/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Kohei TAKETA (Java port) * Rudi Pettazzi (C# port) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ using System; namespace UniversalDetector.Core { /// /// State machine model /// public abstract class SMModel { public const int START = 0; public const int ERROR = 1; public const int ITSME = 2; public BitPackage classTable; public BitPackage stateTable; public int[] charLenTable; private string name; public string Name { get { return name; } } private int classFactor; public int ClassFactor { get { return classFactor; } } public SMModel(BitPackage classTable, int classFactor, BitPackage stateTable, int[] charLenTable, String name) { this.classTable = classTable; this.classFactor = classFactor; this.stateTable = stateTable; this.charLenTable = charLenTable; this.name = name; } public int GetClass(byte b) { return classTable.Unpack((int)b); } } }