using System; using System.Collections.Generic; using System.IO; using System.Text; namespace MediaBrowser.Model.IO { /// <summary> /// Interface IFileSystem /// </summary> public interface IFileSystem { void AddShortcutHandler(IShortcutHandler handler); /// <summary> /// Determines whether the specified filename is shortcut. /// </summary> /// <param name="filename">The filename.</param> /// <returns><c>true</c> if the specified filename is shortcut; otherwise, <c>false</c>.</returns> bool IsShortcut(string filename); /// <summary> /// Resolves the shortcut. /// </summary> /// <param name="filename">The filename.</param> /// <returns>System.String.</returns> string ResolveShortcut(string filename); /// <summary> /// Creates the shortcut. /// </summary> /// <param name="shortcutPath">The shortcut path.</param> /// <param name="target">The target.</param> void CreateShortcut(string shortcutPath, string target); /// <summary> /// Returns a <see cref="FileSystemMetadata"/> object for the specified file or directory path. /// </summary> /// <param name="path">A path to a file or directory.</param> /// <returns>A <see cref="FileSystemMetadata"/> object.</returns> /// <remarks>If the specified path points to a directory, the returned <see cref="FileSystemMetadata"/> object's /// <see cref="FileSystemMetadata.IsDirectory"/> property will be set to true and all other properties will reflect the properties of the directory.</remarks> FileSystemMetadata GetFileSystemInfo(string path); /// <summary> /// Returns a <see cref="FileSystemMetadata"/> object for the specified file path. /// </summary> /// <param name="path">A path to a file.</param> /// <returns>A <see cref="FileSystemMetadata"/> object.</returns> /// <remarks><para>If the specified path points to a directory, the returned <see cref="FileSystemMetadata"/> object's /// <see cref="FileSystemMetadata.IsDirectory"/> property and the <see cref="FileSystemMetadata.Exists"/> property will both be set to false.</para> /// <para>For automatic handling of files <b>and</b> directories, use <see cref="GetFileSystemInfo"/>.</para></remarks> FileSystemMetadata GetFileInfo(string path); /// <summary> /// Returns a <see cref="FileSystemMetadata"/> object for the specified directory path. /// </summary> /// <param name="path">A path to a directory.</param> /// <returns>A <see cref="FileSystemMetadata"/> object.</returns> /// <remarks><para>If the specified path points to a file, the returned <see cref="FileSystemMetadata"/> object's /// <see cref="FileSystemMetadata.IsDirectory"/> property will be set to true and the <see cref="FileSystemMetadata.Exists"/> property will be set to false.</para> /// <para>For automatic handling of files <b>and</b> directories, use <see cref="GetFileSystemInfo"/>.</para></remarks> FileSystemMetadata GetDirectoryInfo(string path); /// <summary> /// Gets the valid filename. /// </summary> /// <param name="filename">The filename.</param> /// <returns>System.String.</returns> string GetValidFilename(string filename); /// <summary> /// Gets the creation time UTC. /// </summary> /// <param name="info">The information.</param> /// <returns>DateTime.</returns> DateTime GetCreationTimeUtc(FileSystemMetadata info); /// <summary> /// Gets the creation time UTC. /// </summary> /// <param name="path">The path.</param> /// <returns>DateTime.</returns> DateTime GetCreationTimeUtc(string path); /// <summary> /// Gets the last write time UTC. /// </summary> /// <param name="info">The information.</param> /// <returns>DateTime.</returns> DateTime GetLastWriteTimeUtc(FileSystemMetadata info); /// <summary> /// Gets the last write time UTC. /// </summary> /// <param name="path">The path.</param> /// <returns>DateTime.</returns> DateTime GetLastWriteTimeUtc(string path); /// <summary> /// Gets the file stream. /// </summary> /// <param name="path">The path.</param> /// <param name="mode">The mode.</param> /// <param name="access">The access.</param> /// <param name="share">The share.</param> /// <param name="isAsync">if set to <c>true</c> [is asynchronous].</param> /// <returns>FileStream.</returns> Stream GetFileStream(string path, FileOpenMode mode, FileAccessMode access, FileShareMode share, bool isAsync = false); Stream GetFileStream(string path, FileOpenMode mode, FileAccessMode access, FileShareMode share, FileOpenOptions fileOpenOptions); /// <summary> /// Opens the read. /// </summary> /// <param name="path">The path.</param> /// <returns>Stream.</returns> Stream OpenRead(String path); /// <summary> /// Swaps the files. /// </summary> /// <param name="file1">The file1.</param> /// <param name="file2">The file2.</param> void SwapFiles(string file1, string file2); bool AreEqual(string path1, string path2); /// <summary> /// Determines whether [contains sub path] [the specified parent path]. /// </summary> /// <param name="parentPath">The parent path.</param> /// <param name="path">The path.</param> /// <returns><c>true</c> if [contains sub path] [the specified parent path]; otherwise, <c>false</c>.</returns> bool ContainsSubPath(string parentPath, string path); /// <summary> /// Determines whether [is root path] [the specified path]. /// </summary> /// <param name="path">The path.