using System; namespace MediaBrowser.Controller.Entities { /// /// Class GameSystem /// public class GameSystem : Folder { /// /// Return the id that should be used to key display prefs for this item. /// Default is based on the type for everything except actual generic folders. /// /// The display prefs id. public override Guid DisplayPreferencesId { get { return Id; } } /// /// Gets or sets the game system. /// /// The game system. public string GameSystemName { get; set; } } }