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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Priority_Queue
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{
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/// <summary>
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/// Credit: https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp
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/// The IPriorityQueue interface. This is mainly here for purists, and in case I decide to add more implementations later.
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/// For speed purposes, it is actually recommended that you *don't* access the priority queue through this interface, since the JIT can
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/// (theoretically?) optimize method calls from concrete-types slightly better.
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/// </summary>
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public interface IPriorityQueue<TItem, in TPriority> : IEnumerable<TItem>
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where TPriority : IComparable<TPriority>
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{
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/// <summary>
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/// Enqueue a node to the priority queue. Lower values are placed in front. Ties are broken by first-in-first-out.
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/// See implementation for how duplicates are handled.
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/// </summary>
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void Enqueue(TItem node, TPriority priority);
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/// <summary>
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/// Removes the head of the queue (node with minimum priority; ties are broken by order of insertion), and returns it.
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/// </summary>
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bool TryDequeue(out TItem item);
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/// <summary>
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/// Removes every node from the queue.
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/// </summary>
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void Clear();
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/// <summary>
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/// Returns whether the given node is in the queue.
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/// </summary>
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bool Contains(TItem node);
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/// <summary>
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/// Removes a node from the queue. The node does not need to be the head of the queue.
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/// </summary>
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void Remove(TItem node);
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/// <summary>
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/// Call this method to change the priority of a node.
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/// </summary>
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void UpdatePriority(TItem node, TPriority priority);
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/// <summary>
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/// Returns the head of the queue, without removing it (use Dequeue() for that).
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/// </summary>
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TItem First { get; }
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/// <summary>
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/// Returns the number of nodes in the queue.
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/// </summary>
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int Count { get; }
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}
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}
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