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using System;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Emby.Server.Implementations.IO
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{
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public class AsyncStreamCopier : IDisposable
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{
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// size in bytes of the buffers in the buffer pool
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private const int DefaultBufferSize = 4096;
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private readonly int _bufferSize;
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// number of buffers in the pool
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private const int DefaultBufferCount = 4;
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private readonly int _bufferCount;
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// indexes of the next buffer to read into/write from
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private int _nextReadBuffer = -1;
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private int _nextWriteBuffer = -1;
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// the buffer pool, implemented as an array, and used in a cyclic way
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private readonly byte[][] _buffers;
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// sizes in bytes of the available (read) data in the buffers
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private readonly int[] _sizes;
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// the streams...
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private Stream _source;
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private Stream _target;
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private readonly bool _closeStreamsOnEnd;
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// number of buffers that are ready to be written
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private int _buffersToWrite;
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// flag indicating that there is still a read operation to be scheduled
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// (source end of stream not reached)
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private volatile bool _moreDataToRead;
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// the result of the whole operation, returned by BeginCopy()
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private AsyncResult _asyncResult;
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// any exception that occurs during an async operation
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// stored here for rethrow
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private Exception _exception;
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public TaskCompletionSource<bool> TaskCompletionSource;
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private long _bytesToRead;
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private long _totalBytesWritten;
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private CancellationToken _cancellationToken;
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public AsyncStreamCopier(Stream source,
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Stream target,
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long bytesToRead,
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CancellationToken cancellationToken,
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bool closeStreamsOnEnd = false,
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int bufferSize = DefaultBufferSize,
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int bufferCount = DefaultBufferCount)
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{
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if (source == null)
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throw new ArgumentNullException("source");
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if (target == null)
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throw new ArgumentNullException("target");
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if (!source.CanRead)
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throw new ArgumentException("Cannot copy from a non-readable stream.");
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if (!target.CanWrite)
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throw new ArgumentException("Cannot copy to a non-writable stream.");
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_source = source;
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_target = target;
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_moreDataToRead = true;
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_closeStreamsOnEnd = closeStreamsOnEnd;
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_bufferSize = bufferSize;
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_bufferCount = bufferCount;
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_buffers = new byte[_bufferCount][];
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_sizes = new int[_bufferCount];
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_bytesToRead = bytesToRead;
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_cancellationToken = cancellationToken;
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}
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~AsyncStreamCopier()
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{
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// ensure any exception cannot be ignored
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ThrowExceptionIfNeeded();
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}
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public static Task CopyStream(Stream source, Stream target, int bufferSize, int bufferCount, CancellationToken cancellationToken)
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{
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return CopyStream(source, target, 0, bufferSize, bufferCount, cancellationToken);
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}
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public static Task CopyStream(Stream source, Stream target, long size, int bufferSize, int bufferCount, CancellationToken cancellationToken)
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{
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var copier = new AsyncStreamCopier(source, target, size, cancellationToken, false, bufferSize, bufferCount);
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var taskCompletion = new TaskCompletionSource<bool>();
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copier.TaskCompletionSource = taskCompletion;
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var result = copier.BeginCopy(StreamCopyCallback, copier);
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if (result.CompletedSynchronously)
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{
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StreamCopyCallback(result);
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}
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cancellationToken.Register(() => taskCompletion.TrySetCanceled());
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return taskCompletion.Task;
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}
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private static void StreamCopyCallback(IAsyncResult result)
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{
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var copier = (AsyncStreamCopier)result.AsyncState;
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var taskCompletion = copier.TaskCompletionSource;
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try
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{
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copier.EndCopy(result);
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taskCompletion.TrySetResult(true);
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}
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catch (Exception ex)
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{
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taskCompletion.TrySetException(ex);
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}
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}
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public void Dispose()
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{
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if (_asyncResult != null)
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_asyncResult.Dispose();
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if (_closeStreamsOnEnd)
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{
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if (_source != null)
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{
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_source.Dispose();
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_source = null;
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}
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if (_target != null)
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{
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_target.Dispose();
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_target = null;
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}
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}
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GC.SuppressFinalize(this);
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ThrowExceptionIfNeeded();
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}
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public IAsyncResult BeginCopy(AsyncCallback callback, object state)
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{
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// avoid concurrent start of the copy on separate threads
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if (Interlocked.CompareExchange(ref _asyncResult, new AsyncResult(callback, state), null) != null)
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throw new InvalidOperationException("A copy operation has already been started on this object.");
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// allocate buffers
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for (int i = 0; i < _bufferCount; i++)
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_buffers[i] = new byte[_bufferSize];
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// we pass false to BeginRead() to avoid completing the async result
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// immediately which would result in invoking the callback
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// when the method fails synchronously
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BeginRead(false);
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// throw exception synchronously if there is one
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ThrowExceptionIfNeeded();
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return _asyncResult;
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}
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public void EndCopy(IAsyncResult ar)
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{
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if (ar != _asyncResult)
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throw new InvalidOperationException("Invalid IAsyncResult object.");
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if (!_asyncResult.IsCompleted)
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_asyncResult.AsyncWaitHandle.WaitOne();
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if (_closeStreamsOnEnd)
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{
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_source.Close();
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_source = null;
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_target.Close();
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_target = null;
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}
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//_logger.Info("AsyncStreamCopier {0} bytes requested. {1} bytes transferred", _bytesToRead, _totalBytesWritten);
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ThrowExceptionIfNeeded();
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}
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/// <summary>
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/// Here we'll throw a pending exception if there is one,
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/// and remove it from our instance, so we know it has been consumed.
