#nullable disable

using System;
using System.Threading;
using MediaBrowser.Controller.Session;
using MediaBrowser.Controller.SyncPlay.PlaybackRequests;
using MediaBrowser.Model.SyncPlay;
using Microsoft.Extensions.Logging;

namespace MediaBrowser.Controller.SyncPlay.GroupStates
{
    /// <summary>
    /// Class PausedGroupState.
    /// </summary>
    /// <remarks>
    /// Class is not thread-safe, external locking is required when accessing methods.
    /// </remarks>
    public class PausedGroupState : AbstractGroupState
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="PausedGroupState"/> class.
        /// </summary>
        /// <param name="loggerFactory">Instance of the <see cref="ILoggerFactory"/> interface.</param>
        public PausedGroupState(ILoggerFactory loggerFactory)
            : base(loggerFactory)
        {
        }

        /// <inheritdoc />
        public override GroupStateType Type { get; } = GroupStateType.Paused;

        /// <inheritdoc />
        public override void SessionJoined(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
        {
            // Wait for session to be ready.
            var waitingState = new WaitingGroupState(LoggerFactory);
            context.SetState(waitingState);
            waitingState.SessionJoined(context, Type, session, cancellationToken);
        }

        /// <inheritdoc />
        public override void SessionLeaving(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
        {
            // Do nothing.
        }

        /// <inheritdoc />
        public override void HandleRequest(PlayGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
        {
            // Change state.
            var waitingState = new WaitingGroupState(LoggerFactory);
            context.SetState(waitingState);
            waitingState.HandleRequest(request, context, Type, session, cancellationToken);
        }

        /// <inheritdoc />
        public override void HandleRequest(UnpauseGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
        {
            // Change state.
            var playingState = new PlayingGroupState(LoggerFactory);
            context.SetState(playingState);
            playingState.HandleRequest(request, context, Type, session, cancellationToken);
        }

        /// <inheritdoc />
        public override void HandleRequest(PauseGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
        {
            if (!prevState.Equals(Type))
            {
                // Pause group and compute the media playback position.
                var currentTime = DateTime.UtcNow;
                var elapsedTime = currentTime - context.LastActivity;
                context.LastActivity = currentTime;
                // Elapsed time is negative if event happens
                // during the delay added to account for latency.
                // In this phase clients haven't started the playback yet.
                // In other words, LastActivity is in the future,
                // when playback unpause is supposed to happen.
                // Seek only if playback actually started.
                context.PositionTicks += Math.Max(elapsedTime.Ticks, 0);

                var command = context.NewSyncPlayCommand(SendCommandType.Pause);
                context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);

                // Notify relevant state change event.
                SendGroupStateUpdate(context, request, session, cancellationToken);
            }
            else
            {
                // Client got lost, sending current state.
                var command = context.NewSyncPlayCommand(SendCommandType.Pause);
                context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
            }
        }

        /// <inheritdoc />
        public override void HandleRequest(StopGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
        {
            // Change state.
            var idleState = new IdleGroupState(LoggerFactory);
            context.SetState(idleState);
            idleState.HandleRequest(request, context, Type, session, cancellationToken);
        }

        /// <inheritdoc />
        public override void HandleRequest(SeekGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
        {
            // Change state.
            var waitingState = new WaitingGroupState(LoggerFactory);
            context.SetState(waitingState);
            waitingState.HandleRequest(request, context, Type, session, cancellationToken);
        }

        /// <inheritdoc />
        public override void HandleRequest(BufferGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
        {
            // Change state.
            var waitingState = new WaitingGroupState(LoggerFactory);
            context.SetState(waitingState);
            waitingState.HandleRequest(request, context, Type, session, cancellationToken);
        }

        /// <inheritdoc />
        public override void HandleRequest(ReadyGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
        {
            if (prevState.Equals(Type))
            {
                // Client got lost, sending current state.
                var command = context.NewSyncPlayCommand(SendCommandType.Pause);
                context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
            }
            else if (prevState.Equals(GroupStateType.Waiting))
            {
                // Sending current state to all clients.
                var command = context.NewSyncPlayCommand(SendCommandType.Pause);
                context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);

                // Notify relevant state change event.
                SendGroupStateUpdate(context, request, session, cancellationToken);
            }
        }

        /// <inheritdoc />
        public override void HandleRequest(NextItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
        {
            // Change state.
            var waitingState = new WaitingGroupState(LoggerFactory);
            context.SetState(waitingState);
            waitingState.HandleRequest(request, context, Type, session, cancellationToken);
        }

        /// <inheritdoc />
        public override void HandleRequest(PreviousItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
        {
            // Change state.
            var waitingState = new WaitingGroupState(LoggerFactory);
            context.SetState(waitingState);
            waitingState.HandleRequest(request, context, Type, session, cancellationToken);
        }
    }
}