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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using MediaBrowser.Model.Cryptography;
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using MediaBrowser.Model.IO;
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using SocketHttpListener.Net.WebSockets;
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using SocketHttpListener.Primitives;
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using HttpStatusCode = SocketHttpListener.Net.HttpStatusCode;
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using System.Net.Sockets;
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using WebSocketState = System.Net.WebSockets.WebSocketState;
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namespace SocketHttpListener
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{
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/// <summary>
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/// Implements the WebSocket interface.
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/// </summary>
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/// <remarks>
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/// The WebSocket class provides a set of methods and properties for two-way communication using
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/// the WebSocket protocol (<see href="http://tools.ietf.org/html/rfc6455">RFC 6455</see>).
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/// </remarks>
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public class WebSocket : IDisposable
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{
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#region Private Fields
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private string _base64Key;
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private Action _closeContext;
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private CompressionMethod _compression;
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private WebSocketContext _context;
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private CookieCollection _cookies;
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private AutoResetEvent _exitReceiving;
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private object _forConn;
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private object _forEvent;
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private object _forMessageEventQueue;
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private object _forSend;
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private const string _guid = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
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private Func<WebSocketContext, string>
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_handshakeRequestChecker;
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private Queue<MessageEventArgs> _messageEventQueue;
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private uint _nonceCount;
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private string _origin;
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private bool _preAuth;
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private string _protocol;
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private string[] _protocols;
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private Uri _proxyUri;
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private volatile WebSocketState _readyState;
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private AutoResetEvent _receivePong;
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private bool _secure;
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private Stream _stream;
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private Uri _uri;
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private const string _version = "13";
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#endregion
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#region Internal Fields
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internal const int FragmentLength = 1016; // Max value is int.MaxValue - 14.
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#endregion
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#region Internal Constructors
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// As server
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internal WebSocket(string protocol)
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{
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_protocol = protocol;
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}
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public void SetContext(HttpListenerWebSocketContext context, Action closeContextFn, Stream stream)
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{
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_context = context;
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_closeContext = closeContextFn;
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_secure = context.IsSecureConnection;
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_stream = stream;
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init();
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}
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public static TimeSpan DefaultKeepAliveInterval
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{
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// In the .NET Framework, this pulls the value from a P/Invoke. Here we just hardcode it to a reasonable default.
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get { return TimeSpan.FromSeconds(30); }
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}
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#endregion
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/// <summary>
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/// Gets the state of the WebSocket connection.
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/// </summary>
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/// <value>
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/// One of the <see cref="WebSocketState"/> enum values, indicates the state of the WebSocket
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/// connection. The default value is <see cref="WebSocketState.Connecting"/>.
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/// </value>
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public WebSocketState ReadyState
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{
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get
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{
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return _readyState;
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}
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}
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#region Public Events
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/// <summary>
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/// Occurs when the WebSocket connection has been closed.
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/// </summary>
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public event EventHandler<CloseEventArgs> OnClose;
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/// <summary>
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/// Occurs when the <see cref="WebSocket"/> gets an error.
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/// </summary>
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public event EventHandler<ErrorEventArgs> OnError;
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/// <summary>
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/// Occurs when the <see cref="WebSocket"/> receives a message.
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/// </summary>
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public event EventHandler<MessageEventArgs> OnMessage;
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/// <summary>
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/// Occurs when the WebSocket connection has been established.