</param> /// <returns><c>true</c> if [is root path] [the specified path]; otherwise, <c>false</c>.</returns> bool IsRootPath(string path); /// <summary> /// Normalizes the path. /// </summary> /// <param name="path">The path.</param> /// <returns>System.String.</returns> string NormalizePath(string path); string GetDirectoryName(string path); /// <summary> /// Gets the file name without extension. /// </summary> /// <param name="info">The information.</param> /// <returns>System.String.</returns> string GetFileNameWithoutExtension(FileSystemMetadata info); /// <summary> /// Gets the file name without extension. /// </summary> /// <param name="path">The path.</param> /// <returns>System.String.</returns> string GetFileNameWithoutExtension(string path); /// <summary> /// Determines whether [is path file] [the specified path]. /// </summary> /// <param name="path">The path.</param> /// <returns><c>true</c> if [is path file] [the specified path]; otherwise, <c>false</c>.</returns> bool IsPathFile(string path); /// <summary> /// Deletes the file. /// </summary> /// <param name="path">The path.</param> void DeleteFile(string path); /// <summary> /// Deletes the directory. /// </summary> /// <param name="path">The path.</param> /// <param name="recursive">if set to <c>true</c> [recursive].</param> void DeleteDirectory(string path, bool recursive); /// <summary> /// Gets the directories. /// </summary> /// <param name="path">The path.</param> /// <param name="recursive">if set to <c>true</c> [recursive].</param> /// <returns>IEnumerable<DirectoryInfo>.</returns> IEnumerable<FileSystemMetadata> GetDirectories(string path, bool recursive = false); /// <summary> /// Gets the files. /// </summary> IEnumerable<FileSystemMetadata> GetFiles(string path, bool recursive = false); IEnumerable<FileSystemMetadata> GetFiles(string path, string [] extensions, bool enableCaseSensitiveExtensions, bool recursive); /// <summary> /// Gets the file system entries. /// </summary> /// <param name="path">The path.</param> /// <param name="recursive">if set to <c>true</c> [recursive].</param> /// <returns>IEnumerable<FileSystemMetadata>.</returns> IEnumerable<FileSystemMetadata> GetFileSystemEntries(string path, bool recursive = false); /// <summary> /// Creates the directory. /// </summary> /// <param name="path">The path.</param> void CreateDirectory(string path); /// <summary> /// Copies the file. /// </summary> /// <param name="source">The source.</param> /// <param name="target">The target.</param> /// <param name="overwrite">if set to <c>true</c> [overwrite].</param> void CopyFile(string source, string target, bool overwrite); /// <summary> /// Moves the file. /// </summary> /// <param name="source">The source.</param> /// <param name="target">The target.</param> void MoveFile(string source, string target); /// <summary> /// Moves the directory. /// </summary> /// <param name="source">The source.</param> /// <param name="target">The target.</param> void MoveDirectory(string source, string target); /// <summary> /// Directories the exists. /// </summary> /// <param name="path">The path.</param> /// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns> bool DirectoryExists(string path); /// <summary> /// Files the exists. /// </summary> /// <param name="path">The path.</param> /// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns> bool FileExists(string path); /// <summary> /// Reads all text. /// </summary> /// <param name="path">The path.</param> /// <returns>System.String.</returns> string ReadAllText(string path); byte[] ReadAllBytes(string path); void WriteAllBytes(string path, byte[] bytes); /// <summary> /// Writes all text. /// </summary> /// <param name="path">The path.</param> /// <param name="text">The text.</param> void WriteAllText(string path, string text); /// <summary> /// Writes all text. /// </summary> /// <param name="path">The path.</param> /// <param name="text">The text.</param> /// <param name="encoding">The encoding.</param> void WriteAllText(string path, string text, Encoding encoding); /// <summary> /// Reads all text. /// </summary> /// <param name="path">The path.</param> /// <param name="encoding">The encoding.</param> /// <returns>System.String.</returns> string ReadAllText(string path, Encoding encoding); string[] ReadAllLines(string path); void WriteAllLines(string path, IEnumerable<string> lines); /// <summary> /// Gets the directory paths. /// </summary> /// <param name="path">The path.</param> /// <param name="recursive">if set to <c>true</c> [recursive].</param> /// <returns>IEnumerable<System.String>.</returns> IEnumerable<string> GetDirectoryPaths(string path, bool recursive = false); /// <summary> /// Gets the file paths. /// </summary> /// <param name="path">The path.</param> /// <param name="recursive">if set to <c>true</c> [recursive].</param> /// <returns>IEnumerable<System.String>.</returns> IEnumerable<string> GetFilePaths(string path, bool recursive = false); IEnumerable<string> GetFilePaths(string path, string[] extensions, bool enableCaseSensitiveExtensions, bool recursive); /// <summary> /// Gets the file system entry paths. /// </summary> /// <param name="path">The path.