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using MediaBrowser.Model.Logging;
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using System;
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using System.IO;
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using System.Threading;
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namespace MediaBrowser.Api.Playback
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{
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public class TranscodingThrottler : IDisposable
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{
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private readonly TranscodingJob _job;
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private readonly ILogger _logger;
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private Timer _timer;
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public void Start()
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{
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_timer = new Timer(TimerCallback, null, 1000, 1000);
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}
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private void TimerCallback(object state)
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{
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if (IsThrottleAllowed(_job))
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{
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PauseTranscoding();
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}
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else
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{
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UnpauseTranscoding();
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}
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}
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private void PauseTranscoding()
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{
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_logger.Debug("Sending pause command to ffmpeg");
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_job.Process.StandardInput.WriteLine("p");
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}
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private void UnpauseTranscoding()
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{
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_logger.Debug("Sending unpause command to ffmpeg");
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_job.Process.StandardInput.WriteLine("u");
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}
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private readonly long _gapLengthInTicks = TimeSpan.FromMinutes(2).Ticks;
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public TranscodingThrottler(TranscodingJob job, ILogger logger)
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{
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_job = job;
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_logger = logger;
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}
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private bool IsThrottleAllowed(TranscodingJob job)
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{
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//var job = string.IsNullOrEmpty(request.TranscodingJobId) ?
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//null :
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//ApiEntryPoint.Instance.GetTranscodingJob(request.TranscodingJobId);
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//var limits = new List<long>();
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//if (state.InputBitrate.HasValue)
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//{
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// // Bytes per second
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// limits.Add((state.InputBitrate.Value / 8));
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//}
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//if (state.InputFileSize.HasValue && state.RunTimeTicks.HasValue)
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//{
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// var totalSeconds = TimeSpan.FromTicks(state.RunTimeTicks.Value).TotalSeconds;
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// if (totalSeconds > 1)
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// {
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// var timeBasedLimit = state.InputFileSize.Value / totalSeconds;
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// limits.Add(Convert.ToInt64(timeBasedLimit));
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// }
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//}
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//// Take the greater of the above to methods, just to be safe
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//var throttleLimit = limits.Count > 0 ? limits.First() : 0;
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//// Pad to play it safe
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//var bytesPerSecond = Convert.ToInt64(1.05 * throttleLimit);
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//// Don't even start evaluating this until at least two minutes have content have been consumed
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//var targetGap = throttleLimit * 120;
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var bytesDownloaded = job.BytesDownloaded ?? 0;
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var transcodingPositionTicks = job.TranscodingPositionTicks ?? 0;
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var downloadPositionTicks = job.DownloadPositionTicks ?? 0;
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var path = job.Path;
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if (downloadPositionTicks > 0 && transcodingPositionTicks > 0)
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{
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// HLS - time-based consideration
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var targetGap = _gapLengthInTicks;
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var gap = transcodingPositionTicks - downloadPositionTicks;
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if (gap < targetGap)
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{
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//Logger.Debug("Not throttling transcoder gap {0} target gap {1}", gap, targetGap);
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return false;
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}
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//Logger.Debug("Throttling transcoder gap {0} target gap {1}", gap, targetGap);
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return true;
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}
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if (bytesDownloaded > 0 && transcodingPositionTicks > 0)
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{
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// Progressive Streaming - byte-based consideration
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try
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{
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var bytesTranscoded = job.BytesTranscoded ?? new FileInfo(path).Length;
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// Estimate the bytes the transcoder should be ahead
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double gapFactor = _gapLengthInTicks;
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gapFactor /= transcodingPositionTicks;
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var targetGap = bytesTranscoded * gapFactor;
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var gap = bytesTranscoded - bytesDownloaded;
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if (gap < targetGap)
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{
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//Logger.Debug("Not throttling transcoder gap {0} target gap {1} bytes downloaded {2}", gap, targetGap, bytesDownloaded);
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return false;
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}
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//Logger.Debug("Throttling transcoder gap {0} target gap {1} bytes downloaded {2}", gap, targetGap, bytesDownloaded);
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return true;
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}
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catch
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{
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//Logger.Error("Error getting output size");
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}
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}
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else
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{
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//Logger.Debug("No throttle data for " + path);
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}
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return false;
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}
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public void Dispose()
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{
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DisposeTimer();
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}
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private void DisposeTimer()
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{
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if (_timer != null)
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{
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_timer.Dispose();
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_timer = null;
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}
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}
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}
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}
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