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/// </summary>
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public event EventHandler OnOpen;
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#endregion
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#region Private Methods
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private void close(CloseStatusCode code, string reason, bool wait)
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{
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close(new PayloadData(((ushort)code).Append(reason)), !code.IsReserved(), wait);
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}
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private void close(PayloadData payload, bool send, bool wait)
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{
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lock (_forConn)
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{
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if (_readyState == WebSocketState.CloseSent || _readyState == WebSocketState.Closed)
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{
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return;
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}
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_readyState = WebSocketState.CloseSent;
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}
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var e = new CloseEventArgs(payload);
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e.WasClean =
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closeHandshake(
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send ? WebSocketFrame.CreateCloseFrame(Mask.Unmask, payload).ToByteArray() : null,
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wait ? 1000 : 0);
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_readyState = WebSocketState.Closed;
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try
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{
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OnClose.Emit(this, e);
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}
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catch (Exception ex)
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{
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error("An exception has occurred while OnClose.", ex);
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}
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}
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private bool closeHandshake(byte[] frameAsBytes, int millisecondsTimeout)
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{
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var sent = frameAsBytes != null && writeBytes(frameAsBytes);
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var received =
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millisecondsTimeout == 0 ||
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(sent && _exitReceiving != null && _exitReceiving.WaitOne(millisecondsTimeout));
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closeServerResources();
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if (_receivePong != null)
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{
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_receivePong.Dispose();
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_receivePong = null;
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}
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if (_exitReceiving != null)
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{
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_exitReceiving.Dispose();
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_exitReceiving = null;
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}
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var result = sent && received;
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return result;
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}
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// As server
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private void closeServerResources()
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{
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if (_closeContext == null)
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return;
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try
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{
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_closeContext();
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}
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catch (SocketException)
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{
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// it could be unable to send the handshake response
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}
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_closeContext = null;
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_stream = null;
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_context = null;
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}
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private bool concatenateFragmentsInto(Stream dest)
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{
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while (true)
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{
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var frame = WebSocketFrame.Read(_stream, true);
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if (frame.IsFinal)
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{
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/* FINAL */
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// CONT
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if (frame.IsContinuation)
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{
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dest.WriteBytes(frame.PayloadData.ApplicationData);
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break;
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}
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// PING
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if (frame.IsPing)
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{
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processPingFrame(frame);
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continue;
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}
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// PONG
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if (frame.IsPong)
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{
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processPongFrame(frame);
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continue;
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}
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// CLOSE
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if (frame.IsClose)
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return processCloseFrame(frame);
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}
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else
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{
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/* MORE */
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// CONT
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if (frame.IsContinuation)
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{
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dest.WriteBytes(frame.PayloadData.ApplicationData);
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continue;
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}
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}
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// ?
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return processUnsupportedFrame(
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frame,
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CloseStatusCode.IncorrectData,
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"An incorrect data has been received while receiving fragmented data.");
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}
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return true;
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}
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// As server
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private HttpResponse createHandshakeCloseResponse(HttpStatusCode code)
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{
