Minor changes to group-wait in SyncPlay

pull/3194/head
Ionut Andrei Oanca 4 years ago
parent 019bc19aa4
commit 563a6fb3c7

@ -28,6 +28,16 @@ namespace Emby.Server.Implementations.SyncPlay
/// </summary>
public long DefaultPing { get; } = 500;
/// <summary>
/// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
/// </summary>
public long TimeSyncOffset { get; } = 2000;
/// <summary>
/// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
/// </summary>
public long MaxPlaybackOffset { get; } = 500;
/// <summary>
/// The logger.
/// </summary>

@ -423,28 +423,42 @@ namespace MediaBrowser.Controller.SyncPlay
return;
}
var requestTicks = context.SanitizePositionTicks(request.PositionTicks);
// Compute elapsed time between the client reported time and now.
// Elapsed time is used to estimate the client position when playback is unpaused.
// Ideally, the request is received and handled without major delays.
// However, to avoid waiting indefinitely when a client is not reporting a correct time,
// the elapsed time is ignored after a certain threshold.
var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime - request.When;
var elapsedTime = currentTime.Subtract(request.When);
var timeSyncThresholdTicks = TimeSpan.FromMilliseconds(context.TimeSyncOffset).Ticks;
if (Math.Abs(elapsedTime.Ticks) > timeSyncThresholdTicks)
{
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} is not time syncing properly. Ignoring elapsed time.",
request.GetRequestType(), context.GroupId.ToString(), session.Id);
elapsedTime = TimeSpan.Zero;
}
// Ignore elapsed time if client is paused.
if (!request.IsPlaying)
{
elapsedTime = TimeSpan.Zero;
}
var requestTicks = context.SanitizePositionTicks(request.PositionTicks);
var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
var delayTicks = context.PositionTicks - clientPosition.Ticks;
var maxPlaybackOffsetTicks = TimeSpan.FromMilliseconds(context.MaxPlaybackOffset).Ticks;
if (delayTicks > TimeSpan.FromSeconds(5).Ticks)
{
// The client is really behind, other participants will have to wait a lot of time...
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} got lost in time.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
}
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} at {3} (delay of {4} seconds).",
request.GetRequestType(), context.GroupId.ToString(), session.Id, clientPosition, TimeSpan.FromTicks(delayTicks).TotalSeconds);
if (ResumePlaying)
{
// Handle case where session reported as ready but in reality
// it has no clue of the real position nor the playback state.
if (!request.IsPlaying && Math.Abs(context.PositionTicks - requestTicks) > TimeSpan.FromSeconds(0.5).Ticks) {
if (!request.IsPlaying && Math.Abs(delayTicks) > maxPlaybackOffsetTicks)
{
// Session not ready at all.
context.SetBuffering(session, true);
@ -455,7 +469,8 @@ namespace MediaBrowser.Controller.SyncPlay
// Notify relevant state change event.
SendGroupStateUpdate(context, request, session, cancellationToken);
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} got lost in time, correcting.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} got lost in time, correcting.",
request.GetRequestType(), context.GroupId.ToString(), session.Id);
return;
}
@ -470,7 +485,8 @@ namespace MediaBrowser.Controller.SyncPlay
command.When = context.DateToUTCString(pauseAtTime);
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
_logger.LogDebug("HandleRequest: {0} in group {1}, others still buffering, {2} will pause when ready.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
_logger.LogInformation("HandleRequest: {0} in group {1}, others still buffering, {2} will pause when ready in {3} seconds.",
request.GetRequestType(), context.GroupId.ToString(), session.Id, TimeSpan.FromTicks(delayTicks).TotalSeconds);
}
else
{
@ -489,7 +505,8 @@ namespace MediaBrowser.Controller.SyncPlay
context.SendCommand(session, filter, command, cancellationToken);
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} is recovering, notifying others to resume.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
_logger.LogInformation("HandleRequest: {0} in group {1}, {2} is recovering, notifying others to resume in {3} seconds.",
request.GetRequestType(), context.GroupId.ToString(), session.Id, TimeSpan.FromTicks(delayTicks).TotalSeconds);
}
else
{
@ -502,7 +519,8 @@ namespace MediaBrowser.Controller.SyncPlay
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} resumed playback but did not update others in time.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} resumed playback but did not update others in time. {3} seconds to recover.",
request.GetRequestType(), context.GroupId.ToString(), session.Id, TimeSpan.FromTicks(delayTicks).TotalSeconds);
}
// Change state.
@ -513,12 +531,11 @@ namespace MediaBrowser.Controller.SyncPlay
}
else
{
// Check that session is really ready, tollerate half second difference to account for player imperfections.
if (Math.Abs(context.PositionTicks - requestTicks) > TimeSpan.FromSeconds(0.5).Ticks)
// Check that session is really ready, tollerate player imperfections under a certain threshold.
if (Math.Abs(context.PositionTicks - requestTicks) > maxPlaybackOffsetTicks)
{
// Session still not ready.
context.SetBuffering(session, true);
// Session is seeking to wrong position, correcting.
var command = context.NewSyncPlayCommand(SendCommandType.Seek);
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
@ -526,7 +543,8 @@ namespace MediaBrowser.Controller.SyncPlay
// Notify relevant state change event.
SendGroupStateUpdate(context, request, session, cancellationToken);
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} was seeking to wrong position, correcting.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} was seeking to wrong position, correcting.",
request.GetRequestType(), context.GroupId.ToString(), session.Id);
return;
} else {
// Session is ready.
@ -550,7 +568,8 @@ namespace MediaBrowser.Controller.SyncPlay
pausedState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} is ready, returning to previous state.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} is ready, returning to previous state.",
request.GetRequestType(), context.GroupId.ToString(), session.Id);
}
}
}

@ -17,6 +17,18 @@ namespace MediaBrowser.Controller.SyncPlay
/// <value>The default ping value used for sessions, in milliseconds.</value>
long DefaultPing { get; }
/// <summary>
/// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
/// </summary>
/// <value>The maximum offset error accepted, in milliseconds.</value>
long TimeSyncOffset { get; }
/// <summary>
/// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
/// </summary>
/// <value>The maximum offset error accepted, in milliseconds.</value>
long MaxPlaybackOffset { get; }
/// <summary>
/// Gets the group identifier.
/// </summary>

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