</param> /// <param name="recursive">if set to <c>true</c> [recursive].</param> /// <returns>IEnumerable<System.String>.</returns> IEnumerable<string> GetFileSystemEntryPaths(string path, bool recursive = false); void SetHidden(string path, bool isHidden); void SetReadOnly(string path, bool readOnly); void SetAttributes(string path, bool isHidden, bool readOnly); char DirectorySeparatorChar { get; } string GetFullPath(string path); List<FileSystemMetadata> GetDrives(); void SetExecutable(string path); } public enum FileOpenMode { // // Summary: // Specifies that the operating system should create a new file. This requires System.Security.Permissions.FileIOPermissionAccess.Write // permission. If the file already exists, an System.IO.IOException exception is // thrown. CreateNew = 1, // // Summary: // Specifies that the operating system should create a new file. If the file already // exists, it will be overwritten. This requires System.Security.Permissions.FileIOPermissionAccess.Write // permission. FileMode.Create is equivalent to requesting that if the file does // not exist, use System.IO.FileMode.CreateNew; otherwise, use System.IO.FileMode.Truncate. // If the file already exists but is a hidden file, an System.UnauthorizedAccessException // exception is thrown. Create = 2, // // Summary: // Specifies that the operating system should open an existing file. The ability // to open the file is dependent on the value specified by the System.IO.FileAccess // enumeration. A System.IO.FileNotFoundException exception is thrown if the file // does not exist. Open = 3, // // Summary: // Specifies that the operating system should open a file if it exists; otherwise, // a new file should be created. If the file is opened with FileAccess.Read, System.Security.Permissions.FileIOPermissionAccess.Read // permission is required. If the file access is FileAccess.Write, System.Security.Permissions.FileIOPermissionAccess.Write // permission is required. If the file is opened with FileAccess.ReadWrite, both // System.Security.Permissions.FileIOPermissionAccess.Read and System.Security.Permissions.FileIOPermissionAccess.Write // permissions are required. OpenOrCreate = 4 } public enum FileAccessMode { // // Summary: // Read access to the file. Data can be read from the file. Combine with Write for // read/write access. Read = 1, // // Summary: // Write access to the file. Data can be written to the file. Combine with Read // for read/write access. Write = 2 } public enum FileShareMode { // // Summary: // Declines sharing of the current file. Any request to open the file (by this process // or another process) will fail until the file is closed. None = 0, // // Summary: // Allows subsequent opening of the file for reading. If this flag is not specified, // any request to open the file for reading (by this process or another process) // will fail until the file is closed. However, even if this flag is specified, // additional permissions might still be needed to access the file. Read = 1, // // Summary: // Allows subsequent opening of the file for writing. If this flag is not specified, // any request to open the file for writing (by this process or another process) // will fail until the file is closed. However, even if this flag is specified, // additional permissions might still be needed to access the file. Write = 2, // // Summary: // Allows subsequent opening of the file for reading or writing. If this flag is // not specified, any request to open the file for reading or writing (by this process // or another process) will fail until the file is closed. However, even if this // flag is specified, additional permissions might still be needed to access the // file. ReadWrite = 3 } // // Summary: // Represents advanced options for creating a System.IO.FileStream object. [Flags] public enum FileOpenOptions { // // Summary: // Indicates that the system should write through any intermediate cache and go // directly to disk. WriteThrough = int.MinValue, // // Summary: // Indicates that no additional options should be used when creating a System.IO.FileStream // object. None = 0, // // Summary: // Indicates that a file is encrypted and can be decrypted only by using the same // user account used for encryption. Encrypted = 16384, // // Summary: // Indicates that a file is automatically deleted when it is no longer in use. DeleteOnClose = 67108864, // // Summary: // Indicates that the file is to be accessed sequentially from beginning to end. // The system can use this as a hint to optimize file caching. If an application // moves the file pointer for random access, optimum caching may not occur; however, // correct operation is still guaranteed. SequentialScan = 134217728, // // Summary: // Indicates that the file is accessed randomly. The system can use this as a hint // to optimize file caching. RandomAccess = 268435456, // // Summary: // Indicates that a file can be used for asynchronous reading and writing. Asynchronous = 1073741824 } }