Remove DLNA socket code

pull/10558/head
Patrick Barron 6 months ago
parent a8c55ae8fe
commit e46e3be667

@ -1,7 +1,5 @@
using System;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using MediaBrowser.Model.Net;
@ -37,83 +35,5 @@ namespace Emby.Server.Implementations.Net
throw;
}
}
/// <inheritdoc />
public Socket CreateSsdpUdpSocket(IPData bindInterface, int localPort)
{
var interfaceAddress = bindInterface.Address;
ArgumentNullException.ThrowIfNull(interfaceAddress);
if (localPort < 0)
{
throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
}
var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
try
{
socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
socket.Bind(new IPEndPoint(interfaceAddress, localPort));
return socket;
}
catch
{
socket.Dispose();
throw;
}
}
/// <inheritdoc />
public Socket CreateUdpMulticastSocket(IPAddress multicastAddress, IPData bindInterface, int multicastTimeToLive, int localPort)
{
var bindIPAddress = bindInterface.Address;
ArgumentNullException.ThrowIfNull(multicastAddress);
ArgumentNullException.ThrowIfNull(bindIPAddress);
if (multicastTimeToLive <= 0)
{
throw new ArgumentException("multicastTimeToLive cannot be zero or less.", nameof(multicastTimeToLive));
}
if (localPort < 0)
{
throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
}
var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
try
{
socket.MulticastLoopback = false;
socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.PacketInformation, true);
socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
{
socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(multicastAddress));
socket.Bind(new IPEndPoint(multicastAddress, localPort));
}
else
{
// Only create socket if interface supports multicast
var interfaceIndex = bindInterface.Index;
var interfaceIndexSwapped = IPAddress.HostToNetworkOrder(interfaceIndex);
socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(multicastAddress, interfaceIndex));
socket.Bind(new IPEndPoint(bindIPAddress, localPort));
}
return socket;
}
catch
{
socket.Dispose();
throw;
}
}
}
}

@ -14,22 +14,4 @@ public interface ISocketFactory
/// <param name="localPort">The local port to bind to.</param>
/// <returns>A new unicast socket using the specified local port number.</returns>
Socket CreateUdpBroadcastSocket(int localPort);
/// <summary>
/// Creates a new unicast socket using the specified local port number.
/// </summary>
/// <param name="bindInterface">The bind interface.</param>
/// <param name="localPort">The local port to bind to.</param>
/// <returns>A new unicast socket using the specified local port number.</returns>
Socket CreateSsdpUdpSocket(IPData bindInterface, int localPort);
/// <summary>
/// Creates a new multicast socket using the specified multicast IP address, multicast time to live and local port.
/// </summary>
/// <param name="multicastAddress">The multicast IP address to bind to.</param>
/// <param name="bindInterface">The bind interface.</param>
/// <param name="multicastTimeToLive">The multicast time to live value. Actually a maximum number of network hops for UDP packets.</param>
/// <param name="localPort">The local port to bind to.</param>
/// <returns>A new multicast socket using the specfied bind interface, multicast address, multicast time to live and port.</returns>
Socket CreateUdpMulticastSocket(IPAddress multicastAddress, IPData bindInterface, int multicastTimeToLive, int localPort);
}

Loading…
Cancel
Save