using System; using System.IO; using System.Net; using System.Net.Sockets; using Emby.Server.Implementations.Networking; using MediaBrowser.Model.Net; using Microsoft.Extensions.Logging; namespace Emby.Server.Implementations.Net { public class SocketFactory : ISocketFactory { // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS // Be careful to check any changes compile and work for all platform projects it is shared in. // Not entirely happy with this. Would have liked to have done something more generic/reusable, // but that wasn't really the point so kept to YAGNI principal for now, even if the // interfaces are a bit ugly, specific and make assumptions. public ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort) { if (remotePort < 0) throw new ArgumentException("remotePort cannot be less than zero.", nameof(remotePort)); var addressFamily = remoteAddress.AddressFamily == IpAddressFamily.InterNetwork ? AddressFamily.InterNetwork : AddressFamily.InterNetworkV6; var retVal = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp); try { retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); } catch (SocketException) { // This is not supported on all operating systems (qnap) } try { return new UdpSocket(retVal, new IpEndPointInfo(remoteAddress, remotePort)); } catch { if (retVal != null) retVal.Dispose(); throw; } } /// /// Creates a new UDP acceptSocket and binds it to the specified local port. /// /// An integer specifying the local port to bind the acceptSocket to. public ISocket CreateUdpSocket(int localPort) { if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort)); var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp); try { retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); return new UdpSocket(retVal, localPort, IPAddress.Any); } catch { if (retVal != null) retVal.Dispose(); throw; } } public ISocket CreateUdpBroadcastSocket(int localPort) { if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort)); var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp); try { retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1); return new UdpSocket(retVal, localPort, IPAddress.Any); } catch { if (retVal != null) retVal.Dispose(); throw; } } /// /// Creates a new UDP acceptSocket that is a member of the SSDP multicast local admin group and binds it to the specified local port. /// /// An implementation of the interface used by RSSDP components to perform acceptSocket operations. public ISocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort) { if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort)); var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp); try { retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4); var localIp = NetworkManager.ToIPAddress(localIpAddress); retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp)); return new UdpSocket(retVal, localPort, localIp); } catch { if (retVal != null) retVal.Dispose(); throw; } } /// /// Creates a new UDP acceptSocket that is a member of the specified multicast IP address, and binds it to the specified local port. /// /// The multicast IP address to make the acceptSocket a member of. /// The multicast time to live value for the acceptSocket. /// The number of the local port to bind to. /// public ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort) { if (ipAddress == null) throw new ArgumentNullException(nameof(ipAddress)); if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", nameof(ipAddress)); if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", nameof(multicastTimeToLive)); if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort)); var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp); try { // not supported on all platforms. throws on ubuntu with .net core 2.0 retVal.ExclusiveAddressUse = false; } catch (SocketException) { } try { // seeing occasional exceptions thrown on qnap // System.Net.Sockets.SocketException (0x80004005): Protocol not available retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); } catch (SocketException) { } try { //retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true); retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive); var localIp = IPAddress.Any; retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp)); retVal.MulticastLoopback = true; return new UdpSocket(retVal, localPort, localIp); } catch { if (retVal != null) retVal.Dispose(); throw; } } public Stream CreateNetworkStream(ISocket socket, bool ownsSocket) { var netSocket = (UdpSocket)socket; return new SocketStream(netSocket.Socket, ownsSocket); } } public class SocketStream : Stream { private readonly Socket _socket; public SocketStream(Socket socket, bool ownsSocket) { _socket = socket; } public override void Flush() { } public override bool CanRead => true; public override bool CanSeek => false; public override bool CanWrite => true; public override long Length => throw new NotImplementedException(); public override long Position { get => throw new NotImplementedException(); set => throw new NotImplementedException(); } public override void Write(byte[] buffer, int offset, int count) { _socket.Send(buffer, offset, count, SocketFlags.None); } public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state) { return _socket.BeginSend(buffer, offset, count, SocketFlags.None, callback, state); } public override void EndWrite(IAsyncResult asyncResult) { _socket.EndSend(asyncResult); } public override void SetLength(long value) { throw new NotImplementedException(); } public override long Seek(long offset, SeekOrigin origin) { throw new NotImplementedException(); } public override int Read(byte[] buffer, int offset, int count) { return _socket.Receive(buffer, offset, count, SocketFlags.None); } public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state) { return _socket.BeginReceive(buffer, offset, count, SocketFlags.None, callback, state); } public override int EndRead(IAsyncResult asyncResult) { return _socket.EndReceive(asyncResult); } } }