using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Net ;
using System.Net.Http ;
using System.Net.Sockets ;
using System.Text ;
using System.Threading ;
using System.Threading.Tasks ;
using MediaBrowser.Common.Net ;
using MediaBrowser.Model.Net ;
using Microsoft.Extensions.Logging ;
namespace Rssdp.Infrastructure
{
/// <summary>
/// Provides the platform independent logic for publishing device existence and responding to search requests.
/// </summary>
public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase , ISsdpCommunicationsServer
{
/ * We could technically use one socket listening on port 1900 for everything .
* This should get both multicast ( notifications ) and unicast ( search response ) messages , however
* this often doesn ' t work under Windows because the MS SSDP service is running . If that service
* is running then it will steal the unicast messages and we will never see search responses .
* Since stopping the service would be a bad idea ( might not be allowed security wise and might
* break other apps running on the system ) the only other work around is to use two sockets .
*
* We use one socket to listen for / receive notifications and search requests ( _BroadcastListenSocket ) .
* We use a second socket , bound to a different local port , to send search requests and listen for
* responses ( _SendSocket ) . The responses are sent to the local port this socket is bound to ,
* which isn ' t port 1900 so the MS service doesn ' t steal them . While the caller can specify a local
* port to use , we will default to 0 which allows the underlying system to auto - assign a free port .
* /
private object _BroadcastListenSocketSynchroniser = new object ( ) ;
private ISocket _BroadcastListenSocket ;
private object _SendSocketSynchroniser = new object ( ) ;
private List < ISocket > _sendSockets ;
private HttpRequestParser _RequestParser ;
private HttpResponseParser _ResponseParser ;
private readonly ILogger _logger ;
private ISocketFactory _SocketFactory ;
private readonly INetworkManager _networkManager ;
private int _LocalPort ;
private int _MulticastTtl ;
private bool _IsShared ;
private readonly bool _enableMultiSocketBinding ;
/// <summary>
/// Raised when a HTTPU request message is received by a socket (unicast or multicast).
/// </summary>
public event EventHandler < RequestReceivedEventArgs > RequestReceived ;
/// <summary>
/// Raised when an HTTPU response message is received by a socket (unicast or multicast).
/// </summary>
public event EventHandler < ResponseReceivedEventArgs > ResponseReceived ;
/// <summary>
/// Minimum constructor.
/// </summary>
/// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
public SsdpCommunicationsServer ( ISocketFactory socketFactory ,
INetworkManager networkManager , ILogger logger , bool enableMultiSocketBinding )
: this ( socketFactory , 0 , SsdpConstants . SsdpDefaultMulticastTimeToLive , networkManager , logger , enableMultiSocketBinding )
{
}
/// <summary>
/// Full constructor.
/// </summary>
/// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
/// <exception cref="ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
public SsdpCommunicationsServer ( ISocketFactory socketFactory , int localPort , int multicastTimeToLive , INetworkManager networkManager , ILogger logger , bool enableMultiSocketBinding )
{
if ( socketFactory = = null )
{
throw new ArgumentNullException ( nameof ( socketFactory ) ) ;
}
if ( multicastTimeToLive < = 0 )
{
throw new ArgumentOutOfRangeException ( nameof ( multicastTimeToLive ) , "multicastTimeToLive must be greater than zero." ) ;
}
_BroadcastListenSocketSynchroniser = new object ( ) ;
_SendSocketSynchroniser = new object ( ) ;
_LocalPort = localPort ;
_SocketFactory = socketFactory ;
_RequestParser = new HttpRequestParser ( ) ;
_ResponseParser = new HttpResponseParser ( ) ;
_MulticastTtl = multicastTimeToLive ;
_networkManager = networkManager ;
_logger = logger ;
_enableMultiSocketBinding = enableMultiSocketBinding ;
}
/// <summary>
/// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
/// </summary>
/// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
public void BeginListeningForBroadcasts ( )
{
ThrowIfDisposed ( ) ;
if ( _BroadcastListenSocket = = null )
{
lock ( _BroadcastListenSocketSynchroniser )
{
if ( _BroadcastListenSocket = = null )
{
try
{
_BroadcastListenSocket = ListenForBroadcastsAsync ( ) ;
}
catch ( SocketException ex )
{
_logger . LogError ( "Failed to bind to port 1900: {Message}. DLNA will be unavailable" , ex . Message ) ;
}
catch ( Exception ex )
{
_logger . LogError ( ex , "Error in BeginListeningForBroadcasts" ) ;
}
}
}
}
}
/// <summary>
/// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
/// </summary>
/// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
public void StopListeningForBroadcasts ( )
{
lock ( _BroadcastListenSocketSynchroniser )
{
if ( _BroadcastListenSocket ! = null )
{
_logger . LogInformation ( "{0} disposing _BroadcastListenSocket" , GetType ( ) . Name ) ;
_BroadcastListenSocket . Dispose ( ) ;
_BroadcastListenSocket = null ;
}
}
}
/// <summary>
/// Sends a message to a particular address (uni or multicast) and port.
