using System; using System.Collections.Generic; using SkiaSharp; namespace Jellyfin.Drawing.Skia; /// /// Used to build the splashscreen. /// public class SplashscreenBuilder { private const int FinalWidth = 1920; private const int FinalHeight = 1080; // generated collage resolution should be higher than the final resolution private const int WallWidth = FinalWidth * 3; private const int WallHeight = FinalHeight * 2; private const int Rows = 6; private const int Spacing = 20; private readonly SkiaEncoder _skiaEncoder; /// /// Initializes a new instance of the class. /// /// The SkiaEncoder. public SplashscreenBuilder(SkiaEncoder skiaEncoder) { _skiaEncoder = skiaEncoder; } /// /// Generate a splashscreen. /// /// The poster paths. /// The landscape paths. /// The output path. public void GenerateSplash(IReadOnlyList posters, IReadOnlyList backdrops, string outputPath) { using var wall = GenerateCollage(posters, backdrops); using var transformed = Transform3D(wall); using var outputStream = new SKFileWStream(outputPath); using var pixmap = new SKPixmap(new SKImageInfo(FinalWidth, FinalHeight), transformed.GetPixels()); pixmap.Encode(outputStream, StripCollageBuilder.GetEncodedFormat(outputPath), 90); } /// /// Generates a collage of posters and landscape pictures. /// /// The poster paths. /// The landscape paths. /// The created collage as a bitmap. private SKBitmap GenerateCollage(IReadOnlyList posters, IReadOnlyList backdrops) { var posterIndex = 0; var backdropIndex = 0; var bitmap = new SKBitmap(WallWidth, WallHeight); using var canvas = new SKCanvas(bitmap); canvas.Clear(SKColors.Black); int posterHeight = WallHeight / 6; for (int i = 0; i < Rows; i++) { int imageCounter = Random.Shared.Next(0, 5); int currentWidthPos = i * 75; int currentHeight = i * (posterHeight + Spacing); while (currentWidthPos < WallWidth) { SKBitmap? currentImage; switch (imageCounter) { case 0: case 2: case 3: currentImage = SkiaHelper.GetNextValidImage(_skiaEncoder, posters, posterIndex, out int newPosterIndex); posterIndex = newPosterIndex; break; default: currentImage = SkiaHelper.GetNextValidImage(_skiaEncoder, backdrops, backdropIndex, out int newBackdropIndex); backdropIndex = newBackdropIndex; break; } if (currentImage is null) { throw new ArgumentException("Not enough valid pictures provided to create a splashscreen!"); } // resize to the same aspect as the original var imageWidth = Math.Abs(posterHeight * currentImage.Width / currentImage.Height); using var resizedBitmap = new SKBitmap(imageWidth, posterHeight); currentImage.ScalePixels(resizedBitmap, SKFilterQuality.High); // draw on canvas canvas.DrawBitmap(resizedBitmap, currentWidthPos, currentHeight); currentWidthPos += imageWidth + Spacing; currentImage.Dispose(); if (imageCounter >= 4) { imageCounter = 0; } else { imageCounter++; } } } return bitmap; } /// /// Transform the collage in 3D space. /// /// The bitmap to transform. /// The transformed image. private SKBitmap Transform3D(SKBitmap input) { var bitmap = new SKBitmap(FinalWidth, FinalHeight); using var canvas = new SKCanvas(bitmap); canvas.Clear(SKColors.Black); var matrix = new SKMatrix { ScaleX = 0.324108899f, ScaleY = 0.563934922f, SkewX = -0.244337708f, SkewY = 0.0377609022f, TransX = 42.0407715f, TransY = -198.104706f, Persp0 = -9.08959337E-05f, Persp1 = 6.85242048E-05f, Persp2 = 0.988209724f }; canvas.SetMatrix(matrix); canvas.DrawBitmap(input, 0, 0); return bitmap; } }