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/// </summary>
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private void ThrowExceptionIfNeeded()
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{
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if (_exception != null)
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{
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var exception = _exception;
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_exception = null;
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throw exception;
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}
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}
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private void BeginRead(bool completeOnError = true)
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{
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if (!_moreDataToRead)
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{
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return;
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}
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if (_asyncResult.IsCompleted)
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return;
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int bufferIndex = Interlocked.Increment(ref _nextReadBuffer) % _bufferCount;
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try
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{
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_source.BeginRead(_buffers[bufferIndex], 0, _bufferSize, EndRead, bufferIndex);
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}
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catch (Exception exception)
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{
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_exception = exception;
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if (completeOnError)
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_asyncResult.Complete(false);
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}
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}
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private void BeginWrite()
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{
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if (_asyncResult.IsCompleted)
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return;
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// this method can actually be called concurrently!!
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// indeed, let's say we call a BeginWrite, and the thread gets interrupted
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// just after making the IO request.
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// At that moment, the thread is still in the method. And then the IO request
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// ends (extremely fast io, or caching...), EndWrite gets called
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// on another thread, and calls BeginWrite again! There we have it!
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// That is the reason why an Interlocked is needed here.
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int bufferIndex = Interlocked.Increment(ref _nextWriteBuffer) % _bufferCount;
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try
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{
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int bytesToWrite;
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if (_bytesToRead > 0)
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{
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var bytesLeftToWrite = _bytesToRead - _totalBytesWritten;
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bytesToWrite = Convert.ToInt32(Math.Min(_sizes[bufferIndex], bytesLeftToWrite));
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}
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else
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{
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bytesToWrite = _sizes[bufferIndex];
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}
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_target.BeginWrite(_buffers[bufferIndex], 0, bytesToWrite, EndWrite, null);
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_totalBytesWritten += bytesToWrite;
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}
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catch (Exception exception)
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{
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_exception = exception;
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_asyncResult.Complete(false);
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}
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}
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private void EndRead(IAsyncResult ar)
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{
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try
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{
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int read = _source.EndRead(ar);
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_moreDataToRead = read > 0;
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var bufferIndex = (int)ar.AsyncState;
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_sizes[bufferIndex] = read;
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}
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catch (Exception exception)
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{
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_exception = exception;
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_asyncResult.Complete(false);
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return;
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}
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if (_moreDataToRead && !_cancellationToken.IsCancellationRequested)
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{
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int usedBuffers = Interlocked.Increment(ref _buffersToWrite);
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// if we incremented from zero to one, then it means we just
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// added the single buffer to write, so a writer could not
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// be busy, and we have to schedule one.
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if (usedBuffers == 1)
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BeginWrite();
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// test if there is at least a free buffer, and schedule
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// a read, as we have read some data
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if (usedBuffers < _bufferCount)
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BeginRead();
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}
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else
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{
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// we did not add a buffer, because no data was read, and
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// there is no buffer left to write so this is the end...