/// </summary>
public async Task SendMessage ( byte [ ] messageData , IPEndPoint destination , IPAddress fromLocalIpAddress , CancellationToken cancellationToken )
{
if ( messageData = = null )
{
throw new ArgumentNullException ( nameof ( messageData ) ) ;
}
ThrowIfDisposed ( ) ;
var sockets = GetSendSockets ( fromLocalIpAddress , destination ) ;
if ( sockets . Count = = 0 )
{
return ;
}
// SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
for ( var i = 0 ; i < SsdpConstants . UdpResendCount ; i + + )
{
var tasks = sockets . Select ( s = > SendFromSocket ( s , messageData , destination , cancellationToken ) ) . ToArray ( ) ;
await Task . WhenAll ( tasks ) . ConfigureAwait ( false ) ;
await Task . Delay ( 100 , cancellationToken ) . ConfigureAwait ( false ) ;
}
}
private async Task SendFromSocket ( ISocket socket , byte [ ] messageData , IPEndPoint destination , CancellationToken cancellationToken )
{
try
{
await socket . SendToAsync ( messageData , 0 , messageData . Length , destination , cancellationToken ) . ConfigureAwait ( false ) ;
}
catch ( ObjectDisposedException )
{
}
catch ( OperationCanceledException )
{
}
catch ( Exception ex )
{
_logger . LogError ( ex , "Error sending socket message from {0} to {1}" , socket . LocalIPAddress . ToString ( ) , destination . ToString ( ) ) ;
}
}
private List < ISocket > GetSendSockets ( IPAddress fromLocalIpAddress , IPEndPoint destination )
{
EnsureSendSocketCreated ( ) ;
lock ( _SendSocketSynchroniser )
{
var sockets = _sendSockets . Where ( i = > i . LocalIPAddress . AddressFamily = = fromLocalIpAddress . AddressFamily ) ;
// Send from the Any socket and the socket with the matching address
if ( fromLocalIpAddress . AddressFamily = = AddressFamily . InterNetwork )
{
sockets = sockets . Where ( i = > i . LocalIPAddress . Equals ( IPAddress . Any ) | | fromLocalIpAddress . Equals ( i . LocalIPAddress ) ) ;
// If sending to the loopback address, filter the socket list as well
if ( destination . Address . Equals ( IPAddress . Loopback ) )
{
sockets = sockets . Where ( i = > i . LocalIPAddress . Equals ( IPAddress . Any ) | | i . LocalIPAddress . Equals ( IPAddress . Loopback ) ) ;
}
}
else if ( fromLocalIpAddress . AddressFamily = = AddressFamily . InterNetworkV6 )
{
sockets = sockets . Where ( i = > i . LocalIPAddress . Equals ( IPAddress . IPv6Any ) | | fromLocalIpAddress . Equals ( i . LocalIPAddress ) ) ;
// If sending to the loopback address, filter the socket list as well
if ( destination . Address . Equals ( IPAddress . IPv6Loopback ) )
{
sockets = sockets . Where ( i = > i . LocalIPAddress . Equals ( IPAddress . IPv6Any ) | | i . LocalIPAddress . Equals ( IPAddress . IPv6Loopback ) ) ;
}
}
return sockets . ToList ( ) ;
}
}
public Task SendMulticastMessage ( string message , IPAddress fromLocalIpAddress , CancellationToken cancellationToken )
{
return SendMulticastMessage ( message , SsdpConstants . UdpResendCount , fromLocalIpAddress , cancellationToken ) ;
}
/// <summary>
/// Sends a message to the SSDP multicast address and port.
