using System;
using System.Collections.Generic;
namespace Emby.Dlna.Common
{
///
/// Defines the .
///
public class StateVariable
{
///
/// Gets or sets the name of the state variable.
///
public string Name { get; set; } = string.Empty;
///
/// Gets or sets the data type of the state variable.
///
public string DataType { get; set; } = string.Empty;
///
/// Gets or sets a value indicating whether it sends events.
///
public bool SendsEvents { get; set; }
///
/// Gets or sets the allowed values range.
///
public IReadOnlyList AllowedValues { get; set; } = Array.Empty();
///
public override string ToString() => Name;
}
}