MusicBrainz 503 Retry Strategy

Upon receiving back a 503 Service Unavailable from MusicBrainz (indicating throttling), retry the same request a number of times before giving up.
pull/1119/head
PloughPuff 5 years ago
parent d125fbc43d
commit d2e408539e

@ -32,12 +32,21 @@ namespace MediaBrowser.Providers.Music
public readonly string MusicBrainzBaseUrl;
// The Jellyfin user-agent is unrestricted but source IP must not exceed
// one request per second, therefore we rate limit to avoid throttling.
// Be prudent, use a value slightly above the minimun required.
// https://musicbrainz.org/doc/XML_Web_Service/Rate_Limiting
/// <summary>
/// The Jellyfin user-agent is unrestricted but source IP must not exceed
/// one request per second, therefore we rate limit to avoid throttling.
/// Be prudent, use a value slightly above the minimun required.
/// https://musicbrainz.org/doc/XML_Web_Service/Rate_Limiting
/// </summary>
private const long MusicBrainzQueryIntervalMs = 1050u;
/// <summary>
/// For each single MB lookup/search, this is the maximum number of
/// attempts that shall be made whilst receiving a 503 Server
/// Unavailable (indicating throttled) response.
/// </summary>
private const uint MusicBrainzQueryAttempts = 5u;
public MusicBrainzAlbumProvider(
IHttpClient httpClient,
IApplicationHost appHost,
@ -717,19 +726,12 @@ namespace MediaBrowser.Providers.Music
/// <summary>
/// Makes request to MusicBrainz server and awaits a response.
/// A 503 Service Unavailable response indicates throttling to maintain a rate limit.
/// A number of retries shall be made in order to try and satisfy the request before
/// giving up and returning null.
/// </summary>
internal async Task<HttpResponseInfo> GetMusicBrainzResponse(string url, CancellationToken cancellationToken)
{
if (_stopWatchMusicBrainz.ElapsedMilliseconds < MusicBrainzQueryIntervalMs)
{
// MusicBrainz is extremely adamant about limiting to one request per second
var delayMs = MusicBrainzQueryIntervalMs - _stopWatchMusicBrainz.ElapsedMilliseconds;
await Task.Delay((int)delayMs, cancellationToken).ConfigureAwait(false);
}
_logger.LogDebug("MusicBrainz time since previous request: {0}ms", _stopWatchMusicBrainz.ElapsedMilliseconds);
_stopWatchMusicBrainz.Restart();
var options = new HttpRequestOptions
{
Url = MusicBrainzBaseUrl.TrimEnd('/') + url,
@ -740,7 +742,38 @@ namespace MediaBrowser.Providers.Music
BufferContent = false
};
return await _httpClient.SendAsync(options, "GET").ConfigureAwait(false);
HttpResponseInfo response;
var attempts = 0u;
do
{
attempts++;
if (_stopWatchMusicBrainz.ElapsedMilliseconds < MusicBrainzQueryIntervalMs)
{
// MusicBrainz is extremely adamant about limiting to one request per second
var delayMs = MusicBrainzQueryIntervalMs - _stopWatchMusicBrainz.ElapsedMilliseconds;
await Task.Delay((int)delayMs, cancellationToken).ConfigureAwait(false);
}
// Write time since last request to debug log as evidence we're meeting rate limit
// requirement, before resetting stopwatch back to zero.
_logger.LogDebug("GetMusicBrainzResponse: Time since previous request: {0} ms", _stopWatchMusicBrainz.ElapsedMilliseconds);
_stopWatchMusicBrainz.Restart();
response = await _httpClient.SendAsync(options, "GET").ConfigureAwait(false);
// We retry a finite number of times, and only whilst MB is indcating 503 (throttling)
}
while (attempts < MusicBrainzQueryAttempts && response.StatusCode == HttpStatusCode.ServiceUnavailable);
// Log error if unable to query MB database due to throttling
if (attempts == MusicBrainzQueryAttempts && response.StatusCode == HttpStatusCode.ServiceUnavailable )
{
_logger.LogError("GetMusicBrainzResponse: 503 Service Unavailable (throttled) response received {0} times whilst requesting {1}", attempts, options.Url);
}
return response;
}
public int Order => 0;

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