Add splashscreen builder

pull/6436/head
David Ullmer 3 years ago committed by Cody Robibero
parent c6a1dcf420
commit 4ba168c8a1

@ -43,6 +43,12 @@ namespace Emby.Drawing
throw new NotImplementedException();
}
/// <inheritdoc />
public void CreateSplashscreen(SplashscreenOptions options)
{
throw new NotImplementedException();
}
/// <inheritdoc />
public string GetImageBlurHash(int xComp, int yComp, string path)
{

@ -492,6 +492,13 @@ namespace Jellyfin.Drawing.Skia
}
}
/// <inheritdoc/>
public void CreateSplashscreen(SplashscreenOptions options)
{
var splashBuilder = new SplashscreenBuilder(this);
splashBuilder.GenerateSplash(options);
}
private void DrawIndicator(SKCanvas canvas, int imageWidth, int imageHeight, ImageProcessingOptions options)
{
try

@ -1,3 +1,4 @@
using System.Collections.Generic;
using SkiaSharp;
namespace Jellyfin.Drawing.Skia
@ -19,5 +20,41 @@ namespace Jellyfin.Drawing.Skia
throw new SkiaCodecException(result);
}
}
/// <summary>
/// Gets the next valid image as a bitmap.
/// </summary>
/// <param name="skiaEncoder">The current skia encoder.</param>
/// <param name="paths">The list of image paths.</param>
/// <param name="currentIndex">The current checked indes.</param>
/// <param name="newIndex">The new index.</param>
/// <returns>A valid bitmap, or null if no bitmap exists after <c>currentIndex</c>.</returns>
public static SKBitmap? GetNextValidImage(SkiaEncoder skiaEncoder, IReadOnlyList<string> paths, int currentIndex, out int newIndex)
{
var imagesTested = new Dictionary<int, int>();
SKBitmap? bitmap = null;
while (imagesTested.Count < paths.Count)
{
if (currentIndex >= paths.Count)
{
currentIndex = 0;
}
bitmap = skiaEncoder.Decode(paths[currentIndex], false, null, out _);
imagesTested[currentIndex] = 0;
currentIndex++;
if (bitmap != null)
{
break;
}
}
newIndex = currentIndex;
return bitmap;
}
}
}

@ -0,0 +1,162 @@
using System;
using System.Collections.Generic;
using MediaBrowser.Controller.Drawing;
using SkiaSharp;
namespace Jellyfin.Drawing.Skia
{
/// <summary>
/// Used to build the splashscreen.
/// </summary>
public class SplashscreenBuilder
{
private const int Rows = 6;
private const int Spacing = 20;
private readonly SkiaEncoder _skiaEncoder;
private Random? _random;
private int _finalWidth;
private int _finalHeight;
/// <summary>
/// Initializes a new instance of the <see cref="SplashscreenBuilder"/> class.
/// </summary>
/// <param name="skiaEncoder">The SkiaEncoder.</param>
public SplashscreenBuilder(SkiaEncoder skiaEncoder)
{
_skiaEncoder = skiaEncoder;
}
/// <summary>
/// Generate a splashscreen.
/// </summary>
/// <param name="options">The options to generate the splashscreen.</param>
public void GenerateSplash(SplashscreenOptions options)
{
_finalWidth = options.Width;
_finalHeight = options.Height;
var wall = GenerateCollage(options.PortraitInputPaths, options.LandscapeInputPaths, options.ApplyFilter);
var transformed = Transform3D(wall);
using var outputStream = new SKFileWStream(options.OutputPath);
using var pixmap = new SKPixmap(new SKImageInfo(_finalWidth, _finalHeight), transformed.GetPixels());
pixmap.Encode(outputStream, StripCollageBuilder.GetEncodedFormat(options.OutputPath), 90);
}
/// <summary>
/// Generates a collage of posters and landscape pictures.
/// </summary>
/// <param name="poster">The poster paths.</param>
/// <param name="backdrop">The landscape paths.</param>
/// <param name="applyFilter">Whether to apply the darkening filter.</param>
/// <returns>The created collage as a bitmap.</returns>
private SKBitmap GenerateCollage(IReadOnlyList<string> poster, IReadOnlyList<string> backdrop, bool applyFilter)
{
_random = new Random();
var posterIndex = 0;
var backdropIndex = 0;
// use higher resolution than final image
var bitmap = new SKBitmap(_finalWidth * 3, _finalHeight * 2);
using var canvas = new SKCanvas(bitmap);
canvas.Clear(SKColors.Black);
int posterHeight = _finalHeight * 2 / 6;
for (int i = 0; i < Rows; i++)
{
int imageCounter = _random.Next(0, 5);
int currentWidthPos = i * 75;
int currentHeight = i * (posterHeight + Spacing);
while (currentWidthPos < _finalWidth * 3)
{
SKBitmap? currentImage;
switch (imageCounter)
{
case 0:
case 2:
case 3:
currentImage = SkiaHelper.GetNextValidImage(_skiaEncoder, poster, posterIndex, out int newPosterIndex);
posterIndex = newPosterIndex;
break;
default:
currentImage = SkiaHelper.GetNextValidImage(_skiaEncoder, backdrop, backdropIndex, out int newBackdropIndex);
backdropIndex = newBackdropIndex;
break;
}
if (currentImage == null)
{
throw new ArgumentException("Not enough valid pictures provided to create a splashscreen!");
}
// resize to the same aspect as the original
var imageWidth = Math.Abs(posterHeight * currentImage.Width / currentImage.Height);
using var resizedBitmap = new SKBitmap(imageWidth, posterHeight);
currentImage.ScalePixels(resizedBitmap, SKFilterQuality.High);
// draw on canvas
canvas.DrawBitmap(resizedBitmap, currentWidthPos, currentHeight);
currentWidthPos += imageWidth + Spacing;
currentImage.Dispose();
if (imageCounter >= 4)
{
imageCounter = 0;
}
else
{
imageCounter++;
}
}
}
if (applyFilter)
{
var paintColor = new SKPaint
{
Color = SKColors.Black.WithAlpha(0x50),
Style = SKPaintStyle.Fill
};
canvas.DrawRect(0, 0, _finalWidth * 3, _finalHeight * 2, paintColor);
}
return bitmap;
}
/// <summary>
/// Transform the collage in 3D space.
/// </summary>
/// <param name="input">The bitmap to transform.</param>
/// <returns>The transformed image.</returns>
private SKBitmap Transform3D(SKBitmap input)
{
var bitmap = new SKBitmap(_finalWidth, _finalHeight);
using var canvas = new SKCanvas(bitmap);
canvas.Clear(SKColors.Black);
var matrix = new SKMatrix
{
ScaleX = 0.324108899f,
ScaleY = 0.563934922f,
SkewX = -0.244337708f,
SkewY = 0.0377609022f,
TransX = 42.0407715f,
TransY = -198.104706f,
Persp0 = -9.08959337E-05f,
Persp1 = 6.85242048E-05f,
Persp2 = 0.988209724f
};
canvas.SetMatrix(matrix);
canvas.DrawBitmap(input, 0, 0);
return bitmap;
}
}
}

