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using SkiaSharp;
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using MediaBrowser.Common.Configuration;
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using MediaBrowser.Common.Net;
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using MediaBrowser.Model.Drawing;
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using System;
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using System.IO;
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using System.Threading.Tasks;
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using MediaBrowser.Controller.IO;
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using MediaBrowser.Model.IO;
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using System.Reflection;
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using MediaBrowser.Common.Progress;
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namespace Emby.Drawing.Skia
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{
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public class PlayedIndicatorDrawer
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{
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private const int OffsetFromTopRightCorner = 38;
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private readonly IApplicationPaths _appPaths;
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private readonly IHttpClient _iHttpClient;
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private readonly IFileSystem _fileSystem;
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public PlayedIndicatorDrawer(IApplicationPaths appPaths, IHttpClient iHttpClient, IFileSystem fileSystem)
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{
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_appPaths = appPaths;
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_iHttpClient = iHttpClient;
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_fileSystem = fileSystem;
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}
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public async Task DrawPlayedIndicator(SKCanvas canvas, ImageSize imageSize)
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{
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var x = imageSize.Width - OffsetFromTopRightCorner;
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using (var paint = new SKPaint())
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{
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paint.Color = SKColor.Parse("#CC52B54B");
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paint.Style = SKPaintStyle.Fill;
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canvas.DrawCircle((float)x, OffsetFromTopRightCorner, 20, paint);
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}
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using (var paint = new SKPaint())
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{
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paint.Color = new SKColor(255, 255, 255, 255);
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paint.Style = SKPaintStyle.Fill;
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paint.TextSize = 30;
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paint.IsAntialias = true;
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var text = "✔️";
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var emojiChar = StringUtilities.GetUnicodeCharacterCode(text, SKTextEncoding.Utf32);
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// or:
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//var emojiChar = 0x1F680;
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// ask the font manager for a font with that character
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var fontManager = SKFontManager.Default;
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var emojiTypeface = fontManager.MatchCharacter(emojiChar);
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paint.Typeface = emojiTypeface;
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canvas.DrawText(text, (float)x-20, OffsetFromTopRightCorner + 12, paint);
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}
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}
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internal static async Task<string> DownloadFont(string name, string url, IApplicationPaths paths, IHttpClient httpClient, IFileSystem fileSystem)
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{
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var filePath = Path.Combine(paths.ProgramDataPath, "fonts", name);
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if (fileSystem.FileExists(filePath))
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{
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return filePath;
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}
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var tempPath = await httpClient.GetTempFile(new HttpRequestOptions
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{
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Url = url,
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Progress = new SimpleProgress<double>()
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}).ConfigureAwait(false);
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fileSystem.CreateDirectory(fileSystem.GetDirectoryName(filePath));
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try
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{
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fileSystem.CopyFile(tempPath, filePath, false);
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}
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catch (IOException)
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{
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}
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return tempPath;
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}
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}
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}
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