using System ;
using System.Collections.Generic ;
using System.IO ;
using System.Text ;
namespace MediaBrowser.Model.IO
{
/// <summary>
/// Interface IFileSystem
/// </summary>
public interface IFileSystem
{
void AddShortcutHandler ( IShortcutHandler handler ) ;
/// <summary>
/// Determines whether the specified filename is shortcut.
/// </summary>
/// <param name="filename">The filename.</param>
/// <returns><c>true</c> if the specified filename is shortcut; otherwise, <c>false</c>.</returns>
bool IsShortcut ( string filename ) ;
/// <summary>
/// Resolves the shortcut.
/// </summary>
/// <param name="filename">The filename.</param>
/// <returns>System.String.</returns>
string ResolveShortcut ( string filename ) ;
/// <summary>
/// Creates the shortcut.
/// </summary>
/// <param name="shortcutPath">The shortcut path.</param>
/// <param name="target">The target.</param>
void CreateShortcut ( string shortcutPath , string target ) ;
/// <summary>
/// Returns a <see cref="FileSystemMetadata"/> object for the specified file or directory path.
/// </summary>
/// <param name="path">A path to a file or directory.</param>
/// <returns>A <see cref="FileSystemMetadata"/> object.</returns>
/// <remarks>If the specified path points to a directory, the returned <see cref="FileSystemMetadata"/> object's
/// <see cref="FileSystemMetadata.IsDirectory"/> property will be set to true and all other properties will reflect the properties of the directory.</remarks>
FileSystemMetadata GetFileSystemInfo ( string path ) ;
/// <summary>
/// Returns a <see cref="FileSystemMetadata"/> object for the specified file path.
/// </summary>
/// <param name="path">A path to a file.</param>
/// <returns>A <see cref="FileSystemMetadata"/> object.</returns>
/// <remarks><para>If the specified path points to a directory, the returned <see cref="FileSystemMetadata"/> object's
/// <see cref="FileSystemMetadata.IsDirectory"/> property and the <see cref="FileSystemMetadata.Exists"/> property will both be set to false.</para>
/// <para>For automatic handling of files <b>and</b> directories, use <see cref="GetFileSystemInfo"/>.</para></remarks>
FileSystemMetadata GetFileInfo ( string path ) ;
/// <summary>
/// Returns a <see cref="FileSystemMetadata"/> object for the specified directory path.
/// </summary>
/// <param name="path">A path to a directory.</param>
/// <returns>A <see cref="FileSystemMetadata"/> object.</returns>
/// <remarks><para>If the specified path points to a file, the returned <see cref="FileSystemMetadata"/> object's
/// <see cref="FileSystemMetadata.IsDirectory"/> property will be set to true and the <see cref="FileSystemMetadata.Exists"/> property will be set to false.</para>
/// <para>For automatic handling of files <b>and</b> directories, use <see cref="GetFileSystemInfo"/>.</para></remarks>
FileSystemMetadata GetDirectoryInfo ( string path ) ;
/// <summary>
/// Gets the valid filename.
/// </summary>
/// <param name="filename">The filename.</param>
/// <returns>System.String.</returns>
string GetValidFilename ( string filename ) ;
/// <summary>
/// Gets the creation time UTC.
/// </summary>
/// <param name="info">The information.</param>
/// <returns>DateTime.</returns>
DateTime GetCreationTimeUtc ( FileSystemMetadata info ) ;
/// <summary>
/// Gets the creation time UTC.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>DateTime.</returns>
DateTime GetCreationTimeUtc ( string path ) ;
/// <summary>
/// Gets the last write time UTC.
/// </summary>
/// <param name="info">The information.</param>
/// <returns>DateTime.</returns>
DateTime GetLastWriteTimeUtc ( FileSystemMetadata info ) ;
/// <summary>
/// Gets the last write time UTC.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>DateTime.</returns>
DateTime GetLastWriteTimeUtc ( string path ) ;
/// <summary>
/// Gets the file stream.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="mode">The mode.</param>
/// <param name="access">The access.</param>
/// <param name="share">The share.</param>
/// <param name="isAsync">if set to <c>true</c> [is asynchronous].</param>
/// <returns>FileStream.</returns>
Stream GetFileStream ( string path , FileOpenMode mode , FileAccessMode access , FileShareMode share , bool isAsync = false ) ;
Stream GetFileStream ( string path , FileOpenMode mode , FileAccessMode access , FileShareMode share , FileOpenOptions fileOpenOptions ) ;
/// <summary>
/// Opens the read.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>Stream.</returns>
Stream OpenRead ( String path ) ;
/// <summary>
/// Swaps the files.