@ -99,7 +99,7 @@ namespace Jellyfin.Drawing.Skia
using var canvas = new SKCanvas(bitmap);
canvas.Clear(SKColors.Black);
using var backdrop = GetNextValidImage(paths, 0, out _);
using var backdrop = SkiaHelper.GetNextValidImage(_skiaEncoder, paths, 0, out _);
if (backdrop == null)
{
return bitmap;
@ -152,34 +152,6 @@ namespace Jellyfin.Drawing.Skia
return bitmap;
}
private SKBitmap? GetNextValidImage(IReadOnlyList<string> paths, int currentIndex, out int newIndex)
{
var imagesTested = new Dictionary<int, int>();
SKBitmap? bitmap = null;
while (imagesTested.Count < paths.Count)
{
if (currentIndex >= paths.Count)
{
currentIndex = 0;
}
bitmap = _skiaEncoder.Decode(paths[currentIndex], false, null, out _);
imagesTested[currentIndex] = 0;
currentIndex++;
if (bitmap != null)
{
break;
}
}
newIndex = currentIndex;
return bitmap;
}
private SKBitmap BuildSquareCollageBitmap(IReadOnlyList<string> paths, int width, int height)
{
var bitmap = new SKBitmap(width, height);
@ -192,7 +164,7 @@ namespace Jellyfin.Drawing.Skia
{
for (var y = 0; y < 2; y++)
{
using var currentBitmap = GetNextValidImage(paths, imageIndex, out int newIndex);
using var currentBitmap = SkiaHelper.GetNextValidImage(_skiaEncoder, paths, imageIndex, out int newIndex);
imageIndex = newIndex;
if (currentBitmap == null)

@ -74,5 +74,11 @@ namespace MediaBrowser.Controller.Drawing
/// <param name="options">The options to use when creating the collage.</param>
/// <param name="libraryName">Optional. </param>
void CreateImageCollage(ImageCollageOptions options, string? libraryName);
/// <summary>
/// Creates a splashscreen image.
/// </summary>
/// <param name="options">The options to use when creating the splashscreen.</param>
void CreateSplashscreen(SplashscreenOptions options);
}
}

@ -0,0 +1,59 @@
using System.Collections.Generic;
namespace MediaBrowser.Controller.Drawing
{
/// <summary>
/// Options used to generate the splashscreen.
/// </summary>
public class SplashscreenOptions
{
/// <summary>
/// Initializes a new instance of the <see cref="SplashscreenOptions"/> class.
/// </summary>
/// <param name="portraitInputPaths">The portrait input paths.</param>
/// <param name="landscapeInputPaths">The landscape input paths.</param>
/// <param name="outputPath">The output path.</param>
/// <param name="width">Optional. The image width.</param>
/// <param name="height">Optional. The image height.</param>
/// <param name="applyFilter">Optional. Apply a darkening filter.</param>
public SplashscreenOptions(IReadOnlyList<string> portraitInputPaths, IReadOnlyList<string> landscapeInputPaths, string outputPath, int width = 1920, int height = 1080, bool applyFilter = false)
{
PortraitInputPaths = portraitInputPaths;
LandscapeInputPaths = landscapeInputPaths;
OutputPath = outputPath;
Width = width;
Height = height;
ApplyFilter = applyFilter;
}
/// <summary>
/// Gets or sets the poster input paths.
/// </summary>
public IReadOnlyList<string> PortraitInputPaths { get; set; }
/// <summary>
/// Gets or sets the landscape input paths.
/// </summary>
public IReadOnlyList<string> LandscapeInputPaths { get; set; }
/// <summary>
/// Gets or sets the output path.
/// </summary>
public string OutputPath { get; set; }
/// <summary>
/// Gets or sets the width.
/// </summary>
public int Width { get; set; }
/// <summary>
/// Gets or sets the height.
/// </summary>
public int Height { get; set; }
/// <summary>
/// Gets or sets a value indicating whether to apply a darkening filter at the end.
/// </summary>
public bool ApplyFilter { get; set; }
}
}
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