Backport pull request #8620 from jellyfin/release-10.8.z

Fix the DG2 HDR TM tearing issue on Windows

Original-merge: 3bdc2bff5f

Merged-by: Claus Vium <cvium@users.noreply.github.com>

Backported-by: Joshua M. Boniface <joshua@boniface.me>
pull/8660/head
nyanmisaka 2 years ago committed by Joshua M. Boniface
parent 21c19bab41
commit a214ca2598

@ -1459,7 +1459,11 @@ namespace MediaBrowser.Controller.MediaEncoding
param += " -preset 7";
}
param += " -look_ahead 0";
// Only h264_qsv has look_ahead option
if (string.Equals(videoEncoder, "h264_qsv", StringComparison.OrdinalIgnoreCase))
{
param += " -look_ahead 0";
}
}
else if (string.Equals(videoEncoder, "h264_nvenc", StringComparison.OrdinalIgnoreCase) // h264 (h264_nvenc)
|| string.Equals(videoEncoder, "hevc_nvenc", StringComparison.OrdinalIgnoreCase)) // hevc (hevc_nvenc)
@ -1497,7 +1501,7 @@ namespace MediaBrowser.Controller.MediaEncoding
break;
default:
param += " -preset p4";
param += " -preset p1";
break;
}
}
@ -3467,6 +3471,12 @@ namespace MediaBrowser.Controller.MediaEncoding
// map from d3d11va to qsv.
mainFilters.Add("hwmap=derive_device=qsv");
}
else
{
// Insert a qsv scaler to sync the decoder surface,
// msdk will passthrough this internally.
mainFilters.Add("hwmap=derive_device=qsv,scale_qsv");
}
}
// hw deint

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