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jellyfin/MediaBrowser.Controller/Library/IUserDataManager.cs

70 lines
2.5 KiB

using System.Collections.Generic;
using MediaBrowser.Controller.Entities;
using MediaBrowser.Model.Dto;
using MediaBrowser.Model.Entities;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace MediaBrowser.Controller.Library
{
/// <summary>
/// Interface IUserDataManager
/// </summary>
public interface IUserDataManager
{
/// <summary>
/// Occurs when [user data saved].
/// </summary>
event EventHandler<UserDataSaveEventArgs> UserDataSaved;
/// <summary>
/// Saves the user data.
/// </summary>
/// <param name="userId">The user id.</param>
/// <param name="item">The item.</param>
/// <param name="userData">The user data.</param>
/// <param name="reason">The reason.</param>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>Task.</returns>
Task SaveUserData(Guid userId, IHasUserData item, UserItemData userData, UserDataSaveReason reason, CancellationToken cancellationToken);
/// <summary>
/// Gets the user data.
/// </summary>
/// <param name="userId">The user id.</param>
/// <param name="key">The key.</param>
/// <returns>Task{UserItemData}.</returns>
UserItemData GetUserData(Guid userId, string key);
/// <summary>
/// Gets the user data dto.
/// </summary>
/// <param name="item">The item.</param>
/// <param name="user">The user.</param>
/// <returns>UserItemDataDto.</returns>
UserItemDataDto GetUserDataDto(IHasUserData item, User user);
/// <summary>
/// Get all user data for the given user
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
IEnumerable<UserItemData> GetAllUserData(Guid userId);
/// <summary>
/// Save the all provided user data for the given user
/// </summary>
/// <param name="userId"></param>
/// <param name="userData"></param>
/// <param name="cancellationToken"></param>
/// <returns></returns>
Task SaveAllUserData(Guid userId, IEnumerable<UserItemData> userData, CancellationToken cancellationToken);
10 years ago
/// <summary>
/// Updates playstate for an item and returns true or false indicating if it was played to completion
/// </summary>
bool UpdatePlayState(BaseItem item, UserItemData data, long positionTicks);
}
}