/// </summary>
/// <param name="file1">The file1.</param>
/// <param name="file2">The file2.</param>
void SwapFiles ( string file1 , string file2 ) ;
bool AreEqual ( string path1 , string path2 ) ;
/// <summary>
/// Determines whether [contains sub path] [the specified parent path].
/// </summary>
/// <param name="parentPath">The parent path.</param>
/// <param name="path">The path.</param>
/// <returns><c>true</c> if [contains sub path] [the specified parent path]; otherwise, <c>false</c>.</returns>
bool ContainsSubPath ( string parentPath , string path ) ;
/// <summary>
/// Determines whether [is root path] [the specified path].
/// </summary>
/// <param name="path">The path.</param>
/// <returns><c>true</c> if [is root path] [the specified path]; otherwise, <c>false</c>.</returns>
bool IsRootPath ( string path ) ;
/// <summary>
/// Normalizes the path.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>System.String.</returns>
string NormalizePath ( string path ) ;
string GetDirectoryName ( string path ) ;
/// <summary>
/// Gets the file name without extension.
/// </summary>
/// <param name="info">The information.</param>
/// <returns>System.String.</returns>
string GetFileNameWithoutExtension ( FileSystemMetadata info ) ;
/// <summary>
/// Gets the file name without extension.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>System.String.</returns>
string GetFileNameWithoutExtension ( string path ) ;
/// <summary>
/// Determines whether [is path file] [the specified path].
/// </summary>
/// <param name="path">The path.</param>
/// <returns><c>true</c> if [is path file] [the specified path]; otherwise, <c>false</c>.</returns>
bool IsPathFile ( string path ) ;
/// <summary>
/// Deletes the file.
/// </summary>
/// <param name="path">The path.</param>
void DeleteFile ( string path ) ;
/// <summary>
/// Deletes the directory.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
void DeleteDirectory ( string path , bool recursive ) ;
/// <summary>
/// Gets the directories.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable<DirectoryInfo>.</returns>
IEnumerable < FileSystemMetadata > GetDirectories ( string path , bool recursive = false ) ;
/// <summary>
/// Gets the files.
/// </summary>
IEnumerable < FileSystemMetadata > GetFiles ( string path , bool recursive = false ) ;
IEnumerable < FileSystemMetadata > GetFiles ( string path , string [ ] extensions , bool enableCaseSensitiveExtensions , bool recursive ) ;
/// <summary>
/// Gets the file system entries.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable<FileSystemMetadata>.</returns>
IEnumerable < FileSystemMetadata > GetFileSystemEntries ( string path , bool recursive = false ) ;
/// <summary>
/// Creates the directory.
/// </summary>
/// <param name="path">The path.</param>
void CreateDirectory ( string path ) ;
/// <summary>
/// Copies the file.
/// </summary>
/// <param name="source">The source.</param>
/// <param name="target">The target.</param>
/// <param name="overwrite">if set to <c>true</c> [overwrite].</param>
void CopyFile ( string source , string target , bool overwrite ) ;
/// <summary>
/// Moves the file.
/// </summary>
/// <param name="source">The source.</param>
/// <param name="target">The target.</param>
void MoveFile ( string source , string target ) ;
/// <summary>
/// Moves the directory.
/// </summary>
/// <param name="source">The source.</param>
/// <param name="target">The target.</param>
void MoveDirectory ( string source , string target ) ;
/// <summary>
/// Directories the exists.
/// </summary>
/// <param name="path">The path.</param>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
bool DirectoryExists ( string path ) ;
/// <summary>
/// Files the exists.
/// </summary>
/// <param name="path">The path.</param>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
bool FileExists ( string path ) ;
/// <summary>
/// Reads all text.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>System.String.</returns>
string ReadAllText ( string path ) ;
byte [ ] ReadAllBytes ( string path ) ;
void WriteAllBytes ( string path , byte [ ] bytes ) ;
/// <summary>
/// Writes all text.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="text">The text.</param>
void WriteAllText ( string path , string text ) ;
/// <summary>
/// Writes all text.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="text">The text.</param>
/// <param name="encoding">The encoding.</param>
void WriteAllText ( string path , string text , Encoding encoding ) ;
/// <summary>
/// Reads all text.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="encoding">The encoding.</param>
/// <returns>System.String.</returns>
string ReadAllText ( string path , Encoding encoding ) ;
string [ ] ReadAllLines ( string path ) ;
void WriteAllLines ( string path , IEnumerable < string > lines ) ;
/// <summary>
/// Gets the directory paths.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable<System.String>.</returns>
IEnumerable < string > GetDirectoryPaths ( string path , bool recursive = false ) ;
/// <summary>
/// Gets the file paths.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable<System.String>.</returns>
IEnumerable < string > GetFilePaths ( string path , bool recursive = false ) ;
IEnumerable < string > GetFilePaths ( string path , string [ ] extensions , bool enableCaseSensitiveExtensions , bool recursive ) ;
/// <summary>
/// Gets the file system entry paths.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable<System.String>.</returns>
IEnumerable < string > GetFileSystemEntryPaths ( string path , bool recursive = false ) ;
void SetHidden ( string path , bool isHidden ) ;
void SetReadOnly ( string path , bool readOnly ) ;
void SetAttributes ( string path , bool isHidden , bool readOnly ) ;
char DirectorySeparatorChar { get ; }
string GetFullPath ( string path ) ;
List < FileSystemMetadata > GetDrives ( ) ;
void SetExecutable ( string path ) ;
}
public enum FileOpenMode
{
/ /
// Summary:
// Specifies that the operating system should create a new file. This requires System.Security.Permissions.FileIOPermissionAccess.Write
// permission. If the file already exists, an System.IO.IOException exception is
// thrown.
