Allow decimal aspect ratio

Signed-off-by: gnattu <gnattuoc@me.com>
pull/11798/head
gnattu 6 months ago
parent c6e29647fc
commit f8da69f8e5

@ -828,15 +828,15 @@ namespace MediaBrowser.MediaEncoding.Encoder
{
// For hardware trickplay encoders, we need to re-calculate the size because they used fixed scale dimensions
var darParts = imageStream.AspectRatio.Split(":");
var (wa, ha) = (int.Parse(darParts[0], CultureInfo.InvariantCulture), int.Parse(darParts[1], CultureInfo.InvariantCulture));
var (wa, ha) = (double.Parse(darParts[0], CultureInfo.InvariantCulture), double.Parse(darParts[1], CultureInfo.InvariantCulture));
// When dimension / DAR does not equal to 1:1, then the frames are most likely stored stretched.
// Note: this might be incorrect for 3D videos as the SAR stored might be per eye instead of per video, but we really can do little about it.
var shouldResetHeight = imageStream.Width * ha != imageStream.Height * wa;
var shouldResetHeight = Math.Abs((imageStream.Width.Value * ha) - (imageStream.Height.Value * wa)) > .05;
if (shouldResetHeight)
{
// SAR = DAR * Height / Width
// RealHeight = Height / SAR = Height / (DAR * Height / Width) = Width / DAR
imageStream.Height = Convert.ToInt32(imageStream.Width.Value * (double)ha / wa);
imageStream.Height = Convert.ToInt32(imageStream.Width.Value * ha / wa);
}
}

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