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if (Thread.VolatileRead(ref _buffersToWrite) == 0)
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{
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_asyncResult.Complete(false);
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}
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}
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}
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private void EndWrite(IAsyncResult ar)
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{
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try
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{
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_target.EndWrite(ar);
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}
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catch (Exception exception)
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{
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_exception = exception;
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_asyncResult.Complete(false);
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return;
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}
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int buffersLeftToWrite = Interlocked.Decrement(ref _buffersToWrite);
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// no reader could be active if all buffers were full of data waiting to be written
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bool noReaderIsBusy = buffersLeftToWrite == _bufferCount - 1;
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// note that it is possible that both a reader and
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// a writer see the end of the copy and call Complete
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// on the _asyncResult object. That race condition is handled by
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// Complete that ensures it is only executed fully once.
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long bytesLeftToWrite;
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if (_bytesToRead > 0)
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{
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bytesLeftToWrite = _bytesToRead - _totalBytesWritten;
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}
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else
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{
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bytesLeftToWrite = 1;
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}
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if (!_moreDataToRead || bytesLeftToWrite <= 0 || _cancellationToken.IsCancellationRequested)
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{
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// at this point we know no reader can schedule a read or write
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if (Thread.VolatileRead(ref _buffersToWrite) == 0)
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{
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// nothing left to write, so it is the end
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_asyncResult.Complete(false);
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return;
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}
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}
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else
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// here, we know we have something left to read,
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// so schedule a read if no read is busy
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if (noReaderIsBusy)
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BeginRead();
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// also schedule a write if we are sure we did not write the last buffer
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// note that if buffersLeftToWrite is zero and a reader has put another
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// buffer to write between the time we decremented _buffersToWrite
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// and now, that reader will also schedule another write,
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// as it will increment _buffersToWrite from zero to one
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if (buffersLeftToWrite > 0)
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BeginWrite();
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}
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}
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internal class AsyncResult : IAsyncResult, IDisposable
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{
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// Fields set at construction which never change while
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// operation is pending
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private readonly AsyncCallback _asyncCallback;
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private readonly object _asyncState;
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// Fields set at construction which do change after
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// operation completes
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private const int StatePending = 0;
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private const int StateCompletedSynchronously = 1;
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private const int StateCompletedAsynchronously = 2;
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private int _completedState = StatePending;
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// Field that may or may not get set depending on usage
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private ManualResetEvent _waitHandle;
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internal AsyncResult(
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AsyncCallback asyncCallback,
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object state)
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{
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_asyncCallback = asyncCallback;
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_asyncState = state;
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}
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internal bool Complete(bool completedSynchronously)
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{
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bool result = false;
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// The _completedState field MUST be set prior calling the callback
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int prevState = Interlocked.CompareExchange(ref _completedState,
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completedSynchronously ? StateCompletedSynchronously :
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StateCompletedAsynchronously, StatePending);
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if (prevState == StatePending)
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{
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// If the event exists, set it
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if (_waitHandle != null)
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_waitHandle.Set();
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if (_asyncCallback != null)
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_asyncCallback(this);
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result = true;
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}
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return result;
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}
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#region Implementation of IAsyncResult
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public Object AsyncState { get { return _asyncState; } }
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public bool CompletedSynchronously
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{
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get
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{
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return Thread.VolatileRead(ref _completedState) ==
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StateCompletedSynchronously;
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}
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}
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public WaitHandle AsyncWaitHandle
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{
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get
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{
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if (_waitHandle == null)
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{
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bool done = IsCompleted;
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var mre = new ManualResetEvent(done);
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if (Interlocked.CompareExchange(ref _waitHandle,
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mre, null) != null)
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{
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// Another thread created this object's event; dispose
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// the event we just created
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mre.Close();
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}
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else
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{
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if (!done && IsCompleted)
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|
{
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|
|
|
// If the operation wasn't done when we created
|
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|
|
|
// the event but now it is done, set the event
|
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|
|
_waitHandle.Set();
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|
|
}
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}
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}
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return _waitHandle;
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|
}
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}
|
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|
public bool IsCompleted
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|
|
|
{
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|
get
|
|
|
|
|
{
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|
|
return Thread.VolatileRead(ref _completedState) !=
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|
|
StatePending;
|
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|
|
}
|
|
|
|
|
}
|
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|
|
#endregion
|
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|
|
public void Dispose()
|
|
|
|
|
{
|
|
|
|
|
if (_waitHandle != null)
|
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|
|
|
{
|
|
|
|
|
_waitHandle.Dispose();
|
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|
|
|
_waitHandle = null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
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