/// </summary>
public async Task SendMulticastMessage ( string message , int sendCount , IPAddress fromLocalIpAddress , CancellationToken cancellationToken )
{
if ( message = = null )
{
throw new ArgumentNullException ( nameof ( message ) ) ;
}
byte [ ] messageData = Encoding . UTF8 . GetBytes ( message ) ;
ThrowIfDisposed ( ) ;
cancellationToken . ThrowIfCancellationRequested ( ) ;
EnsureSendSocketCreated ( ) ;
// SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
for ( var i = 0 ; i < sendCount ; i + + )
{
await SendMessageIfSocketNotDisposed (
messageData ,
new IPEndPoint (
IPAddress . Parse ( SsdpConstants . MulticastLocalAdminAddress ) ,
SsdpConstants . MulticastPort ) ,
fromLocalIpAddress ,
cancellationToken ) . ConfigureAwait ( false ) ;
await Task . Delay ( 100 , cancellationToken ) . ConfigureAwait ( false ) ;
}
}
/// <summary>
/// Stops listening for search responses on the local, unicast socket.
/// </summary>
/// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
public void StopListeningForResponses ( )
{
lock ( _SendSocketSynchroniser )
{
if ( _sendSockets ! = null )
{
var sockets = _sendSockets . ToList ( ) ;
_sendSockets = null ;
_logger . LogInformation ( "{0} Disposing {1} sendSockets" , GetType ( ) . Name , sockets . Count ) ;
foreach ( var socket in sockets )
{
_logger . LogInformation ( "{0} disposing sendSocket from {1}" , GetType ( ) . Name , socket . LocalIPAddress ) ;
socket . Dispose ( ) ;
}
}
}
}
/// <summary>
/// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
/// </summary>
/// <remarks>
/// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
/// </remarks>
public bool IsShared
{
get { return _IsShared ; }
set { _IsShared = value ; }
}
/// <summary>
/// Stops listening for requests, disposes this instance and all internal resources.
/// </summary>
/// <param name="disposing"></param>
protected override void Dispose ( bool disposing )
{
if ( disposing )
{
StopListeningForBroadcasts ( ) ;
StopListeningForResponses ( ) ;
}
}
private Task SendMessageIfSocketNotDisposed ( byte [ ] messageData , IPEndPoint destination , IPAddress fromLocalIpAddress , CancellationToken cancellationToken )
{
var sockets = _sendSockets ;
if ( sockets ! = null )
{
sockets = sockets . ToList ( ) ;
var tasks = sockets . Where ( s = > ( fromLocalIpAddress = = null | | fromLocalIpAddress . Equals ( s . LocalIPAddress ) ) )
. Select ( s = > SendFromSocket ( s , messageData , destination , cancellationToken ) ) ;
return Task . WhenAll ( tasks ) ;
}
return Task . CompletedTask ;
}
private ISocket ListenForBroadcastsAsync ( )
{
var socket = _SocketFactory . CreateUdpMulticastSocket ( SsdpConstants . MulticastLocalAdminAddress , _MulticastTtl , SsdpConstants . MulticastPort ) ;
_ = ListenToSocketInternal ( socket ) ;
return socket ;
}
private List < ISocket > CreateSocketAndListenForResponsesAsync ( )
{
var sockets = new List < ISocket > ( ) ;
sockets . Add ( _SocketFactory . CreateSsdpUdpSocket ( IPAddress . Any , _LocalPort ) ) ;
if ( _enableMultiSocketBinding )
{
foreach ( var address in _networkManager . GetInternalBindAddresses ( ) )
{
if ( address . AddressFamily = = AddressFamily . InterNetworkV6 )
{
// Not support IPv6 right now
