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@ -423,86 +423,8 @@ namespace Emby.Drawing.Skia
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}
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default:
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return RotateAndFlip(bitmap, origin);
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}
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}
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private SKBitmap RotateAndFlip(SKBitmap original, SKCodecOrigin origin)
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{
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// these are the origins that represent a 90 degree turn in some fashion
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var differentOrientations = new SKCodecOrigin[]
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{
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SKCodecOrigin.LeftBottom,
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SKCodecOrigin.LeftTop,
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SKCodecOrigin.RightBottom,
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SKCodecOrigin.RightTop
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};
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// check if we need to turn the image
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bool isDifferentOrientation = differentOrientations.Any(o => o == origin);
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// define new width/height
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var width = isDifferentOrientation ? original.Height : original.Width;
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var height = isDifferentOrientation ? original.Width : original.Height;
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var bitmap = new SKBitmap(width, height, true);
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// todo: the stuff in this switch statement should be rewritten to use pointers
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switch (origin)
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{
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case SKCodecOrigin.LeftBottom:
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for (var x = 0; x < original.Width; x++)
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for (var y = 0; y < original.Height; y++)
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bitmap.SetPixel(y, original.Width - 1 - x, original.GetPixel(x, y));
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break;
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case SKCodecOrigin.RightTop:
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for (var x = 0; x < original.Width; x++)
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for (var y = 0; y < original.Height; y++)
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bitmap.SetPixel(original.Height - 1 - y, x, original.GetPixel(x, y));
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break;
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case SKCodecOrigin.RightBottom:
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for (var x = 0; x < original.Width; x++)
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for (var y = 0; y < original.Height; y++)
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bitmap.SetPixel(original.Height - 1 - y, original.Width - 1 - x, original.GetPixel(x, y));
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break;
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case SKCodecOrigin.LeftTop:
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for (var x = 0; x < original.Width; x++)
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for (var y = 0; y < original.Height; y++)
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bitmap.SetPixel(y, x, original.GetPixel(x, y));
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break;
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case SKCodecOrigin.BottomLeft:
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for (var x = 0; x < original.Width; x++)
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for (var y = 0; y < original.Height; y++)
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bitmap.SetPixel(x, original.Height - 1 - y, original.GetPixel(x, y));
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break;
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case SKCodecOrigin.BottomRight:
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for (var x = 0; x < original.Width; x++)
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for (var y = 0; y < original.Height; y++)
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bitmap.SetPixel(original.Width - 1 - x, original.Height - 1 - y, original.GetPixel(x, y));
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break;
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case SKCodecOrigin.TopRight:
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for (var x = 0; x < original.Width; x++)
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for (var y = 0; y < original.Height; y++)
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bitmap.SetPixel(original.Width - 1 - x, y, original.GetPixel(x, y));
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break;
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return bitmap;
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}
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return bitmap;
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}
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public string EncodeImage(string inputPath, DateTime dateModified, string outputPath, bool autoOrient, ImageOrientation? orientation, int quality, ImageProcessingOptions options, ImageFormat selectedOutputFormat)
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