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var res = HttpResponse.CreateCloseResponse(code);
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res.Headers["Sec-WebSocket-Version"] = _version;
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return res;
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}
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private MessageEventArgs dequeueFromMessageEventQueue()
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{
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lock (_forMessageEventQueue)
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return _messageEventQueue.Count > 0
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? _messageEventQueue.Dequeue()
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: null;
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}
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private void enqueueToMessageEventQueue(MessageEventArgs e)
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{
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lock (_forMessageEventQueue)
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_messageEventQueue.Enqueue(e);
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}
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private void error(string message, Exception exception)
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{
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try
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{
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if (exception != null)
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{
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message += ". Exception.Message: " + exception.Message;
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}
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OnError.Emit(this, new ErrorEventArgs(message));
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}
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catch (Exception)
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{
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}
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}
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private void error(string message)
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{
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try
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{
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OnError.Emit(this, new ErrorEventArgs(message));
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}
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catch (Exception)
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{
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}
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}
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private void init()
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{
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_compression = CompressionMethod.None;
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_cookies = new CookieCollection();
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_forConn = new object();
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_forEvent = new object();
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_forSend = new object();
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_messageEventQueue = new Queue<MessageEventArgs>();
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_forMessageEventQueue = ((ICollection)_messageEventQueue).SyncRoot;
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_readyState = WebSocketState.Connecting;
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}
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private void open()
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{
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try
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{
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startReceiving();
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lock (_forEvent)
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{
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try
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{
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if (OnOpen != null)
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{
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OnOpen(this, EventArgs.Empty);
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}
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}
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catch (Exception ex)
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{
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processException(ex, "An exception has occurred while OnOpen.");
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}
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}
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}
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catch (Exception ex)
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{
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processException(ex, "An exception has occurred while opening.");
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}
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}
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private bool processCloseFrame(WebSocketFrame frame)
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{
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var payload = frame.PayloadData;
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close(payload, !payload.ContainsReservedCloseStatusCode, false);
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return false;
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}
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private bool processDataFrame(WebSocketFrame frame)
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{
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var e = frame.IsCompressed
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? new MessageEventArgs(
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frame.Opcode, frame.PayloadData.ApplicationData.Decompress(_compression))
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: new MessageEventArgs(frame.Opcode, frame.PayloadData);
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enqueueToMessageEventQueue(e);
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return true;
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}
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private void processException(Exception exception, string message)
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{
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var code = CloseStatusCode.Abnormal;
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var reason = message;
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if (exception is WebSocketException)
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{
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var wsex = (WebSocketException)exception;
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code = wsex.Code;
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reason = wsex.Message;
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}
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error(message ?? code.GetMessage(), exception);
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if (_readyState == WebSocketState.Connecting)
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Close(HttpStatusCode.BadRequest);
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else
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close(code, reason ?? code.GetMessage(), false);
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}
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private bool processFragmentedFrame(WebSocketFrame frame)
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{
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return frame.IsContinuation // Not first fragment
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? true
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: processFragments(frame);
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}
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private bool processFragments(WebSocketFrame first)
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{
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using (var buff = new MemoryStream())
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{
