using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace Rssdp.Infrastructure { /// /// Correctly implements the interface and pattern for an object containing only managed resources, and adds a few common niceties not on the interface such as an property. /// public abstract class DisposableManagedObjectBase : IDisposable { /// /// Override this method and dispose any objects you own the lifetime of if disposing is true; /// /// True if managed objects should be disposed, if false, only unmanaged resources should be released. protected abstract void Dispose(bool disposing); /// /// Throws and if the property is true. /// /// /// Thrown if the property is true. /// protected virtual void ThrowIfDisposed() { if (this.IsDisposed) { throw new ObjectDisposedException(this.GetType().FullName); } } /// /// Sets or returns a boolean indicating whether or not this instance has been disposed. /// /// public bool IsDisposed { get; private set; } public string BuildMessage(string header, Dictionary values) { var builder = new StringBuilder(); const string ArgFormat = "{0}: {1}\r\n"; builder.AppendFormat(CultureInfo.InvariantCulture, "{0}\r\n", header); foreach (var pair in values) { builder.AppendFormat(CultureInfo.InvariantCulture, ArgFormat, pair.Key, pair.Value); } builder.Append("\r\n"); return builder.ToString(); } /// /// Disposes this object instance and all internally managed resources. /// /// /// Sets the property to true. Does not explicitly throw an exception if called multiple times, but makes no promises about behavior of derived classes. /// /// [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1063:ImplementIDisposableCorrectly", Justification = "We do exactly as asked, but CA doesn't seem to like us also setting the IsDisposed property. Too bad, it's a good idea and shouldn't cause an exception or anything likely to interfere with the dispose process.")] public void Dispose() { IsDisposed = true; Dispose(true); } } }