// The client is really behind, other participants will have to wait a lot of time...
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} got lost in time.",request.GetRequestType(),context.GroupId.ToString(),session.Id.ToString());
}
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} at {3} (delay of {4} seconds).",
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} got lost in time, correcting.",request.GetRequestType(),context.GroupId.ToString(),session.Id.ToString());
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} got lost in time, correcting.",
_logger.LogDebug("HandleRequest: {0} in group {1}, others still buffering, {2} will pause when ready.",request.GetRequestType(),context.GroupId.ToString(),session.Id.ToString());
_logger.LogInformation("HandleRequest: {0} in group {1}, others still buffering, {2} will pause when ready in {3} seconds.",
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} is recovering, notifying others to resume.",request.GetRequestType(),context.GroupId.ToString(),session.Id.ToString());
_logger.LogInformation("HandleRequest: {0} in group {1}, {2} is recovering, notifying others to resume in {3} seconds.",
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} resumed playback but did not update others in time.",request.GetRequestType(),context.GroupId.ToString(),session.Id.ToString());
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} resumed playback but did not update others in time. {3} seconds to recover.",
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} was seeking to wrong position, correcting.",request.GetRequestType(),context.GroupId.ToString(),session.Id.ToString());
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} was seeking to wrong position, correcting.",
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} is ready, returning to previous state.",request.GetRequestType(),context.GroupId.ToString(),session.Id.ToString());
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} is ready, returning to previous state.",