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buff.WriteBytes(first.PayloadData.ApplicationData);
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if (!concatenateFragmentsInto(buff))
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return false;
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byte[] data;
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if (_compression != CompressionMethod.None)
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{
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data = buff.DecompressToArray(_compression);
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}
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else
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{
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data = buff.ToArray();
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}
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enqueueToMessageEventQueue(new MessageEventArgs(first.Opcode, data));
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return true;
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}
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}
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private bool processPingFrame(WebSocketFrame frame)
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{
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return true;
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}
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private bool processPongFrame(WebSocketFrame frame)
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{
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_receivePong.Set();
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return true;
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}
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private bool processUnsupportedFrame(WebSocketFrame frame, CloseStatusCode code, string reason)
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{
|
|
|
|
processException(new WebSocketException(code, reason), null);
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool processWebSocketFrame(WebSocketFrame frame)
|
|
|
|
{
|
|
|
|
return frame.IsCompressed && _compression == CompressionMethod.None
|
|
|
|
? processUnsupportedFrame(
|
|
|
|
frame,
|
|
|
|
CloseStatusCode.IncorrectData,
|
|
|
|
"A compressed data has been received without available decompression method.")
|
|
|
|
: frame.IsFragmented
|
|
|
|
? processFragmentedFrame(frame)
|
|
|
|
: frame.IsData
|
|
|
|
? processDataFrame(frame)
|
|
|
|
: frame.IsPing
|
|
|
|
? processPingFrame(frame)
|
|
|
|
: frame.IsPong
|
|
|
|
? processPongFrame(frame)
|
|
|
|
: frame.IsClose
|
|
|
|
? processCloseFrame(frame)
|
|
|
|
: processUnsupportedFrame(frame, CloseStatusCode.PolicyViolation, null);
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool send(Opcode opcode, Stream stream)
|
|
|
|
{
|
|
|
|
lock (_forSend)
|
|
|
|
{
|
|
|
|
var src = stream;
|
|
|
|
var compressed = false;
|
|
|
|
var sent = false;
|
|
|
|
try
|
|
|
|
{
|
|
|
|
if (_compression != CompressionMethod.None)
|
|
|
|
{
|
|
|
|
stream = stream.Compress(_compression);
|
|
|
|
compressed = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
sent = send(opcode, Mask.Unmask, stream, compressed);
|
|
|
|
if (!sent)
|
|
|
|
error("Sending a data has been interrupted.");
|
|
|
|
}
|
|
|
|
catch (Exception ex)
|
|
|
|
{
|
|
|
|
error("An exception has occurred while sending a data.", ex);
|
|
|
|
}
|
|
|
|
finally
|
|
|
|
{
|
|
|
|
if (compressed)
|
|
|
|
stream.Dispose();
|
|
|
|
|
|
|
|
src.Dispose();
|
|
|
|
}
|
|
|
|
|
|
|
|
return sent;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool send(Opcode opcode, Mask mask, Stream stream, bool compressed)
|
|
|
|
{
|
|
|
|
var len = stream.Length;
|
|
|
|
|
|
|
|
/* Not fragmented */
|
|
|
|
|
|
|
|
if (len == 0)
|
|
|
|
return send(Fin.Final, opcode, mask, new byte[0], compressed);
|
|
|
|
|
|
|
|
var quo = len / FragmentLength;
|
|
|
|
var rem = (int)(len % FragmentLength);
|
|
|
|
|
|
|
|
byte[] buff = null;
|
|
|
|
if (quo == 0)
|
|
|
|
{
|
|
|
|
buff = new byte[rem];
|
|
|
|
return stream.Read(buff, 0, rem) == rem &&
|
|
|
|
send(Fin.Final, opcode, mask, buff, compressed);
|
|
|
|
}
|
|
|
|
|
|
|
|
buff = new byte[FragmentLength];
|
|
|
|
if (quo == 1 && rem == 0)
|
|
|
|
return stream.Read(buff, 0, FragmentLength) == FragmentLength &&
|
|
|
|
send(Fin.Final, opcode, mask, buff, compressed);
|
|
|
|
|
|
|
|
/* Send fragmented */
|
|
|
|
|
|
|
|
// Begin
|
|
|
|
if (stream.Read(buff, 0, FragmentLength) != FragmentLength ||
|
|
|
|
!send(Fin.More, opcode, mask, buff, compressed))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
var n = rem == 0 ? quo - 2 : quo - 1;
|
|
|
|
for (long i = 0; i < n; i++)
|
|
|
|
if (stream.Read(buff, 0, FragmentLength) != FragmentLength ||
|
|
|
|
!send(Fin.More, Opcode.Cont, mask, buff, compressed))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// End
|
|
|
|
if (rem == 0)
|
|
|
|
rem = FragmentLength;
|
|
|
|
else
|
|
|
|
buff = new byte[rem];
|
|
|
|
|
|
|
|
return stream.Read(buff, 0, rem) == rem &&
|
|
|
|
send(Fin.Final, Opcode.Cont, mask, buff, compressed);
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool send(Fin fin, Opcode opcode, Mask mask, byte[] data, bool compressed)
|
|
|
|
{
|
|
|
|
lock (_forConn)
|
|
|
|
{
|
|
|
|
if (_readyState != WebSocketState.Open)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return writeBytes(
|
|
|
|
WebSocketFrame.CreateWebSocketFrame(fin, opcode, mask, data, compressed).ToByteArray());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private Task sendAsync(Opcode opcode, Stream stream)
|
|
|
|
{
|
|
|
|
var completionSource = new TaskCompletionSource<bool>();
|
|
|
|
Task.Run(() =>
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
send(opcode, stream);
|
|
|
|
completionSource.TrySetResult(true);
|
|
|
|
}
|
|
|
|
catch (Exception ex)
|
|
|
|
{
|
|
|
|
completionSource.TrySetException(ex);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
return completionSource.Task;
|
|
|
|
}
|
|
|
|
|
|
|
|
// As server
|
|
|
|
private bool sendHttpResponse(HttpResponse response)
|
|
|
|
{
|
|
|
|
return writeBytes(response.ToByteArray());
|
|
|
|
}
|
|
|
|
|
|
|
|
private void startReceiving()
|
|
|
|
{
|
|
|
|
if (_messageEventQueue.Count > 0)
|
|
|
|
_messageEventQueue.Clear();
|
|
|
|
|
|
|
|
_exitReceiving = new AutoResetEvent(false);
|
|
|
|
_receivePong = new AutoResetEvent(false);
|
|
|
|
|
|
|
|
Action receive = null;
|
|
|
|
receive = () => WebSocketFrame.ReadAsync(
|
|
|
|
_stream,
|
|
|
|
true,
|
|
|
|
frame =>
|
|
|
|
{
|
|
|
|
if (processWebSocketFrame(frame) && _readyState != WebSocketState.Closed)
|
|
|
|
{
|
|
|
|
receive();
|
|
|
|
|
|
|
|
if (!frame.IsData)
|
|
|
|
return;
|
|
|
|
|
|
|
|
lock (_forEvent)
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
var e = dequeueFromMessageEventQueue();
|
|
|
|
if (e != null && _readyState == WebSocketState.Open)
|
|
|
|
OnMessage.Emit(this, e);
|
|
|
|
}
|
|
|
|
catch (Exception ex)
|
|
|
|
{
|
|
|
|
processException(ex, "An exception has occurred while OnMessage.");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (_exitReceiving != null)
|
|
|
|
{
|
|
|
|
_exitReceiving.Set();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
ex => processException(ex, "An exception has occurred while receiving a message."));
|
|
|
|
|
|
|
|
receive();
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool writeBytes(byte[] data)
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
_stream.Write(data, 0, data.Length);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
catch (Exception)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region Internal Methods
|
|
|
|
|
|
|
|
// As server
|
|
|
|
internal void Close(HttpResponse response)
|
|
|
|
{
|
|
|
|
_readyState = WebSocketState.CloseSent;
|
|
|
|
sendHttpResponse(response);
|
|
|
|
|
|
|
|
closeServerResources();
|
|
|
|
|
|
|
|
_readyState = WebSocketState.Closed;
|
|
|
|
}
|
|
|
|
|
|
|
|
// As server
|
|
|
|
internal void Close(HttpStatusCode code)
|
|
|
|
{
|
|
|
|
Close(createHandshakeCloseResponse(code));
|
|
|
|
}
|
|
|
|
|
|
|
|
// As server
|
|
|
|
public void ConnectAsServer()
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
_readyState = WebSocketState.Open;
|
|
|
|
open();
|
|
|
|
}
|
|
|
|
catch (Exception ex)
|
|
|
|
{
|
|
|
|
processException(ex, "An exception has occurred while connecting.");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region Public Methods
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Closes the WebSocket connection, and releases all associated resources.
