Move logic of computing Blurhash components to ImageProcessor

Also rename last few instances of GetImageHash to GetImageBlurHash for clarity
pull/2676/head
Vasily 4 years ago
parent 58f099c0e2
commit 26eef1bbf8

@ -315,7 +315,24 @@ namespace Emby.Drawing
/// <inheritdoc />
public string GetImageBlurHash(string path)
=> _imageEncoder.GetImageHash(path);
{
var size = GetImageDimensions(path);
if (size.Width <= 0 || size.Height <= 0)
{
return string.Empty;
}
// We want tiles to be as close to square as possible, and to *mostly* keep under 16 tiles for performance.
// One tile is (width / xComp) x (height / yComp) pixels, which means that ideally yComp = xComp * height / width.
// See more at https://github.com/woltapp/blurhash/#how-do-i-pick-the-number-of-x-and-y-components
float xCompF = MathF.Sqrt(16.0f * size.Width / size.Height);
float yCompF = xCompF * size.Height / size.Width;
int xComp = Math.Min((int)xCompF + 1, 9);
int yComp = Math.Min((int)yCompF + 1, 9);
return _imageEncoder.GetImageBlurHash(xComp, yComp, path);
}
/// <inheritdoc />
public string GetImageCacheTag(BaseItem item, ItemImageInfo image)

@ -44,7 +44,7 @@ namespace Emby.Drawing
}
/// <inheritdoc />
public string GetImageHash(string path)
public string GetImageBlurHash(int xComp, int yComp, string path)
{
throw new NotImplementedException();
}

@ -1882,6 +1882,7 @@ namespace Emby.Server.Implementations.Library
ImageDimensions size = _imageProcessor.GetImageDimensions(item, image);
image.Width = size.Width;
image.Height = size.Height;
try
{
image.BlurHash = _imageProcessor.GetImageBlurHash(image.Path);

@ -234,29 +234,13 @@ namespace Jellyfin.Drawing.Skia
/// <exception cref="ArgumentNullException">The path is null.</exception>
/// <exception cref="FileNotFoundException">The path is not valid.</exception>
/// <exception cref="SkiaCodecException">The file at the specified path could not be used to generate a codec.</exception>
public string GetImageHash(string path)
public string GetImageBlurHash(int xComp, int yComp, string path)
{
if (path == null)
{
throw new ArgumentNullException(nameof(path));
}
var dims = GetImageSize(path);
if (dims.Width <= 0 || dims.Height <= 0)
{
// empty image does not have any blurhash
return string.Empty;
}
// We want tiles to be as close to square as possible, and to *mostly* keep under 16 tiles for performance.
// One tile is (width / xComp) x (height / yComp) pixels, which means that ideally yComp = xComp * height / width.
// See more at https://github.com/woltapp/blurhash/#how-do-i-pick-the-number-of-x-and-y-components
float xCompF = MathF.Sqrt(16.0f * dims.Width / dims.Height);
float yCompF = xCompF * dims.Height / dims.Width;
int xComp = Math.Min((int)xCompF + 1, 9);
int yComp = Math.Min((int)yCompF + 1, 9);
return BlurHashEncoder.Encode(xComp, yComp, path);
}

@ -46,9 +46,11 @@ namespace MediaBrowser.Controller.Drawing
/// <summary>
/// Gets the blurhash of an image.
/// </summary>
/// <param name="xComp">Amount of X components of DCT to take.</param>
/// <param name="yComp">Amount of Y components of DCT to take.</param>
/// <param name="path">The filepath of the image.</param>
/// <returns>The blurhash.</returns>
string GetImageHash(string path);
string GetImageBlurHash(int xComp, int yComp, string path);
/// <summary>
/// Encode an image.

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