CreateNew = 1 ,
/ /
// Summary:
// Specifies that the operating system should create a new file. If the file already
// exists, it will be overwritten. This requires System.Security.Permissions.FileIOPermissionAccess.Write
// permission. FileMode.Create is equivalent to requesting that if the file does
// not exist, use System.IO.FileMode.CreateNew; otherwise, use System.IO.FileMode.Truncate.
// If the file already exists but is a hidden file, an System.UnauthorizedAccessException
// exception is thrown.
Create = 2 ,
/ /
// Summary:
// Specifies that the operating system should open an existing file. The ability
// to open the file is dependent on the value specified by the System.IO.FileAccess
// enumeration. A System.IO.FileNotFoundException exception is thrown if the file
// does not exist.
Open = 3 ,
/ /
// Summary:
// Specifies that the operating system should open a file if it exists; otherwise,
// a new file should be created. If the file is opened with FileAccess.Read, System.Security.Permissions.FileIOPermissionAccess.Read
// permission is required. If the file access is FileAccess.Write, System.Security.Permissions.FileIOPermissionAccess.Write
// permission is required. If the file is opened with FileAccess.ReadWrite, both
// System.Security.Permissions.FileIOPermissionAccess.Read and System.Security.Permissions.FileIOPermissionAccess.Write
// permissions are required.
OpenOrCreate = 4
}
public enum FileAccessMode
{
/ /
// Summary:
// Read access to the file. Data can be read from the file. Combine with Write for
// read/write access.
Read = 1 ,
/ /
// Summary:
// Write access to the file. Data can be written to the file. Combine with Read
// for read/write access.
Write = 2
}
public enum FileShareMode
{
/ /
// Summary:
// Declines sharing of the current file. Any request to open the file (by this process
// or another process) will fail until the file is closed.
None = 0 ,
/ /
// Summary:
// Allows subsequent opening of the file for reading. If this flag is not specified,
// any request to open the file for reading (by this process or another process)
// will fail until the file is closed. However, even if this flag is specified,
// additional permissions might still be needed to access the file.
Read = 1 ,
/ /
// Summary:
// Allows subsequent opening of the file for writing. If this flag is not specified,
// any request to open the file for writing (by this process or another process)
// will fail until the file is closed. However, even if this flag is specified,
// additional permissions might still be needed to access the file.
Write = 2 ,
/ /
// Summary:
// Allows subsequent opening of the file for reading or writing. If this flag is
// not specified, any request to open the file for reading or writing (by this process
// or another process) will fail until the file is closed. However, even if this
// flag is specified, additional permissions might still be needed to access the
// file.
ReadWrite = 3
}
/ /
// Summary:
// Represents advanced options for creating a System.IO.FileStream object.
[Flags]
public enum FileOpenOptions
{
/ /
// Summary:
// Indicates that the system should write through any intermediate cache and go
// directly to disk.
WriteThrough = int . MinValue ,
/ /
// Summary:
// Indicates that no additional options should be used when creating a System.IO.FileStream
// object.
None = 0 ,
/ /
// Summary:
// Indicates that a file is encrypted and can be decrypted only by using the same
// user account used for encryption.
Encrypted = 16384 ,
/ /
// Summary:
// Indicates that a file is automatically deleted when it is no longer in use.
DeleteOnClose = 67108864 ,
/ /
// Summary:
// Indicates that the file is to be accessed sequentially from beginning to end.
// The system can use this as a hint to optimize file caching. If an application
// moves the file pointer for random access, optimum caching may not occur; however,
// correct operation is still guaranteed.
SequentialScan = 134217728 ,
/ /
// Summary:
// Indicates that the file is accessed randomly. The system can use this as a hint
// to optimize file caching.
RandomAccess = 268435456 ,
/ /
// Summary:
// Indicates that a file can be used for asynchronous reading and writing.
Asynchronous = 1073741824
}
}