continue ;
}
try
{
sockets . Add ( _SocketFactory . CreateSsdpUdpSocket ( address . Address , _LocalPort ) ) ;
}
catch ( Exception ex )
{
_logger . LogError ( ex , "Error in CreateSsdpUdpSocket. IPAddress: {0}" , address ) ;
}
}
}
foreach ( var socket in sockets )
{
_ = ListenToSocketInternal ( socket ) ;
}
return sockets ;
}
private async Task ListenToSocketInternal ( ISocket socket )
{
var cancelled = false ;
var receiveBuffer = new byte [ 8192 ] ;
while ( ! cancelled & & ! IsDisposed )
{
try
{
var result = await socket . ReceiveAsync ( receiveBuffer , 0 , receiveBuffer . Length , CancellationToken . None ) . ConfigureAwait ( false ) ;
if ( result . ReceivedBytes > 0 )
{
// Strange cannot convert compiler error here if I don't explicitly
// assign or cast to Action first. Assignment is easier to read,
// so went with that.
ProcessMessage ( UTF8Encoding . UTF8 . GetString ( result . Buffer , 0 , result . ReceivedBytes ) , result . RemoteEndPoint , result . LocalIPAddress ) ;
}
}
catch ( ObjectDisposedException )
{
cancelled = true ;
}
catch ( TaskCanceledException )
{
cancelled = true ;
}
}
}
private void EnsureSendSocketCreated ( )
{
if ( _sendSockets = = null )
{
lock ( _SendSocketSynchroniser )
{
_sendSockets ? ? = CreateSocketAndListenForResponsesAsync ( ) ;
}
}
}
private void ProcessMessage ( string data , IPEndPoint endPoint , IPAddress receivedOnLocalIpAddress )
{
// Responses start with the HTTP version, prefixed with HTTP/ while
// requests start with a method which can vary and might be one we haven't
// seen/don't know. We'll check if this message is a request or a response
// by checking for the HTTP/ prefix on the start of the message.
if ( data . StartsWith ( "HTTP/" , StringComparison . OrdinalIgnoreCase ) )
{
HttpResponseMessage responseMessage = null ;
try
{
responseMessage = _ResponseParser . Parse ( data ) ;
}
catch ( ArgumentException )
{
// Ignore invalid packets.
}
if ( responseMessage ! = null )
{
OnResponseReceived ( responseMessage , endPoint , receivedOnLocalIpAddress ) ;
}
}
else
{
HttpRequestMessage requestMessage = null ;
try
{
requestMessage = _RequestParser . Parse ( data ) ;
}
catch ( ArgumentException )
{
// Ignore invalid packets.
}
if ( requestMessage ! = null )
{
OnRequestReceived ( requestMessage , endPoint , receivedOnLocalIpAddress ) ;
}
}
}
private void OnRequestReceived ( HttpRequestMessage data , IPEndPoint remoteEndPoint , IPAddress receivedOnLocalIpAddress )
{
// SSDP specification says only * is currently used but other uri's might
// be implemented in the future and should be ignored unless understood.
// Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
if ( data . RequestUri . ToString ( ) ! = "*" )
{
return ;
}
var handlers = this . RequestReceived ;
if ( handlers ! = null )
{
handlers ( this , new RequestReceivedEventArgs ( data , remoteEndPoint , receivedOnLocalIpAddress ) ) ;
}
}
private void OnResponseReceived ( HttpResponseMessage data , IPEndPoint endPoint , IPAddress localIpAddress )
{
var handlers = this . ResponseReceived ;
if ( handlers ! = null )
{
handlers ( this , new ResponseReceivedEventArgs ( data , endPoint )
{
LocalIpAddress = localIpAddress
} ) ;
}
}
}
}