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using System.Collections.Generic;
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using System.Diagnostics;
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namespace MediaBrowser.Model.Configuration
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{
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/// <summary>
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/// Class TrickplayOptions.
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/// </summary>
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public class TrickplayOptions
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{
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/// <summary>
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/// Gets or sets a value indicating whether or not to use HW acceleration.
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/// </summary>
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public bool EnableHwAcceleration { get; set; } = false;
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/// <summary>
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/// Gets or sets the behavior used by trickplay provider on library scan/update.
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/// </summary>
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public TrickplayScanBehavior ScanBehavior { get; set; } = TrickplayScanBehavior.NonBlocking;
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/// <summary>
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/// Gets or sets the process priority for the ffmpeg process.
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/// </summary>
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public ProcessPriorityClass ProcessPriority { get; set; } = ProcessPriorityClass.BelowNormal;
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/// <summary>
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/// Gets or sets the interval, in ms, between each new trickplay image.
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/// </summary>
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public int Interval { get; set; } = 10000;
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/// <summary>
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/// Gets or sets the target width resolutions, in px, to generates preview images for.
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/// </summary>
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public HashSet<int> WidthResolutions { get; set; } = new HashSet<int> { 320 };
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/// <summary>
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/// Gets or sets number of tile images to allow in X dimension.
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/// </summary>
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public int TileWidth { get; set; } = 10;
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/// <summary>
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/// Gets or sets number of tile images to allow in Y dimension.
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/// </summary>
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public int TileHeight { get; set; } = 10;
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/// <summary>
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/// Gets or sets the ffmpeg output quality level.
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/// </summary>
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public int Qscale { get; set; } = 10;
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/// <summary>
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/// Gets or sets the jpeg quality to use for image tiles.
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/// </summary>
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public int JpegQuality { get; set; } = 90;
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/// <summary>
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/// Gets or sets the number of threads to be used by ffmpeg.
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/// </summary>
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public int ProcessThreads { get; set; } = 0;
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}
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}
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namespace MediaBrowser.Model.Configuration
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{
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/// <summary>
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/// Enum TrickplayScanBehavior.
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/// </summary>
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public enum TrickplayScanBehavior
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{
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/// <summary>
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/// Starts generation, only return once complete.
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/// </summary>
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Blocking,
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/// <summary>
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/// Start generation, return immediately.
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/// </summary>
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NonBlocking
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}
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}
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