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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using System.Windows.Threading;
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namespace MediaBrowser.Installer.Code
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{
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/// <summary>
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/// Interaction logic for DownloadAnimation.xaml
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/// </summary>
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public partial class DownloadAnimation : UserControl
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{
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private int _i;
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private readonly double _startPos;
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private readonly DispatcherTimer _timer;
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public DownloadAnimation()
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{
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_i = 0;
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InitializeComponent();
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// Store start position of sliding canvas
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_startPos = Canvas.GetLeft(SlidingCanvas);
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// Create animation timer
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_timer = new DispatcherTimer {Interval = TimeSpan.FromMilliseconds(100)};
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_timer.Tick += TimerTick;
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}
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public void StartAnimation()
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{
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_timer.Start();
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}
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public void StopAnimation()
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{
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_timer.Stop();
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}
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private void TimerTick(object sender, EventArgs e)
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{
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_i++;
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if (_i < 16)
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{
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// Move SlidingCanvas containing the three colored dots 14 units to the right
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Canvas.SetLeft(SlidingCanvas, Canvas.GetLeft(SlidingCanvas) + 14);
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}
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else
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{
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// Move SlidingCanvas back to its starting position and reset counter
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_i = 0;
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Canvas.SetLeft(SlidingCanvas, _startPos);
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}
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}
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}
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}
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