. Context's state can change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The previous-track action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handles a repeat-mode change requested by a session. Context's state should not change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The repeat-mode action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetRepeatModeGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Handles a shuffle-mode change requested by a session. Context's state should not change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The shuffle-mode action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetShuffleModeGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Updates ping of a session. Context's state should not change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The buffering-done action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PingGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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/// <summary>
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/// Updates whether the session should be considered during group wait. Context's state should not change.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="prevState">The previous state.</param>
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/// <param name="request">The ignore-wait action.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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void HandleRequest(ISyncPlayStateContext context, GroupState prevState, IgnoreWaitGroupRequest request, SessionInfo session, CancellationToken cancellationToken);
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}
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}
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