using System; using System.Collections.Generic; namespace Emby.Dlna.Common { /// <summary> /// Defines the <see cref="StateVariable" />. /// </summary> public class StateVariable { /// <summary> /// Gets or sets the name of the state variable. /// </summary> public string Name { get; set; } = string.Empty; /// <summary> /// Gets or sets the data type of the state variable. /// </summary> public string DataType { get; set; } = string.Empty; /// <summary> /// Gets or sets a value indicating whether it sends events. /// </summary> public bool SendsEvents { get; set; } /// <summary> /// Gets or sets the allowed values range. /// </summary> public IReadOnlyList<string> AllowedValues { get; set; } = Array.Empty<string>(); /// <inheritdoc /> public override string ToString() => Name; } }