|
|
|
|
/// </summary>
|
|
|
|
public void Close()
|
|
|
|
{
|
|
|
|
var msg = _readyState.CheckIfClosable();
|
|
|
|
if (msg != null)
|
|
|
|
{
|
|
|
|
error(msg);
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
var send = _readyState == WebSocketState.Open;
|
|
|
|
close(new PayloadData(), send, send);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Closes the WebSocket connection with the specified <see cref="CloseStatusCode"/>
|
|
|
|
/// and <see cref="string"/>, and releases all associated resources.
|
|
|
|
/// </summary>
|
|
|
|
/// <remarks>
|
|
|
|
/// This method emits a <see cref="OnError"/> event if the size
|
|
|
|
/// of <paramref name="reason"/> is greater than 123 bytes.
|
|
|
|
/// </remarks>
|
|
|
|
/// <param name="code">
|
|
|
|
/// One of the <see cref="CloseStatusCode"/> enum values, represents the status code
|
|
|
|
/// indicating the reason for the close.
|
|
|
|
/// </param>
|
|
|
|
/// <param name="reason">
|
|
|
|
/// A <see cref="string"/> that represents the reason for the close.
|
|
|
|
/// </param>
|
|
|
|
public void Close(CloseStatusCode code, string reason)
|
|
|
|
{
|
|
|
|
byte[] data = null;
|
|
|
|
var msg = _readyState.CheckIfClosable() ??
|
|
|
|
(data = ((ushort)code).Append(reason)).CheckIfValidControlData("reason");
|
|
|
|
|
|
|
|
if (msg != null)
|
|
|
|
{
|
|
|
|
error(msg);
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
var send = _readyState == WebSocketState.Open && !code.IsReserved();
|
|
|
|
close(new PayloadData(data), send, send);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Sends a binary <paramref name="data"/> asynchronously using the WebSocket connection.
|
|
|
|
/// </summary>
|
|
|
|
/// <remarks>
|
|
|
|
/// This method doesn't wait for the send to be complete.
|
|
|
|
/// </remarks>
|
|
|
|
/// <param name="data">
|
|
|
|
/// An array of <see cref="byte"/> that represents the binary data to send.
|
|
|
|
/// </param>
|
|
|
|
public Task SendAsync(byte[] data)
|
|
|
|
{
|
|
|
|
if (data == null)
|
|
|
|
{
|
|
|
|
throw new ArgumentNullException("data");
|
|
|
|
}
|
|
|
|
|
|
|
|
var msg = _readyState.CheckIfOpen();
|
|
|
|
if (msg != null)
|
|
|
|
{
|
|
|
|
throw new Exception(msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
return sendAsync(Opcode.Binary, new MemoryStream(data));
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Sends a text <paramref name="data"/> asynchronously using the WebSocket connection.
|
|
|
|
/// </summary>
|
|
|
|
/// <remarks>
|
|
|
|
/// This method doesn't wait for the send to be complete.
|
|
|
|
/// </remarks>
|
|
|
|
/// <param name="data">
|
|
|
|
/// A <see cref="string"/> that represents the text data to send.
|
|
|
|
/// </param>
|
|
|
|
public Task SendAsync(string data)
|
|
|
|
{
|
|
|
|
if (data == null)
|
|
|
|
{
|
|
|
|
throw new ArgumentNullException("data");
|
|
|
|
}
|
|
|
|
|
|
|
|
var msg = _readyState.CheckIfOpen();
|
|
|
|
if (msg != null)
|
|
|
|
{
|
|
|
|
throw new Exception(msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
return sendAsync(Opcode.Text, new MemoryStream(Encoding.UTF8.GetBytes(data)));
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region Explicit Interface Implementation
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Closes the WebSocket connection, and releases all associated resources.
|
|
|
|
/// </summary>
|
|
|
|
/// <remarks>
|
|
|
|
/// This method closes the WebSocket connection with <see cref="CloseStatusCode.Away"/>.
|
|
|
|
/// </remarks>
|
|
|
|
void IDisposable.Dispose()
|
|
|
|
{
|
|
|
|
Close(CloseStatusCode.Away, null);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|